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player.lcdoc
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56 lines (39 loc) · 1.76 KB
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Name: player
Type: object
Syntax: player
Summary:
A <control> that displays a movie or sound <file>.
Introduced: 1.0
OS: mac, windows, linux
Platforms: desktop, server
Example:
start player "San Antone"
Example:
hide player (the selectedText of button "Current Movie")
Description:
Use the <player> <object type> to display a movie or sound from a
separate <file>.
Unlike an audio clip or video clip, a player does not contain the movie
or sound data. Instead, you use the player's filename <property> to
indicate the separate <file> that holds the movie or sound. This
reduces the memory required by your <stack>, because the movie or sound
data is only <loaded into memory> when it's being used, rather than
being <loaded into memory> whenever the <stack file> is open. However,
it also makes it possible for the movie or sound data to be misplaced
during distribution, since the <file> is separate from your
<stack file>.
A player is contained in a card, group, or background. Players cannot
contain other objects.
>*Important:* Setting a <player|player's> filename does not
automatically update its <currentTime> <property>. If you play a
<movie|movie file>, then change the <player|player's> <filename> in
order to play another, you must reset the <currentTime> to zero in
order to start from the beginning of the second <movie> :
set the filename of player "My Player" to "SecondMovie.mov"
set the currentTime of player "My Player" to zero
References: movie (function), property (glossary), stack file (glossary),
movie (glossary), loaded into memory (glossary), object type (glossary),
templatePlayer (keyword), control (keyword), file (keyword),
stack (object), player (object), filename (property),
currentTime (property), qtIdleRate (property)
Tags: objects