<?xml version="1.0" encoding="utf-8"?>
<!--
    VS SDK Notes: This resx file contains the resources that will be consumed from
    your package by Visual Studio. For example, Visual Studio will attempt to load
    resource '1000' from this resource stream when it needs to load one of your
    package's template's name. Because Visual Studio will always look in the
    VSPackage.resources stream first for resources it needs, you should put additional
    resources that Visual Studio will load directly into this resx file.

    Resources that you would like to access directly from your package in a strong-typed
    fashion should be stored in Resources.resx or another resx file.
-->
<root>
  <!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="1001" xml:space="preserve">
    <value>Konzolová aplikace pro Windows (C++/WinRT)</value>
  </data>
  <data name="1002" xml:space="preserve">
    <value>Projekt pro vytvoření konzolové aplikace pro Windows v C++/WinRT.</value>
  </data>
  <data name="1003" xml:space="preserve">
    <value>Desktopová aplikace pro Windows (C++/WinRT)</value>
  </data>
  <data name="1004" xml:space="preserve">
    <value>Projekt pro vytvoření desktopové aplikace pro Windows v C++/WinRT.</value>
  </data>
  <data name="1005" xml:space="preserve">
    <value>Prázdná aplikace (C++/WinRT)</value>
  </data>
  <data name="1006" xml:space="preserve">
    <value>Projekt pro jednostránkovou aplikaci Univerzální platformy Windows (UPW) v C++/WinRT bez předdefinovaného rozložení.</value>
  </data>
  <data name="1007" xml:space="preserve">
    <value>Aplikace Core (C++/WinRT)</value>
  </data>
  <data name="1008" xml:space="preserve">
    <value>Projekt pro aplikaci Univerzální platformy Windows (UPW) C++/WinRT přímo implementuje CoreApplication.</value>
  </data>
  <data name="1009" xml:space="preserve">
    <value>Statická knihovna (C++/WinRT)</value>
  </data>
  <data name="1010" xml:space="preserve">
    <value>Projekt pro statickou knihovnu C++/WinRT, který může používat aplikace Univerzální platformy Windows.</value>
  </data>
  <data name="1011" xml:space="preserve">
    <value>Součást prostředí Windows Runtime (C++/WinRT)</value>
  </data>
  <data name="1012" xml:space="preserve">
    <value>Projekt pro součást prostředí Windows Runtime C++/WinRT, kterou může používat aplikace Univerzální platformy Windows.</value>
  </data>
  <data name="1013" xml:space="preserve">
    <value>Prázdná stránka (C++/WinRT)</value>
  </data>
  <data name="1014" xml:space="preserve">
    <value>Jedna stránka bez předdefinovaného rozložení pro aplikaci C++/WinRT Univerzální platforma Windows (UPW).</value>
  </data>
  <data name="1015" xml:space="preserve">
    <value>Prázdný uživatelský ovládací prvek (C++/WinRT)</value>
  </data>
  <data name="1016" xml:space="preserve">
    <value>Prázdný uživatelský ovládací prvek bez předdefinovaného rozložení pro aplikaci Univerzální platformy Windows (UPW) v C++/WinRT.</value>
  </data>
  <data name="1017" xml:space="preserve">
    <value>Zobrazit model (C++/WinRT)</value>
  </data>
  <data name="1018" xml:space="preserve">
    <value>Prázdná definice rozhraní vhodná pro datovou vazbu XAML pro aplikaci Univerzální platformy Windows (UPW) C++/WinRT.</value>
  </data>
</root>