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This repository was archived by the owner on Aug 31, 2021. It is now read-only.
Copy file name to clipboardExpand all lines: engine/src/canvas.mlc
+97Lines changed: 97 additions & 0 deletions
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@@ -2351,6 +2351,13 @@ public foreign handler MCCanvasPathMakeWithCircle(in pCenter as Point, in pRadiu
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public foreign handler MCCanvasPathMakeWithEllipseWithRadiiAsList(in pCenter as Point, in pRadii as List, out rPath as Path) as undefined binds to "<builtin>"
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public foreign handler MCCanvasPathMakeWithLine(in pStart as Point, in pEnd as Point, out rPath as Path) as undefined binds to "<builtin>"
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public foreign handler MCCanvasPathMakeWithPoints(in pClose as CBool, in pPoints as List, out rPath as Path) as undefined binds to "<builtin>"
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public foreign handler MCCanvasPathMakeWithArcWithRadius(in pCenter as Point, in pRadius as CanvasFloat, in pStartAngle as CanvasFloat, in pEndAngle as CanvasFloat, out rPath as Path) as undefined binds to "<builtin>"
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public foreign handler MCCanvasPathMakeWithArcWithRadiiAsList(in pCenter as Point, in pRadii as List, in pStartAngle as CanvasFloat, in pEndAngle as CanvasFloat, out rPath as Path) as undefined binds to "<builtin>"
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public foreign handler MCCanvasPathMakeWithSectorWithRadius(in pCenter as Point, in pRadius as CanvasFloat, in pStartAngle as CanvasFloat, in pEndAngle as CanvasFloat, out rPath as Path) as undefined binds to "<builtin>"
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public foreign handler MCCanvasPathMakeWithSectorWithRadiiAsList(in pCenter as Point, in pRadii as List, in pStartAngle as CanvasFloat, in pEndAngle as CanvasFloat, out rPath as Path) as undefined binds to "<builtin>"
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public foreign handler MCCanvasPathMakeWithSegmentWithRadius(in pCenter as Point, in pRadius as CanvasFloat, in pStartAngle as CanvasFloat, in pEndAngle as CanvasFloat, out rPath as Path) as undefined binds to "<builtin>"
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public foreign handler MCCanvasPathMakeWithSegmentWithRadiiAsList(in pCenter as Point, in pRadii as List, in pStartAngle as CanvasFloat, in pEndAngle as CanvasFloat, out rPath as Path) as undefined binds to "<builtin>"
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