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MirrorCamera.h
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39 lines (31 loc) · 1.08 KB
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// ----------------------------------------------------------------
// From Game Programming in C++ by Sanjay Madhav
// Copyright (C) 2017 Sanjay Madhav. All rights reserved.
//
// Released under the BSD License
// See LICENSE in root directory for full details.
// ----------------------------------------------------------------
#pragma once
#include "CameraComponent.h"
class MirrorCamera : public CameraComponent
{
public:
MirrorCamera(class Actor* owner);
void Update(float deltaTime) override;
void SnapToIdeal();
void SetHorzDist(float dist) { mHorzDist = dist; }
void SetVertDist(float dist) { mVertDist = dist; }
void SetTargetDist(float dist) { mTargetDist = dist; }
TypeID GetType() const override { return TMirrorCamera; }
void LoadProperties(const rapidjson::Value& inObj) override;
void SaveProperties(rapidjson::Document::AllocatorType& alloc,
rapidjson::Value& inObj) const override;
private:
Vector3 ComputeCameraPos() const;
// Horizontal follow distance
float mHorzDist;
// Vertical follow distance
float mVertDist;
// Target distance
float mTargetDist;
};