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[[ Tests ]] Update specialFolderPath doc
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docs/dictionary/function/specialFolderPath.xml

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<p><b>Android Note:</b> An Android application is installed on the phone in the form of its zip package. This means that any assets that are included are not available as discrete files in the native filesystem. In order to manage this the engine essentially 'virtualizes' the asset files you include, allowing (read-only) manipulation with all the standard LiveCode file and folder handling syntax. To access the assets you have included within your application, use filenames relative to <b>specialFolderPath</b> ("engine").</p>
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.</description>
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<options title="For Mac OS systems:">
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<option>
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<item>Desktop</item>
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<description>The Desktop folder, where files or folders on the desktop are placed.</description>
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</option>
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<option>
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<item>System</item>
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<description>The active System Folder.</description>
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</option>
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<option>
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<item>Apple</item>
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<description>The Apple Menu Items folder inside the System Folder.</description>
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</option>
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<option>
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<item>Control</item>
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<description>The Control Panels folder inside the System Folder.</description>
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</option>
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<option>
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<item>Extension</item>
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<description>The Extensions folder inside the System Folder.</description>
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</option>
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<option>
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<item>Fonts</item>
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<description>The Fonts folder inside the System Folder.</description>
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</option>
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<option>
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<item>Preferences</item>
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<description>The Preferences folder inside the System Folder.</description>
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</option>
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<option>
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<item>Temporary</item>
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<description>For storage of temporary files.</description>
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</option>
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<option>
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<item>Engine</item>
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<description>The folder containing the engine and the executable files copied in the standalone application.</description>
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</option>
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<option>
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<item>Resources</item>
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<description>In development mode, the current stack folder. In a standalone, the resources folder where non-executable files, or folders specified from the Standalone Builder, are copied.</description>
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</option>
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</options>
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<options title="For Mac OS X systems:">
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<option>
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<item>Home</item>
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<item>System</item>
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<description>The Apple Menu Items folder inside the System Folder.</description>
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</option>
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<option>
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<item>Control</item>
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<description>The active System Folder.</description>
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</option>
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<option>
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<item>Fonts</item>
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<description>The system Fonts folder.</description>
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<item>Temporary</item>
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<description>For storage of temporary files (typically "/tmp").</description>
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</option>
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<option>
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<item>0x000e</item>
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<description>The "My Videos" folder.</description>
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</option>
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<option>
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<item>Engine</item>
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<description>The folder containing the engine.</description>
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<value>The <b>specialFolderPath</b> function returns a folder name and location.</value>
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<comments>If the folder is not found, the <b>specialFolderPath</b> function returns empty. If the <i>folderIdentifier</i> is either not supported on the current platform or doesn't exist on the current system, the result is set to "folder not found".<p>Some of the special folders you can specify with the <b>specialFolderPath</b> function need not have the standard names. (For example, the System Folder on Mac OS systems is not necessarily named "System Folder".) For this reason, the <b>specialFolderPath</b> function returns the full path to the folder, including the name of the folder.</p><p></p><p>If you are using the <b>specialFolderPath</b> on iOS, the you should only create files within the documents, cache and temporary folders. Be careful not to change or add any files within the application bundle. The application bundle is digitally signed when it is built, and any changes after this point will invalidate the signature and prevent it from launching.</p><p></p><p></p><p></p><note>Unlike (most) Mac OS X installs, the Android and iOS filesystems are case-sensitive.</note><p></p><p></p><p></p><note>The iOS simulator has the 'same' case-sensitivity as the host system and not the device.</note><p></p><p></p><p></p><change><p>Support for using the <b>specialFolderPath</b> function on Android systems was added in version 4.6.2.</change><p>Support for using the <b>specialFolderPath</b> function on iOS systems was added in version 4.5.2.</p><p>Support for using the <b>specialFolderPath</b> function on Unix systems was added in version 2.9.</p><p>Support for special folder constants (on Mac OS and OS X) and CSIDL numbers (on Windows) was added in version 2.0.</p><p>&#9;</p><p>&#9;</p></comments>
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</description>
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</doc>
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</doc>

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