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Engine.Compiler.cs
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78 lines (63 loc) · 2.88 KB
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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
#if NET6_0
using System;
using System.Collections.Generic;
using System.IO;
using System.Management.Automation;
using System.Management.Automation.Language;
using BenchmarkDotNet.Attributes;
using MicroBenchmarks;
namespace Engine
{
[BenchmarkCategory(Categories.Engine, Categories.Internal)]
public class Compiler
{
private static readonly Dictionary<string, ScriptBlockAst> s_scriptBlocksDict;
private static readonly List<string> s_functionNames;
private ScriptBlockAst _currentAst;
static Compiler()
{
string pattern = string.Format("{0}test{0}perf{0}benchmarks", Path.DirectorySeparatorChar);
string location = typeof(Compiler).Assembly.Location;
string testFilePath = null;
int start = location.IndexOf(pattern, StringComparison.Ordinal);
if (start > 0)
{
testFilePath = Path.Join(location.AsSpan(0, start + pattern.Length), "assets", "compiler.test.ps1");
}
var topScriptBlockAst = Parser.ParseFile(testFilePath, tokens: out _, errors: out _);
var allFunctions = topScriptBlockAst.FindAll(ast => ast is FunctionDefinitionAst, searchNestedScriptBlocks: false);
s_scriptBlocksDict = new Dictionary<string, ScriptBlockAst>(capacity: 16);
s_functionNames = new List<string>(capacity: 16);
foreach (FunctionDefinitionAst function in allFunctions)
{
s_functionNames.Add(function.Name);
s_scriptBlocksDict.Add(function.Name, function.Body);
}
}
[ParamsSource(nameof(FunctionName))]
public string FunctionsToCompile { get; set; }
public IEnumerable<string> FunctionName() => s_functionNames;
[GlobalSetup(Target = nameof(CompileFunction))]
public void GlobalSetup()
{
_currentAst = s_scriptBlocksDict[FunctionsToCompile];
// Run it once to get the C# code jitted.
// The first call to this takes relatively too long, which makes the BDN's heuristic incorrectly
// believe that there is no need to run many ops in each iteration. However, the subsequent runs
// of this method is much faster than the first run, and this causes 'MinIterationTime' warnings
// to our benchmarks and make the benchmark results not reliable.
// Calling this method once in 'GlobalSetup' is a workaround.
// See https://github.com/dotnet/BenchmarkDotNet/issues/837#issuecomment-828600157
CompileFunction();
}
[Benchmark]
public bool CompileFunction()
{
var compiledData = new CompiledScriptBlockData(_currentAst, isFilter: false);
return compiledData.Compile(true);
}
}
}
#endif