@@ -129,6 +129,7 @@ public void ReadBackup(Deserializer reader){
129129namespace Lockstep . Game {
130130 public partial class Enemy : IBackup {
131131 public void WriteBackup ( Serializer writer ) {
132+ writer . Write ( EntityId ) ;
132133 writer . Write ( PrefabId ) ;
133134 writer . Write ( curHealth ) ;
134135 writer . Write ( damage ) ;
@@ -142,11 +143,11 @@ public void WriteBackup(Serializer writer){
142143 colliderData . WriteBackup ( writer ) ;
143144 rigidbody . WriteBackup ( writer ) ;
144145 skillBox . WriteBackup ( writer ) ;
145- transform . WriteBackup ( writer ) ;
146- writer . Write ( EntityId ) ;
146+ transform . WriteBackup ( writer ) ;
147147 }
148148
149149 public void ReadBackup ( Deserializer reader ) {
150+ EntityId = reader . ReadInt32 ( ) ;
150151 PrefabId = reader . ReadInt32 ( ) ;
151152 curHealth = reader . ReadInt32 ( ) ;
152153 damage = reader . ReadInt32 ( ) ;
@@ -160,15 +161,15 @@ public void ReadBackup(Deserializer reader){
160161 colliderData . ReadBackup ( reader ) ;
161162 rigidbody . ReadBackup ( reader ) ;
162163 skillBox . ReadBackup ( reader ) ;
163- transform . ReadBackup ( reader ) ;
164- EntityId = reader . ReadInt32 ( ) ;
164+ transform . ReadBackup ( reader ) ;
165165 }
166166 }
167167}
168168
169169namespace Lockstep . Game {
170170 public partial class Player : IBackup {
171171 public void WriteBackup ( Serializer writer ) {
172+ writer . Write ( EntityId ) ;
172173 writer . Write ( PrefabId ) ;
173174 writer . Write ( curHealth ) ;
174175 writer . Write ( damage ) ;
@@ -184,11 +185,11 @@ public void WriteBackup(Serializer writer){
184185 mover . WriteBackup ( writer ) ;
185186 rigidbody . WriteBackup ( writer ) ;
186187 skillBox . WriteBackup ( writer ) ;
187- transform . WriteBackup ( writer ) ;
188- writer . Write ( EntityId ) ;
188+ transform . WriteBackup ( writer ) ;
189189 }
190190
191191 public void ReadBackup ( Deserializer reader ) {
192+ EntityId = reader . ReadInt32 ( ) ;
192193 PrefabId = reader . ReadInt32 ( ) ;
193194 curHealth = reader . ReadInt32 ( ) ;
194195 damage = reader . ReadInt32 ( ) ;
@@ -204,8 +205,7 @@ public void ReadBackup(Deserializer reader){
204205 mover . ReadBackup ( reader ) ;
205206 rigidbody . ReadBackup ( reader ) ;
206207 skillBox . ReadBackup ( reader ) ;
207- transform . ReadBackup ( reader ) ;
208- EntityId = reader . ReadInt32 ( ) ;
208+ transform . ReadBackup ( reader ) ;
209209 }
210210 }
211211}
@@ -251,19 +251,19 @@ public void ReadBackup(Deserializer reader){
251251namespace Lockstep . Game {
252252 public partial class Spawner : IBackup {
253253 public void WriteBackup ( Serializer writer ) {
254+ writer . Write ( EntityId ) ;
254255 writer . Write ( PrefabId ) ;
255256 writer . Write ( _timer ) ;
256257 info . WriteBackup ( writer ) ;
257- transform . WriteBackup ( writer ) ;
258- writer . Write ( EntityId ) ;
258+ transform . WriteBackup ( writer ) ;
259259 }
260260
261261 public void ReadBackup ( Deserializer reader ) {
262+ EntityId = reader . ReadInt32 ( ) ;
262263 PrefabId = reader . ReadInt32 ( ) ;
263264 _timer = reader . ReadLFloat ( ) ;
264265 info . ReadBackup ( reader ) ;
265- transform . ReadBackup ( reader ) ;
266- EntityId = reader . ReadInt32 ( ) ;
266+ transform . ReadBackup ( reader ) ;
267267 }
268268 }
269269}
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