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Recolored the default LOS to match the current ZK default. The previous LOS settings seem to have been copied from old ZK and have lost their correctness in the transition from the old infotex system to the new one. In short the fog number has to be lower to achieve the same darkness.
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1 file changed

Lines changed: 7 additions & 7 deletions

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rts/Map/BaseGroundDrawer.cpp

Lines changed: 7 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -25,21 +25,21 @@ CBaseGroundDrawer::CBaseGroundDrawer()
2525
wireframe = false;
2626
advShading = false;
2727

28-
jamColor[0] = (int)(losColorScale * 0.30f);
28+
jamColor[0] = (int)(losColorScale * 0.10f);
2929
jamColor[1] = (int)(losColorScale * 0.00f);
3030
jamColor[2] = (int)(losColorScale * 0.00f);
3131

32-
losColor[0] = (int)(losColorScale * 0.15f);
33-
losColor[1] = (int)(losColorScale * 0.15f);
34-
losColor[2] = (int)(losColorScale * 0.15f);
32+
losColor[0] = (int)(losColorScale * 0.30f);
33+
losColor[1] = (int)(losColorScale * 0.30f);
34+
losColor[2] = (int)(losColorScale * 0.30f);
3535

3636
radarColor[0] = (int)(losColorScale * 0.0f);
3737
radarColor[1] = (int)(losColorScale * 0.0f);
3838
radarColor[2] = (int)(losColorScale * 1.0f);
3939

40-
alwaysColor[0] = (int)(losColorScale * 0.4f);
41-
alwaysColor[1] = (int)(losColorScale * 0.4f);
42-
alwaysColor[2] = (int)(losColorScale * 0.4f);
40+
alwaysColor[0] = (int)(losColorScale * 0.20f);
41+
alwaysColor[1] = (int)(losColorScale * 0.20f);
42+
alwaysColor[2] = (int)(losColorScale * 0.20f);
4343

4444
groundTextures = NULL;
4545
}

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