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53 lines (53 loc) · 2.81 KB
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<doc>
<legacy_id>1039</legacy_id>
<name>hasMemory</name>
<type>function</type>
<syntax>
<example>the hasMemory of <i>bytes</i></example>
<example>hasMemory(<i>bytes</i>)</example>
</syntax>
<library></library>
<objects>
</objects>
<synonyms>
</synonyms>
<classification>
<category>The System Environment</category>
</classification>
<references>
<command tag="revUnloadSpeech">revUnloadSpeech Command</command>
<function tag="stackSpace">stackSpace Function</function>
<function tag="heapSpace">heapSpace Function</function>
<function tag="diskSpace">diskSpace Function</function>
<property tag="freeSize">freeSize Property</property>
<property tag="alwaysBuffer">alwaysBuffer Property</property>
<property tag="destroyStack">destroyStack Property</property>
<property tag="size">size Property</property>
</references>
<history>
<introduced version="1.0">Added.</introduced>
</history>
<platforms>
<mac/>
<windows/>
<linux/>
<ios/>
<android/>
</platforms>
<classes>
<desktop/>
<server/>
<web/>
<mobile/>
</classes>
<security>
</security>
<summary><glossary tag="return">Returns</glossary> true if the specified amount of memory is available, false otherwise.</summary>
<examples>
<example>hasMemory(2*1024*1024) <code><i>-- returns true if 2M available</i></code></example>
<example>if hasMemory(500*1024) then open stack "Explore Multimedia"</example>
</examples>
<description>
<p>Use the <b>hasMemory</b> <control_st tag="function">function</control_st> to check whether there's enough memory available for an action (such as displaying a large <keyword tag="graphic">graphic</keyword>) before you do it.</p><p/><p><b>Parameters:</b></p><p>The <i>bytes</i> is the number of <glossary tag="byte">bytes</glossary> you require. If the amount of available memory is greater than or equal to the <i>bytes</i>, the <control_st tag="function">function</control_st> <glossary tag="return">returns</glossary> true.</p><p/><p><b>Comments:</b></p><p>This function is only partially implemented, and may not return useful values on some platforms. It is included in LiveCode for compatibility with imported SuperCard projects.</p><p/><p><code/><img src="202652"/> <b>Cross-platform note:</b><code/> On <glossary tag="Mac OS">Mac OS systems</glossary>, the <function tag="value">value</function> <glossary tag="return">returned</glossary> depends on the amount of free memory in the application heap and does not take available temporary memory into account. This means that even if the <b>hasMemory</b> <control_st tag="function">function</control_st> <glossary tag="return">returns</glossary> false, there may be enough system memory available for the task, since LiveCode uses temporary memory when necessary.</p>
</description>
</doc>