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ExecuteScriptCommand.cs
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113 lines (99 loc) · 4.2 KB
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using System;
using System.IO;
using System.Linq;
using ScriptCs.Contracts;
namespace ScriptCs.Command
{
internal class ExecuteScriptCommand : IScriptCommand
{
private readonly string _script;
private readonly IFileSystem _fileSystem;
private readonly IScriptExecutor _scriptExecutor;
private readonly IScriptPackResolver _scriptPackResolver;
private readonly ILog _logger;
private readonly IAssemblyResolver _assemblyResolver;
private readonly IFileSystemMigrator _fileSystemMigrator;
private readonly IScriptLibraryComposer _composer;
public ExecuteScriptCommand(
string script,
string[] scriptArgs,
IFileSystem fileSystem,
IScriptExecutor scriptExecutor,
IScriptPackResolver scriptPackResolver,
ILogProvider logProvider,
IAssemblyResolver assemblyResolver,
IFileSystemMigrator fileSystemMigrator,
IScriptLibraryComposer composer
)
{
Guard.AgainstNullArgument("fileSystem", fileSystem);
Guard.AgainstNullArgument("scriptExecutor", scriptExecutor);
Guard.AgainstNullArgument("scriptPackResolver", scriptPackResolver);
Guard.AgainstNullArgument("logProvider", logProvider);
Guard.AgainstNullArgument("assemblyResolver", assemblyResolver);
Guard.AgainstNullArgument("fileSystemMigrator", fileSystemMigrator);
Guard.AgainstNullArgument("composer", composer);
_script = script;
ScriptArgs = scriptArgs;
_fileSystem = fileSystem;
_scriptExecutor = scriptExecutor;
_scriptPackResolver = scriptPackResolver;
_logger = logProvider.ForCurrentType();
_assemblyResolver = assemblyResolver;
_fileSystemMigrator = fileSystemMigrator;
_composer = composer;
}
public string[] ScriptArgs { get; private set; }
public CommandResult Execute()
{
try
{
_fileSystemMigrator.Migrate();
var assemblyPaths = Enumerable.Empty<string>();
var workingDirectory = _fileSystem.GetWorkingDirectory(_script);
if (workingDirectory != null)
{
assemblyPaths = _assemblyResolver.GetAssemblyPaths(workingDirectory);
}
_composer.Compose(workingDirectory);
_scriptExecutor.Initialize(assemblyPaths, _scriptPackResolver.GetPacks(), ScriptArgs);
// HACK: This is a (dirty) fix for #1086. This might be a temporary solution until some further refactoring can be done.
_scriptExecutor.ScriptEngine.CacheDirectory = Path.Combine(workingDirectory ?? _fileSystem.CurrentDirectory, _fileSystem.DllCacheFolder);
var scriptResult = _scriptExecutor.Execute(_script, ScriptArgs);
var commandResult = Inspect(scriptResult);
_scriptExecutor.Terminate();
return commandResult;
}
catch (Exception ex)
{
_logger.ErrorException("Error executing script '{0}'", ex, _script);
return CommandResult.Error;
}
}
private CommandResult Inspect(ScriptResult result)
{
if (result == null)
{
return CommandResult.Error;
}
if (result.CompileExceptionInfo != null)
{
var ex = result.CompileExceptionInfo.SourceException;
_logger.ErrorException("Script compilation failed.", ex);
return CommandResult.Error;
}
if (result.ExecuteExceptionInfo != null)
{
var ex = result.ExecuteExceptionInfo.SourceException;
_logger.ErrorException("Script execution failed.", ex);
return CommandResult.Error;
}
if (!result.IsCompleteSubmission)
{
_logger.Error("The script is incomplete.");
return CommandResult.Error;
}
return CommandResult.Success;
}
}
}