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Unity/Assets/Scripts/Logic/Framework/Simulator Expand file tree Collapse file tree Original file line number Diff line number Diff line change 252512 . "预测" 实现&守望先锋网络方案比对 [ code] [ 42 ] [ video] [ 22 ]
262613 . "预测" 自动伸缩的预测缓冲区 [ code] [ 43 ] [ video] [ 23 ]
272714 . 预测回滚中的不同步的检测 [ code] [ 44 ] [ video] [ 24 ]
28+ 15 . 预测回滚帧同步中网络相关随机bug的重现与定位技巧 [ code] [ 45 ] [ video] [ 25 ]
2829
2930#### 阶段三:服务器相关处理
303115 . 重构:逻辑代码剥离
8990 [ 42 ] : https://github.com/JiepengTan/Lockstep-Tutorial/releases/tag/v0.4.2
9091 [ 43 ] : https://github.com/JiepengTan/Lockstep-Tutorial/releases/tag/v0.4.2
9192 [ 44 ] : https://github.com/JiepengTan/Lockstep-Tutorial/releases/tag/v0.4.3
92- [ 45 ] : https://github.com/JiepengTan/Lockstep-Tutorial/releases/tag/v0.4.3
93+ [ 45 ] : https://github.com/JiepengTan/Lockstep-Tutorial/releases/tag/v0.4.4
9394 [ 46 ] : https://github.com/JiepengTan/Lockstep-Tutorial/releases/tag/v0.4.2
9495 [ 47 ] : https://github.com/JiepengTan/Lockstep-Tutorial/releases/tag/v0.4.2
9596 [ 48 ] : https://github.com/JiepengTan/Lockstep-Tutorial/releases/tag/v0.4.2
Original file line number Diff line number Diff line change @@ -51,7 +51,7 @@ private int CalcHash(ref int idx,bool isNeedTrace){
5151 foreach ( var svc in _serviceContainer . GetAllServices ( ) ) {
5252 if ( svc is IHashCode hashSvc ) {
5353 hashCode += hashSvc . GetHash ( ref hashIdx ) * PrimerLUT . GetPrimer ( hashIdx ++ ) ;
54- if ( isNeedTrace ) { debug . Trace ( $ "svc { svc . GetType ( ) . Name } hashCode{ hashCode } " , true ) ; }
54+ // if (isNeedTrace) { debug.Trace($"svc {svc.GetType().Name} hashCode{hashCode}" ,true);}
5555 }
5656 }
5757
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