Name: dispatch Type: command Syntax: dispatch [ to ][ with ] Summary: Sends a message to an object via the normal message path. Introduced: 3.5 OS: mac, windows, linux, ios, android Platforms: desktop, server, mobile Example: dispatch "updateWidget" Example: on mouseUp local tWidth, tHeight put 200 into tWidth put 100 into tHeight dispatch "setSize" with tWidth, tHeight end mouseUp on setSize pWidth, pHeight set the width of graphic "myRectangle" to pWidth set the height of graphic "myRectangle" to pHeight end setSize Example: # An example of using an array as an argument on mouseUp local tDataArray put "Mickey" into tDataArray["firstName"] put "Mouse" into tDataArray["lastName"] dispatch "updateUI" to card "myCard" with "Hello World", tDataArray end mouseUp on updateUI pTitle, @pArray put pTitle into field "Title" put pArray["firstName"] into field "First Name" put pArray["lastName"] into field "Last Name" end updateUI Parameters: message: Is an expression that evaluates to the name of a handler. target: A reference to any LiveCode object. argumentList: A comma separated list of expressions containing the arguments to send. Arrays are expressions and are valid to send as arguments. It (enum): Set by to indicate how the message was processed. - handled: the message was handled and not passed - unhandled: no matching handlers were found - passed: the message was handled but passed by all handlers Description: Use the command to send a message to an object, via the message path and find out whether it was handled or not. The command is most useful when using , as it allows a script to send an 'event' to one of its child objects and then perform an action depending on the outcome. Executing a command causes the to be sent to the target object with the given argument list. This message passes through the message path in the normal way. If no is specified, the is sent to ' '. In the context of a , this is typically the child that is executing rather than the object itself. References: send (command), on (control structure), me (keyword), it (keyword), closeControl (message), preOpenControl (message), behavior (property) Tags: messages