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[*] update readme
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README.md

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12. "预测" 实现&守望先锋网络方案比对 [code][42] [video][22]
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13. "预测" 自动伸缩的预测缓冲区 [code][43] [video][23]
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14. 预测回滚中的不同步的检测 [code][44] [video][24]
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15. 预测回滚帧同步中网络相关随机bug的重现与定位技巧 [code][45] [video][25]
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#### 阶段三:服务器相关处理
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15. 重构:逻辑代码剥离
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[42]: https://github.com/JiepengTan/Lockstep-Tutorial/releases/tag/v0.4.2
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[43]: https://github.com/JiepengTan/Lockstep-Tutorial/releases/tag/v0.4.2
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[44]: https://github.com/JiepengTan/Lockstep-Tutorial/releases/tag/v0.4.3
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[45]: https://github.com/JiepengTan/Lockstep-Tutorial/releases/tag/v0.4.3
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[45]: https://github.com/JiepengTan/Lockstep-Tutorial/releases/tag/v0.4.4
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[46]: https://github.com/JiepengTan/Lockstep-Tutorial/releases/tag/v0.4.2
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[47]: https://github.com/JiepengTan/Lockstep-Tutorial/releases/tag/v0.4.2
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[48]: https://github.com/JiepengTan/Lockstep-Tutorial/releases/tag/v0.4.2

Unity/Assets/Scripts/Logic/Framework/Simulator/HashHelper.cs

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@@ -51,7 +51,7 @@ private int CalcHash(ref int idx,bool isNeedTrace){
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foreach (var svc in _serviceContainer.GetAllServices()) {
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if (svc is IHashCode hashSvc) {
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hashCode += hashSvc.GetHash(ref hashIdx) * PrimerLUT.GetPrimer(hashIdx++);
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if (isNeedTrace) { debug.Trace($"svc {svc.GetType().Name} hashCode{hashCode}" ,true);}
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//if (isNeedTrace) { debug.Trace($"svc {svc.GetType().Name} hashCode{hashCode}" ,true);}
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}
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}
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