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Errata.md

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# Game Programming in C++ Errata
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Here are the known errors in the text of the book. If you notice any further errors,
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please create an issue on this GitHub repository.
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* Chapter 3
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- Page 67: The return type of Actor::GetForward should be Vector2 (found by Takashi Imagire)
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* Chapter 4
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- Page 101: The last sentence should read "In this case, if you access outMap and the node requested
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isn’t in the map, you initialize that node’s parent to the current node." (found by Takashi Imagire)
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- Page 107: Where it talks about the GBFS open set, the vector defined for the open set should be called
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openSet, not closedSet (found by Takashi Imagire)
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* Chapter 6
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- Page 199: The reference to "horizontal" field of view should say "vertical" field of view, since it
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affects the y-component (found by Takashi Imagire)
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* Chapter 13
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- Page 396: In the equations for bilinear interpolation, the vFactor component should access the .v
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components of P, A, and C, not the .u components (found by Takashi Imagire)

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