|
24 | 24 | { MP_OBJ_NEW_QSTR(MP_QSTR_gamepad),(mp_obj_t)&gamepad_module }, \ |
25 | 25 | { MP_OBJ_NEW_QSTR(MP_QSTR__stage), (mp_obj_t)&stage_module } |
26 | 26 |
|
| 27 | +#define IGNORE_PIN_PB00 1 |
| 28 | +#define IGNORE_PIN_PB01 1 |
| 29 | +#define IGNORE_PIN_PB02 1 |
| 30 | +#define IGNORE_PIN_PB03 1 |
| 31 | +#define IGNORE_PIN_PB04 1 |
| 32 | +#define IGNORE_PIN_PB05 1 |
| 33 | +#define IGNORE_PIN_PB06 1 |
| 34 | +#define IGNORE_PIN_PB07 1 |
| 35 | +#define IGNORE_PIN_PB08 1 |
| 36 | +#define IGNORE_PIN_PB09 1 |
| 37 | +#define IGNORE_PIN_PB10 1 |
| 38 | +#define IGNORE_PIN_PB11 1 |
| 39 | +#define IGNORE_PIN_PB12 1 |
| 40 | +#define IGNORE_PIN_PB13 1 |
| 41 | +#define IGNORE_PIN_PB14 1 |
| 42 | +#define IGNORE_PIN_PB15 1 |
| 43 | +#define IGNORE_PIN_PB16 1 |
| 44 | +#define IGNORE_PIN_PB17 1 |
| 45 | +#define IGNORE_PIN_PB22 1 |
| 46 | +#define IGNORE_PIN_PB23 1 |
| 47 | +#define IGNORE_PIN_PB30 1 |
| 48 | +#define IGNORE_PIN_PB31 1 |
| 49 | + |
27 | 50 | // USB is always used internally so skip the pin objects for it. |
28 | 51 | #define IGNORE_PIN_PA24 1 |
29 | 52 | #define IGNORE_PIN_PA25 1 |
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