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Copy pathscript.js
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89 lines (79 loc) · 2.08 KB
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const X_class = 'x'
const CIRCLE_class = 'circle'
const win_combinations = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6]
]
const cellElements = document.querySelectorAll('[data-cell]')
const board = document.getElementById('grid')
const winMessageElement = document.getElementById('win_Message')
const restartButton = document.getElementById('restart')
const winMessageTextElement = document.querySelector('[data-winning-message-text]')
let circleTurn
startGame()
restartButton.addEventListener('click', startGame)
function startGame() {
circleTurn = false
cellElements.forEach(cell => {
cell.classList.remove(X_class)
cell.classList.remove(CIRCLE_class)
cell.removeEventListener('click', handleClick)
cell.addEventListener('click', handleClick, { once: true })
})
setBoardHoverClass()
winMessageElement.classList.remove('show')
}
function handleClick(e) {
const cell = e.target
const currentClass = circleTurn ? CIRCLE_class : X_class
placeMark(cell, currentClass)
if (checkWin(currentClass)) {
endGame(false)
} else if (isDraw()) {
endGame(true)
} else {
swapTurns()
setBoardHoverClass()
}
}
function endGame(draw) {
if (draw) {
winMessageTextElement.innerText = 'Draw!'
} else {
winMessageTextElement.innerText = `${circleTurn ? "O" : "X"} Wins!`
}
winMessageElement.classList.add('show')
}
function isDraw() {
return [...cellElements].every(cell => {
return cell.classList.contains(X_class) || cell.classList.contains(CIRCLE_class)
})
}
function placeMark(cell, currentClass) {
cell.classList.add(currentClass)
}
function swapTurns() {
circleTurn = !circleTurn
}
function setBoardHoverClass() {
board.classList.remove(X_class)
board.classList.remove(CIRCLE_class)
if (circleTurn) {
board.classList.add(CIRCLE_class)
} else {
board.classList.add(X_class)
}
}
function checkWin(currentClass) {
return win_combinations.some(combination => {
return combination.every(index => {
return cellElements[index].classList.contains(currentClass)
})
})
}