/* * Copyright (c) 2013 Adobe Systems Incorporated. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * */ #pragma once // Node error codes. These MUST be in sync with the error // codes in appshell_extensions.js static const int BRACKETS_NODE_NOT_YET_STARTED = -1; static const int BRACKETS_NODE_PORT_NOT_YET_SET = -2; static const int BRACKETS_NODE_FAILED = -3; // For auto restart, if node ran for less than 5 seconds, do NOT do a restart static const int BRACKETS_NODE_AUTO_RESTART_TIMEOUT = 5; // seconds // Public interface for interacting with node process. All of these functions below // must be implemented in a thread-safe manner if calls to the *public* API happen // from a different thread than that which processes data coming in from the Node // process. // Start the Node process. If a process is already running, this is a no-op. void startNodeProcess(); // Gets the state of the current Node process. If the value is < 0, it indicates // an error as defined above. If the value is >= 0, it indicates the socket port // that the Node server is listening on. int getNodeState();