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UFISH

A fartastic adventure 0x03A062 0x06E18A

Benjamin Tissot Bitmap font generator: https://snowb.org/

Music: UFISH

Template https://github.com/enable3d/enable3d-phaser-project-template/blob/master/src/scripts/game.ts

Sounds https://www.youtube.com/watch?v=Qo4JIT8jMtI&ab_channel=UltimateAmbientNoiseSoundzzz

https://www.youtube.com/watch?v=G-Rud5Z1n9c&ab_channel=MUSICASINCOPYRIGHTparacreadores

https://www.youtube.com/watch?v=P43G4glM1_M&ab_channel=EasySounds%26RelaxationChannel

https://ttsmp3.com/text-to-speech/Russian/

VoiceChanger https://voicechanger.io/

NOTES:

create () {
this.bulletHell = new BulletHell(); this.x = -500; // creates a nice scene this.third.warpSpeed()

  this.third.camera.position.set(0, 5, 20)
  this.third.camera.lookAt(0, 0, 0)

  // enable physics debugging
  this.third.physics.debug.enable()
  // adds a box
  // this.third.add.box({ x: 1, y: 2 })

  // adds a box with physics
  // this.third.physics.add.box({ x: -1, y: 2 })

  // throws some random object on the scene
  //this.third.haveSomeFun()
  //this.loadAudios(); 
  // this.playMusic();

  // add object3d (the monkey's name is object3d)
  // https://catlikecoding.com/unity/tutorials/basics/mathematical-surfaces/
  // https://github.com/enable3d/enable3d-website/blob/master/src/examples/first-phaser-game-3d-version.html
  this.third.load.gltf('/assets/objects/ship.glb').then(gltf => {
    // If you can, always use simple shapes like BOX, SPHERE, CONE etc.
    // The second most efficient shape is a COMPOUND, which merges multiple simple shapes.
    // Prefer HULL over CONVEX MESH.
    // HACD is the most expensive but also the most accurate.
    // If you need a concave shape, for a static or kinematic body, use CONCAVE MESH.

    // (mesh and convex are aliases for convexMesh)
    // (concave is an alias for concaveMesh)
    // (heightMap uses concaveMesh by default)
    // (extrude uses hacd by default)
    const object = new ExtendedObject3D()
    object.add(gltf.scene)
    //const object3d = gltf.scene.children[0]

    const shapes = ['box', 'compound', 'hull', 'hacd', 'convexMesh', 'concaveMesh']

    const material = this.third.add.material({ standard: { color: 0xcc0000, transparent: false, opacity: 1 } })


    // compound multiple simple shape together

    object.traverse(child => {
      if (child.isMesh && child.material.isMaterial) {
        child.material = material
      }
    })

    //shapes.forEach((shape, i) => { this.createObject(shape,i,  object3d) })
    this.ship = this.createObject("hull",0,  object)
  })

  this.cursor = this.input.keyboard.createCursorKeys();
  this.W = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.W);
  this.S = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S);
}