@@ -206,6 +206,12 @@ classification. In this case, it distinguishes our object as a roof slab,
206206compared to other types of slabs. The **Predefined Type ** is optional so you may
207207not see it all the time.
208208
209+ .. seealso ::
210+
211+ You can use the `Search IFC Class
212+ <https://blenderbim.org/search-ifc-class.html> `__ tool to learn the correct
213+ classes and predefined types you should see.
214+
209215Press the **Select Icon ** to select all objects that are of the same
210216**IfcSlab ** **Class **. Then, you can isolate these elements by going to ``Object
211217> Show/Hide > Hide Unselected `` (hotkey ``Shift-H ``). To show all elements again, you can use
@@ -298,7 +304,23 @@ You can find **Quantities** in the **IFC Quantity Sets** subpanel.
298304Finding the location of objects
299305-------------------------------
300306
301- TODO
307+ Every object in the built environment has a location in the world. For example,
308+ a chair will be located in a space, and a wall is typically located in a
309+ building storey. You've already seen this hierarchy of spaces in the
310+ **Outliner ** panel, where an IFC project is broken down into site, building,
311+ storeys, and spaces.
312+
313+ Sometimes, objects may have multiple relevant locations, such
314+ as a multi-storey column which can be related to multiple building storeys.
315+ Even in these cases, IFC enforces one location to be its primary
316+ location, known as its **Spatial Container **.
317+
318+ If you click on any object, you can see its location in the **IFC Spatial
319+ Container ** subpanel in the **Object Properties ** tab.
320+
321+ Press the **Select Icon ** to select all objects that are in the same location.
322+
323+ .. image :: spatial-container.png
302324
303325Checking construction types
304326---------------------------
@@ -359,14 +381,69 @@ grouped into categories like steel, concrete, brick, block, and so on.
359381We can see a list of **Materials ** used in the project in the **IFC Materials **
360382subpanel in the **Scene Properties ** tab.
361383
362- TODO
384+ Press the **Select Icon ** to select all objects that are of the selected
385+ material.
386+
387+ .. image :: materials.png
363388
364389Taking simple measurements
365390--------------------------
366391
367- TODO
392+ The simplest form of measurement is the one that's already taken for you. The
393+ **Viewing attributes and properties ** section describes how to view
394+ pre-calculated **Quantities **.
395+
396+ Sometimes, you may wish to take manual measurements yourself. To view the
397+ overall dimensions of an object, first select an object, then expand out the
398+ viewport **Sidebar **.
399+
400+ .. image :: viewport-sidebar.png
401+
402+ In the **Item ** tab, you can find the X, Y, and Z overall **Dimensions ** of the
403+ currently selected object.
404+
405+ .. image :: viewport-dimensions.png
406+
407+ Another way to manually measure from two points is to use the **Measure ** tool.
408+ First, press the **Snap Icon ** to enable snapping. Then choose snap targets in
409+ the **Snap Menu ** in the top middle section of the **Viewport ** panel.
410+
411+ .. image :: snap-targets.png
412+
413+ .. tip ::
414+
415+ It is recommended to choose multiple snap targets, like **Vertex **, **Edge **, and
416+ **Face **, and **Edge Center **. You can use the ``Shift `` key to select
417+ multiple snap targets. For example, the **Face ** snap target means that your
418+ measurements will automatically snap to the nearest object's surface.
419+
420+ Now that you have configured snapping, press the **Measure Tool Icon ** on the
421+ left of the **Viewport ** panel. **Click ** and **Drag ** in the 3D viewport to
422+ take a measurement. A circle will appear guiding the first point of your
423+ measurement. While **Dragging **, press the ``X `` key to lock the measurement
424+ line along the X axis. Alternatively, press the ``Y `` or ``Z `` key to lock the
425+ measurement line along the Y or Z axis. Let go of the mouse to finish your
426+ measurement.
427+
428+ .. image :: measure-tool.png
429+
430+ To delete a measurement, just click on one point of the measurement, and press
431+ the ``Delete `` key. You can also click and drag the ends of your measurement
432+ lines to measure to another location.
368433
369434What else is there?
370435-------------------
371436
372- TODO
437+ Congratulations, and welcome to the digital built environment!
438+
439+ We've barely scratched the surface of the data and relationships available in an
440+ IFC model. We've yet to cover documents and drawings, clearance zones, tasks,
441+ cost items, structural loads and forces, analytical models, distribution system
442+ connectivity, energy analysis, rendering textures, and so much more. Our built
443+ environment and its relationships are vast and complex and it is exciting that
444+ you can join us on its digital journey!
445+
446+ Please do not hesitate to reach out with any questions.
447+
448+ - `OSArch live chat <https://osarch.org/chat >`__
449+ - `OSArch community forum <https://community.osarch.org >`__
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