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54 lines (45 loc) · 1.19 KB
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using DarkUI.Docking;
using SimplexCore;
namespace SimplexIde
{
public partial class ControlInterface : DarkToolWindow
{
private Control[] controls = null;
public GameObject lastObject = null;
public ControlInterface()
{
InitializeComponent();
}
private void ControlInterface_Load(object sender, EventArgs e)
{
}
public void RegisterControls(Control[] controls)
{
if (controls != null)
{
int index = 0;
foreach (Control c in controls)
{
if (c != null)
{
c.Location = new Point(10, 30 + index * 20);
//c.Size = DefaultSize;
Controls.Add(c);
index++;
}
}
}
this.controls = controls;
Invalidate();
}
}
}