You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
@WahyuAgungBudiyanto the shared anchor objects still get saved to Meta servers, even if you share the UUID via Photon. The SaveSpaceList call is probably failing here because you have explicitly removed the Oculus.Platform.Core.Initialize() function. The GetLoggedInUser call is not necessary, but it is a good check to have in place. If your app, deployed on device, doesn't have a logged in user, none of the ongoing Oculus Platform calls will work anyway.
Activity
robbbbbb commentedon May 29, 2024
@WahyuAgungBudiyanto the shared anchor objects still get saved to Meta servers, even if you share the UUID via Photon. The SaveSpaceList call is probably failing here because you have explicitly removed the Oculus.Platform.Core.Initialize() function. The GetLoggedInUser call is not necessary, but it is a good check to have in place. If your app, deployed on device, doesn't have a logged in user, none of the ongoing Oculus Platform calls will work anyway.
newton3 commentedon Jul 11, 2024
That's correct - Shared Anchors are still saved on meta servers, even if you don't call save.