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<!DOCTYPE html>
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<title>spatialmath.pose3d — Spatial Maths package 0.11.0
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<h1>Source code for spatialmath.pose3d</h1><div class="highlight"><pre>
<span></span><span class="c1"># Part of Spatial Math Toolbox for Python</span>
<span class="c1"># Copyright (c) 2000 Peter Corke</span>
<span class="c1"># MIT Licence, see details in top-level file: LICENCE</span>
<span class="sd">"""</span>
<span class="sd">Classes to abstract 3D pose and orientation using matrices in SE(3) and SO(3)</span>
<span class="sd">To use::</span>
<span class="sd"> from spatialmath.pose3d import *</span>
<span class="sd"> T = SE3.Rx(0.3)</span>
<span class="sd"> import spatialmath as sm</span>
<span class="sd"> T = sm.SE3.Rx(0.3)</span>
<span class="sd"> .. inheritance-diagram:: spatialmath.pose3d</span>
<span class="sd"> :top-classes: collections.UserList</span>
<span class="sd"> :parts: 1</span>
<span class="sd"> </span>
<span class="sd">.. image:: ../figs/pose-values.png</span>
<span class="sd">"""</span>
<span class="c1"># pylint: disable=invalid-name</span>
<span class="kn">import</span> <span class="nn">numpy</span> <span class="k">as</span> <span class="nn">np</span>
<span class="kn">from</span> <span class="nn">spatialmath</span> <span class="kn">import</span> <span class="n">base</span>
<span class="kn">from</span> <span class="nn">spatialmath.baseposematrix</span> <span class="kn">import</span> <span class="n">BasePoseMatrix</span>
<span class="c1"># ============================== SO3 =====================================#</span>
<div class="viewcode-block" id="SO3"><a class="viewcode-back" href="../../3d_orient_SO3.html#spatialmath.pose3d.SO3">[docs]</a><span class="k">class</span> <span class="nc">SO3</span><span class="p">(</span><span class="n">BasePoseMatrix</span><span class="p">):</span>
<span class="sd">"""</span>
<span class="sd"> SO(3) matrix class</span>
<span class="sd"> This subclass represents rotations in 3D space. Internally it is a 3x3 </span>
<span class="sd"> orthogonal matrix belonging to the group SO(3).</span>
<span class="sd"> .. inheritance-diagram:: spatialmath.pose3d.SO3</span>
<span class="sd"> :top-classes: collections.UserList</span>
<span class="sd"> :parts: 1</span>
<span class="sd"> """</span>
<div class="viewcode-block" id="SO3.__init__"><a class="viewcode-back" href="../../3d_orient_SO3.html#spatialmath.pose3d.SO3.__init__">[docs]</a> <span class="k">def</span> <span class="fm">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">arg</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span> <span class="o">*</span><span class="p">,</span> <span class="n">check</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
<span class="sd">"""</span>
<span class="sd"> Construct new SO(3) object</span>
<span class="sd"> :rtype: SO3 instance</span>
<span class="sd"> There are multiple call signatures:</span>
<span class="sd"> - ``SO3()`` is an ``SO3`` instance with one value -- a 3x3 identity</span>
<span class="sd"> matrix which corresponds to a null rotation</span>
<span class="sd"> - ``SO3(R)`` is an ``SO3`` instance with with the value ``R`` which is a</span>
<span class="sd"> 3x3 numpy array representing an SO(3) rotation matrix. If ``check``</span>
<span class="sd"> is ``True`` check the matrix belongs to SO(3).</span>
<span class="sd"> - ``SO3([R1, R2, ... RN])`` is an ``SO3`` instance wwith ``N`` values</span>
<span class="sd"> given by the elements ``Ri`` each of which is a 3x3 NumPy array</span>
<span class="sd"> representing an SO(3) matrix. If ``check`` is ``True`` check the</span>
<span class="sd"> matrix belongs to SO(3).</span>
<span class="sd"> - ``SO3([X1, X2, ... XN])`` is an ``SO3`` instance with ``N`` values</span>
<span class="sd"> given by the elements ``Xi`` each of which is an SO3 or SE3 instance.</span>
<span class="sd"> :SymPy: supported</span>
<span class="sd"> """</span>
<span class="nb">super</span><span class="p">()</span><span class="o">.</span><span class="fm">__init__</span><span class="p">()</span>
<span class="k">if</span> <span class="nb">isinstance</span><span class="p">(</span><span class="n">arg</span><span class="p">,</span> <span class="n">SE3</span><span class="p">):</span>
<span class="bp">self</span><span class="o">.</span><span class="n">data</span> <span class="o">=</span> <span class="p">[</span><span class="n">base</span><span class="o">.</span><span class="n">t2r</span><span class="p">(</span><span class="n">x</span><span class="p">)</span> <span class="k">for</span> <span class="n">x</span> <span class="ow">in</span> <span class="n">arg</span><span class="o">.</span><span class="n">data</span><span class="p">]</span>
<span class="k">elif</span> <span class="ow">not</span> <span class="nb">super</span><span class="p">()</span><span class="o">.</span><span class="n">arghandler</span><span class="p">(</span><span class="n">arg</span><span class="p">,</span> <span class="n">check</span><span class="o">=</span><span class="n">check</span><span class="p">):</span>
<span class="k">raise</span> <span class="ne">ValueError</span><span class="p">(</span><span class="s1">'bad argument to constructor'</span><span class="p">)</span></div>
<span class="nd">@staticmethod</span>
<span class="k">def</span> <span class="nf">_identity</span><span class="p">():</span>
<span class="k">return</span> <span class="n">np</span><span class="o">.</span><span class="n">eye</span><span class="p">(</span><span class="mi">3</span><span class="p">)</span>
<span class="c1"># ------------------------------------------------------------------------ #</span>
<span class="nd">@property</span>
<span class="k">def</span> <span class="nf">shape</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="sd">"""</span>
<span class="sd"> Shape of the object's interal matrix representation</span>
<span class="sd"> :return: (3,3)</span>
<span class="sd"> :rtype: tuple</span>
<span class="sd"> Each value within the ``SO3`` instance is a NumPy array of this shape.</span>
<span class="sd"> """</span>
<span class="k">return</span> <span class="p">(</span><span class="mi">3</span><span class="p">,</span> <span class="mi">3</span><span class="p">)</span>
<span class="nd">@property</span>
<span class="k">def</span> <span class="nf">R</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="sd">"""</span>
<span class="sd"> SO(3) or SE(3) as rotation matrix</span>
<span class="sd"> :return: rotational component</span>
<span class="sd"> :rtype: numpy.ndarray, shape=(3,3)</span>
<span class="sd"> ``x.R`` is the rotation matrix component of ``x`` as an array with</span>
<span class="sd"> shape (3,3). If ``len(x) > 1``, return an array with shape=(N,3,3).</span>
<span class="sd"> .. warning:: The i'th rotation matrix is ``x[i,:,:]`` or simply </span>
<span class="sd"> ``x[i]``. This is different to the MATLAB version where the i'th</span>
<span class="sd"> rotation matrix is ``x(:,:,i)``.</span>
<span class="sd"> Example:</span>
<span class="sd"> .. runblock:: pycon</span>
<span class="sd"> >>> from spatialmath import SO3</span>
<span class="sd"> >>> x = SO3.Rx(0.3)</span>
<span class="sd"> >>> x.R</span>
<span class="sd"> :SymPy: supported</span>
<span class="sd"> """</span>
<span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span> <span class="o">==</span> <span class="mi">1</span><span class="p">:</span>
<span class="k">return</span> <span class="bp">self</span><span class="o">.</span><span class="n">A</span><span class="p">[:</span><span class="mi">3</span><span class="p">,</span> <span class="p">:</span><span class="mi">3</span><span class="p">]</span>
<span class="k">else</span><span class="p">:</span>
<span class="k">return</span> <span class="n">np</span><span class="o">.</span><span class="n">array</span><span class="p">([</span><span class="n">x</span><span class="p">[:</span><span class="mi">3</span><span class="p">,</span> <span class="p">:</span><span class="mi">3</span><span class="p">]</span> <span class="k">for</span> <span class="n">x</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">A</span><span class="p">])</span>
<span class="nd">@property</span>
<span class="k">def</span> <span class="nf">n</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="sd">"""</span>
<span class="sd"> Normal vector of SO(3) or SE(3)</span>
<span class="sd"> :return: normal vector</span>
<span class="sd"> :rtype: numpy.ndarray, shape=(3,)</span>
<span class="sd"> This is the first column of the rotation submatrix, sometimes called the</span>
<span class="sd"> *normal vector*. It is parallel to the x-axis of the frame defined by</span>
<span class="sd"> this pose.</span>
<span class="sd"> """</span>
<span class="k">return</span> <span class="bp">self</span><span class="o">.</span><span class="n">A</span><span class="p">[:</span><span class="mi">3</span><span class="p">,</span> <span class="mi">0</span><span class="p">]</span>
<span class="nd">@property</span>
<span class="k">def</span> <span class="nf">o</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="sd">"""</span>
<span class="sd"> Orientation vector of SO(3) or SE(3)</span>
<span class="sd"> :return: orientation vector</span>
<span class="sd"> :rtype: numpy.ndarray, shape=(3,)</span>
<span class="sd"> This is the second column of the rotation submatrix, sometimes called</span>
<span class="sd"> the *orientation vector*. It is parallel to the y-axis of the frame</span>
<span class="sd"> defined by this pose.</span>
<span class="sd"> """</span>
<span class="k">return</span> <span class="bp">self</span><span class="o">.</span><span class="n">A</span><span class="p">[:</span><span class="mi">3</span><span class="p">,</span> <span class="mi">1</span><span class="p">]</span>
<span class="nd">@property</span>
<span class="k">def</span> <span class="nf">a</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="sd">"""</span>
<span class="sd"> Approach vector of SO(3) or SE(3)</span>
<span class="sd"> :return: approach vector</span>
<span class="sd"> :rtype: numpy.ndarray, shape=(3,)</span>
<span class="sd"> This is the third column of the rotation submatrix, sometimes called the</span>
<span class="sd"> *approach vector*. It is parallel to the z-axis of the frame defined by</span>
<span class="sd"> this pose.</span>
<span class="sd"> """</span>
<span class="k">return</span> <span class="bp">self</span><span class="o">.</span><span class="n">A</span><span class="p">[:</span><span class="mi">3</span><span class="p">,</span> <span class="mi">2</span><span class="p">]</span>
<span class="c1"># ------------------------------------------------------------------------ #</span>
<div class="viewcode-block" id="SO3.inv"><a class="viewcode-back" href="../../3d_orient_SO3.html#spatialmath.pose3d.SO3.inv">[docs]</a> <span class="k">def</span> <span class="nf">inv</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="sd">"""</span>
<span class="sd"> Inverse of SO(3)</span>
<span class="sd"> :return: inverse</span>
<span class="sd"> :rtype: SO2 instance</span>
<span class="sd"> Efficiently compute the inverse of each of the SO(3) values taking into</span>
<span class="sd"> account the matrix structure. For an SO(3) matrix the inverse is the</span>
<span class="sd"> transpose.</span>
<span class="sd"> """</span>
<span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span> <span class="o">==</span> <span class="mi">1</span><span class="p">:</span>
<span class="k">return</span> <span class="n">SO3</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">A</span><span class="o">.</span><span class="n">T</span><span class="p">,</span> <span class="n">check</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="k">return</span> <span class="n">SO3</span><span class="p">([</span><span class="n">x</span><span class="o">.</span><span class="n">T</span> <span class="k">for</span> <span class="n">x</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">A</span><span class="p">],</span> <span class="n">check</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span></div>
<div class="viewcode-block" id="SO3.eul"><a class="viewcode-back" href="../../3d_orient_SO3.html#spatialmath.pose3d.SO3.eul">[docs]</a> <span class="k">def</span> <span class="nf">eul</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">unit</span><span class="o">=</span><span class="s1">'rad'</span><span class="p">,</span> <span class="n">flip</span><span class="o">=</span><span class="kc">False</span><span class="p">):</span>
<span class="sa">r</span><span class="sd">"""</span>
<span class="sd"> SO(3) or SE(3) as Euler angles</span>
<span class="sd"> :param unit: angular units: 'rad' [default], or 'deg'</span>
<span class="sd"> :type unit: str</span>
<span class="sd"> :return: 3-vector of Euler angles</span>
<span class="sd"> :rtype: ndarray(3,), ndarray(n,3)</span>
<span class="sd"> ``x.eul`` is the Euler angle representation of the rotation. Euler angles are</span>
<span class="sd"> a 3-vector :math:`(\phi, \theta, \psi)` which correspond to consecutive</span>
<span class="sd"> rotations about the Z, Y, Z axes respectively.</span>
<span class="sd"> If ``len(x)`` is:</span>
<span class="sd"> - 1, return an ndarray with shape=(3,)</span>
<span class="sd"> - N>1, return ndarray with shape=(3,N)</span>
<span class="sd"> :seealso: :func:`~spatialmath.pose3d.SE3.Eul`, :func:`~spatialmath.base.transforms3d.tr2eul`</span>
<span class="sd"> :SymPy: not supported</span>
<span class="sd"> """</span>
<span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span> <span class="o">==</span> <span class="mi">1</span><span class="p">:</span>
<span class="k">return</span> <span class="n">base</span><span class="o">.</span><span class="n">tr2eul</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">A</span><span class="p">,</span> <span class="n">unit</span><span class="o">=</span><span class="n">unit</span><span class="p">,</span> <span class="n">flip</span><span class="o">=</span><span class="n">flip</span><span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="k">return</span> <span class="n">np</span><span class="o">.</span><span class="n">array</span><span class="p">([</span><span class="n">base</span><span class="o">.</span><span class="n">tr2eul</span><span class="p">(</span><span class="n">x</span><span class="p">,</span> <span class="n">unit</span><span class="o">=</span><span class="n">unit</span><span class="p">,</span> <span class="n">flip</span><span class="o">=</span><span class="n">flip</span><span class="p">)</span> <span class="k">for</span> <span class="n">x</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">A</span><span class="p">])</span></div>
<div class="viewcode-block" id="SO3.rpy"><a class="viewcode-back" href="../../3d_orient_SO3.html#spatialmath.pose3d.SO3.rpy">[docs]</a> <span class="k">def</span> <span class="nf">rpy</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">unit</span><span class="o">=</span><span class="s1">'rad'</span><span class="p">,</span> <span class="n">order</span><span class="o">=</span><span class="s1">'zyx'</span><span class="p">):</span>
<span class="sd">"""</span>
<span class="sd"> SO(3) or SE(3) as roll-pitch-yaw angles</span>
<span class="sd"> :param order: angle sequence order, default to 'zyx'</span>
<span class="sd"> :type order: str</span>
<span class="sd"> :param unit: angular units: 'rad' [default], or 'deg'</span>
<span class="sd"> :type unit: str</span>
<span class="sd"> :return: 3-vector of roll-pitch-yaw angles</span>
<span class="sd"> :rtype: ndarray(3,), ndarray(n,3)</span>
<span class="sd"> ``x.rpy`` is the roll-pitch-yaw angle representation of the rotation. The angles are</span>
<span class="sd"> a 3-vector :math:`(r, p, y)` which correspond to successive rotations about the axes</span>
<span class="sd"> specified by ``order``:</span>
<span class="sd"> - ``'zyx'`` [default], rotate by yaw about the z-axis, then by pitch about the new y-axis,</span>
<span class="sd"> then by roll about the new x-axis. Convention for a mobile robot with x-axis forward</span>
<span class="sd"> and y-axis sideways.</span>
<span class="sd"> - ``'xyz'``, rotate by yaw about the x-axis, then by pitch about the new y-axis,</span>
<span class="sd"> then by roll about the new z-axis. Convention for a robot gripper with z-axis forward</span>
<span class="sd"> and y-axis between the gripper fingers.</span>
<span class="sd"> - ``'yxz'``, rotate by yaw about the y-axis, then by pitch about the new x-axis,</span>
<span class="sd"> then by roll about the new z-axis. Convention for a camera with z-axis parallel</span>
<span class="sd"> to the optic axis and x-axis parallel to the pixel rows.</span>
<span class="sd"> If `len(x)` is:</span>
<span class="sd"> - 1, return an ndarray with shape=(3,)</span>
<span class="sd"> - N>1, return ndarray with shape=(3,N)</span>
<span class="sd"> :seealso: :func:`~spatialmath.pose3d.SE3.RPY`, :func:`~spatialmath.base.transforms3d.tr2rpy`</span>
<span class="sd"> :SymPy: not supported</span>
<span class="sd"> """</span>
<span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span> <span class="o">==</span> <span class="mi">1</span><span class="p">:</span>
<span class="k">return</span> <span class="n">base</span><span class="o">.</span><span class="n">tr2rpy</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">A</span><span class="p">,</span> <span class="n">unit</span><span class="o">=</span><span class="n">unit</span><span class="p">,</span> <span class="n">order</span><span class="o">=</span><span class="n">order</span><span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="k">return</span> <span class="n">np</span><span class="o">.</span><span class="n">array</span><span class="p">([</span><span class="n">base</span><span class="o">.</span><span class="n">tr2rpy</span><span class="p">(</span><span class="n">x</span><span class="p">,</span> <span class="n">unit</span><span class="o">=</span><span class="n">unit</span><span class="p">,</span> <span class="n">order</span><span class="o">=</span><span class="n">order</span><span class="p">)</span> <span class="k">for</span> <span class="n">x</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">A</span><span class="p">])</span></div>
<div class="viewcode-block" id="SO3.angvec"><a class="viewcode-back" href="../../3d_orient_SO3.html#spatialmath.pose3d.SO3.angvec">[docs]</a> <span class="k">def</span> <span class="nf">angvec</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">unit</span><span class="o">=</span><span class="s1">'rad'</span><span class="p">):</span>
<span class="sa">r</span><span class="sd">"""</span>
<span class="sd"> SO(3) or SE(3) as angle and rotation vector</span>
<span class="sd"> :param unit: angular units: 'rad' [default], or 'deg'</span>
<span class="sd"> :type unit: str</span>
<span class="sd"> :param check: check that rotation matrix is valid</span>
<span class="sd"> :type check: bool</span>
<span class="sd"> :return: :math:`(\theta, {\bf v})`</span>
<span class="sd"> :rtype: float, numpy.ndarray, shape=(3,)</span>
<span class="sd"> ``q.angvec()`` is a tuple :math:`(\theta, v)` containing the rotation </span>
<span class="sd"> angle and a rotation axis which is equivalent to the rotation of</span>
<span class="sd"> the unit quaternion ``q``.</span>
<span class="sd"> By default the angle is in radians but can be changed setting `unit='deg'`.</span>
<span class="sd"> .. notes::</span>
<span class="sd"> - If the input is SE(3) the translation component is ignored.</span>
<span class="sd"> Example:</span>
<span class="sd"> .. runblock:: pycon</span>
<span class="sd"> >>> from spatialmath import UnitQuaternion</span>
<span class="sd"> >>> UnitQuaternion.Rz(0.3).angvec()</span>
<span class="sd"> :seealso: :func:`~spatialmath.quaternion.AngVec`, :func:`~angvec2r`</span>
<span class="sd"> """</span>
<span class="k">return</span> <span class="n">base</span><span class="o">.</span><span class="n">tr2angvec</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">R</span><span class="p">,</span> <span class="n">unit</span><span class="o">=</span><span class="n">unit</span><span class="p">)</span></div>
<span class="c1"># ------------------------------------------------------------------------ #</span>
<div class="viewcode-block" id="SO3.isvalid"><a class="viewcode-back" href="../../3d_orient_SO3.html#spatialmath.pose3d.SO3.isvalid">[docs]</a> <span class="nd">@staticmethod</span>
<span class="k">def</span> <span class="nf">isvalid</span><span class="p">(</span><span class="n">x</span><span class="p">,</span> <span class="n">check</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
<span class="sd">"""</span>
<span class="sd"> Test if matrix is valid SO(3)</span>
<span class="sd"> :param x: matrix to test</span>
<span class="sd"> :type x: numpy.ndarray</span>
<span class="sd"> :return: ``True`` if the matrix is a valid element of SO(3), ie. it is a 3x3</span>
<span class="sd"> orthonormal matrix with determinant of +1.</span>
<span class="sd"> :rtype: bool</span>
<span class="sd"> :seealso: :func:`~spatialmath.base.transform3d.isrot`</span>
<span class="sd"> """</span>
<span class="k">return</span> <span class="n">base</span><span class="o">.</span><span class="n">isrot</span><span class="p">(</span><span class="n">x</span><span class="p">,</span> <span class="n">check</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div>
<span class="c1"># ---------------- variant constructors ---------------------------------- #</span>
<div class="viewcode-block" id="SO3.Rx"><a class="viewcode-back" href="../../3d_orient_SO3.html#spatialmath.pose3d.SO3.Rx">[docs]</a> <span class="nd">@classmethod</span>
<span class="k">def</span> <span class="nf">Rx</span><span class="p">(</span><span class="bp">cls</span><span class="p">,</span> <span class="n">theta</span><span class="p">,</span> <span class="n">unit</span><span class="o">=</span><span class="s1">'rad'</span><span class="p">):</span>
<span class="sd">"""</span>
<span class="sd"> Construct a new SO(3) from X-axis rotation</span>
<span class="sd"> :param θ: rotation angle about the X-axis</span>
<span class="sd"> :type θ: float or array_like</span>
<span class="sd"> :param unit: angular units: 'rad' [default], or 'deg'</span>
<span class="sd"> :type unit: str</span>
<span class="sd"> :return: SO(3) rotation</span>
<span class="sd"> :rtype: SO3 instance</span>
<span class="sd"> - ``SE3.Rx(θ)`` is an SO(3) rotation of ``θ`` radians about the x-axis</span>
<span class="sd"> - ``SE3.Rx(θ, "deg")`` as above but ``θ`` is in degrees</span>
<span class="sd"> If ``theta`` is an array then the result is a sequence of rotations defined by consecutive</span>
<span class="sd"> elements.</span>
<span class="sd"> Example:</span>
<span class="sd"> .. runblock:: pycon</span>
<span class="sd"> >>> from spatialmath import SO3</span>
<span class="sd"> >>> x = SO3.Rx(np.linspace(0, math.pi, 20))</span>
<span class="sd"> >>> len(x)</span>
<span class="sd"> >>> x[7]</span>
<span class="sd"> """</span>
<span class="k">return</span> <span class="bp">cls</span><span class="p">([</span><span class="n">base</span><span class="o">.</span><span class="n">rotx</span><span class="p">(</span><span class="n">x</span><span class="p">,</span> <span class="n">unit</span><span class="o">=</span><span class="n">unit</span><span class="p">)</span> <span class="k">for</span> <span class="n">x</span> <span class="ow">in</span> <span class="n">base</span><span class="o">.</span><span class="n">getvector</span><span class="p">(</span><span class="n">theta</span><span class="p">)],</span> <span class="n">check</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span></div>
<div class="viewcode-block" id="SO3.Ry"><a class="viewcode-back" href="../../3d_orient_SO3.html#spatialmath.pose3d.SO3.Ry">[docs]</a> <span class="nd">@classmethod</span>
<span class="k">def</span> <span class="nf">Ry</span><span class="p">(</span><span class="bp">cls</span><span class="p">,</span> <span class="n">theta</span><span class="p">,</span> <span class="n">unit</span><span class="o">=</span><span class="s1">'rad'</span><span class="p">):</span>
<span class="sd">"""</span>
<span class="sd"> Construct a new SO(3) from Y-axis rotation</span>
<span class="sd"> :param θ: rotation angle about Y-axis</span>
<span class="sd"> :type θ: float or array_like</span>
<span class="sd"> :param unit: angular units: 'rad' [default], or 'deg'</span>
<span class="sd"> :type unit: str</span>
<span class="sd"> :return: SO(3) rotation</span>
<span class="sd"> :rtype: SO3 instance</span>
<span class="sd"> - ``SO3.Ry(θ)`` is an SO(3) rotation of ``θ`` radians about the y-axis</span>
<span class="sd"> - ``SO3.Ry(θ, "deg")`` as above but ``θ`` is in degrees</span>
<span class="sd"> If ``θ`` is an array then the result is a sequence of rotations defined by consecutive</span>
<span class="sd"> elements.</span>
<span class="sd"> Example:</span>
<span class="sd"> .. runblock:: pycon</span>
<span class="sd"> >>> from spatialmath import UnitQuaternion</span>
<span class="sd"> >>> x = SO3.Ry(np.linspace(0, math.pi, 20))</span>
<span class="sd"> >>> len(x)</span>
<span class="sd"> >>> x[7]</span>
<span class="sd"> """</span>
<span class="k">return</span> <span class="bp">cls</span><span class="p">([</span><span class="n">base</span><span class="o">.</span><span class="n">roty</span><span class="p">(</span><span class="n">x</span><span class="p">,</span> <span class="n">unit</span><span class="o">=</span><span class="n">unit</span><span class="p">)</span> <span class="k">for</span> <span class="n">x</span> <span class="ow">in</span> <span class="n">base</span><span class="o">.</span><span class="n">getvector</span><span class="p">(</span><span class="n">theta</span><span class="p">)],</span> <span class="n">check</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span></div>
<div class="viewcode-block" id="SO3.Rz"><a class="viewcode-back" href="../../3d_orient_SO3.html#spatialmath.pose3d.SO3.Rz">[docs]</a> <span class="nd">@classmethod</span>
<span class="k">def</span> <span class="nf">Rz</span><span class="p">(</span><span class="bp">cls</span><span class="p">,</span> <span class="n">theta</span><span class="p">,</span> <span class="n">unit</span><span class="o">=</span><span class="s1">'rad'</span><span class="p">):</span>
<span class="sd">"""</span>
<span class="sd"> Construct a new SO(3) from Z-axis rotation</span>
<span class="sd"> :param θ: rotation angle about Z-axis</span>
<span class="sd"> :type θ: float or array_like</span>
<span class="sd"> :param unit: angular units: 'rad' [default], or 'deg'</span>
<span class="sd"> :type unit: str</span>
<span class="sd"> :return: SO(3) rotation</span>
<span class="sd"> :rtype: SO3 instance</span>
<span class="sd"> - ``SO3.Rz(θ)`` is an SO(3) rotation of ``θ`` radians about the z-axis</span>
<span class="sd"> - ``SO3.Rz(θ, "deg")`` as above but ``θ`` is in degrees</span>
<span class="sd"> If ``θ`` is an array then the result is a sequence of rotations defined by consecutive</span>
<span class="sd"> elements.</span>
<span class="sd"> Example:</span>
<span class="sd"> .. runblock:: pycon</span>
<span class="sd"> >>> from spatialmath import SE3</span>
<span class="sd"> >>> x = SE3.Rz(np.linspace(0, math.pi, 20))</span>
<span class="sd"> >>> len(x)</span>
<span class="sd"> >>> x[7]</span>
<span class="sd"> """</span>
<span class="k">return</span> <span class="bp">cls</span><span class="p">([</span><span class="n">base</span><span class="o">.</span><span class="n">rotz</span><span class="p">(</span><span class="n">x</span><span class="p">,</span> <span class="n">unit</span><span class="o">=</span><span class="n">unit</span><span class="p">)</span> <span class="k">for</span> <span class="n">x</span> <span class="ow">in</span> <span class="n">base</span><span class="o">.</span><span class="n">getvector</span><span class="p">(</span><span class="n">theta</span><span class="p">)],</span> <span class="n">check</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span></div>
<div class="viewcode-block" id="SO3.Rand"><a class="viewcode-back" href="../../3d_orient_SO3.html#spatialmath.pose3d.SO3.Rand">[docs]</a> <span class="nd">@classmethod</span>
<span class="k">def</span> <span class="nf">Rand</span><span class="p">(</span><span class="bp">cls</span><span class="p">,</span> <span class="n">N</span><span class="o">=</span><span class="mi">1</span><span class="p">):</span>
<span class="sd">"""</span>
<span class="sd"> Construct a new SO(3) from random rotation</span>
<span class="sd"> :param N: number of random rotations</span>
<span class="sd"> :type N: int</span>
<span class="sd"> :return: SO(3) rotation matrix</span>
<span class="sd"> :rtype: SO3 instance</span>
<span class="sd"> - ``SO3.Rand()`` is a random SO(3) rotation.</span>
<span class="sd"> - ``SO3.Rand(N)`` is a sequence of N random rotations.</span>
<span class="sd"> Example:</span>
<span class="sd"> .. runblock:: pycon</span>
<span class="sd"> >>> from spatialmath import SO3</span>
<span class="sd"> >>> x = SO3.Rand()</span>
<span class="sd"> >>> x</span>
<span class="sd"> :seealso: :func:`spatialmath.quaternion.UnitQuaternion.Rand`</span>
<span class="sd"> """</span>
<span class="k">return</span> <span class="bp">cls</span><span class="p">([</span><span class="n">base</span><span class="o">.</span><span class="n">q2r</span><span class="p">(</span><span class="n">base</span><span class="o">.</span><span class="n">rand</span><span class="p">())</span> <span class="k">for</span> <span class="n">_</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">N</span><span class="p">)],</span> <span class="n">check</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span></div>
<div class="viewcode-block" id="SO3.Eul"><a class="viewcode-back" href="../../3d_orient_SO3.html#spatialmath.pose3d.SO3.Eul">[docs]</a> <span class="nd">@classmethod</span>
<span class="k">def</span> <span class="nf">Eul</span><span class="p">(</span><span class="bp">cls</span><span class="p">,</span> <span class="o">*</span><span class="n">angles</span><span class="p">,</span> <span class="n">unit</span><span class="o">=</span><span class="s1">'rad'</span><span class="p">):</span>
<span class="sa">r</span><span class="sd">"""</span>
<span class="sd"> Construct a new SO(3) from Euler angles</span>
<span class="sd"> :param 𝚪: Euler angles</span>
<span class="sd"> :type 𝚪: array_like or numpy.ndarray with shape=(N,3)</span>
<span class="sd"> :param unit: angular units: 'rad' [default], or 'deg'</span>
<span class="sd"> :type unit: str</span>
<span class="sd"> :return: SO(3) rotation</span>
<span class="sd"> :rtype: SO3 instance</span>
<span class="sd"> ``SO3.Eul(𝚪)`` is an SO(3) rotation defined by a 3-vector of Euler</span>
<span class="sd"> angles :math:`\Gamma = (\phi, \theta, \psi)` which correspond to</span>
<span class="sd"> consecutive rotations about the Z, Y, Z axes respectively. If ``𝚪``</span>
<span class="sd"> is an Nx3 matrix then the result is a sequence of rotations each</span>
<span class="sd"> defined by Euler angles corresponding to the rows of ``angles``.</span>
<span class="sd"> ``SO3.Eul(φ, θ, ψ)`` as above but the angles are provided as three</span>
<span class="sd"> scalars.</span>
<span class="sd"> Example:</span>
<span class="sd"> .. runblock:: pycon</span>
<span class="sd"> </span>
<span class="sd"> >>> from spatialmath import SO3</span>
<span class="sd"> >>> SO3.Eul(0.1, 0.2, 0.3)</span>
<span class="sd"> >>> SO3.Eul([0.1, 0.2, 0.3])</span>
<span class="sd"> >>> SO3.Eul(10, 20, 30, 'deg')</span>
<span class="sd"> :seealso: :func:`~spatialmath.pose3d.SE3.eul`, :func:`~spatialmath.pose3d.SE3.Eul`, :func:`~spatialmath.base.transforms3d.eul2r`</span>
<span class="sd"> """</span>
<span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">angles</span><span class="p">)</span> <span class="o">==</span> <span class="mi">1</span><span class="p">:</span>
<span class="n">angles</span> <span class="o">=</span> <span class="n">angles</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
<span class="k">if</span> <span class="n">base</span><span class="o">.</span><span class="n">isvector</span><span class="p">(</span><span class="n">angles</span><span class="p">,</span> <span class="mi">3</span><span class="p">):</span>
<span class="k">return</span> <span class="bp">cls</span><span class="p">(</span><span class="n">base</span><span class="o">.</span><span class="n">eul2r</span><span class="p">(</span><span class="n">angles</span><span class="p">,</span> <span class="n">unit</span><span class="o">=</span><span class="n">unit</span><span class="p">),</span> <span class="n">check</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="k">return</span> <span class="bp">cls</span><span class="p">([</span><span class="n">base</span><span class="o">.</span><span class="n">eul2r</span><span class="p">(</span><span class="n">a</span><span class="p">,</span> <span class="n">unit</span><span class="o">=</span><span class="n">unit</span><span class="p">)</span> <span class="k">for</span> <span class="n">a</span> <span class="ow">in</span> <span class="n">angles</span><span class="p">],</span> <span class="n">check</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span></div>
<div class="viewcode-block" id="SO3.RPY"><a class="viewcode-back" href="../../3d_orient_SO3.html#spatialmath.pose3d.SO3.RPY">[docs]</a> <span class="nd">@classmethod</span>
<span class="k">def</span> <span class="nf">RPY</span><span class="p">(</span><span class="bp">cls</span><span class="p">,</span> <span class="o">*</span><span class="n">angles</span><span class="p">,</span> <span class="n">unit</span><span class="o">=</span><span class="s1">'rad'</span><span class="p">,</span> <span class="n">order</span><span class="o">=</span><span class="s1">'zyx'</span><span class="p">,</span> <span class="p">):</span>
<span class="sa">r</span><span class="sd">"""</span>
<span class="sd"> Construct a new SO(3) from roll-pitch-yaw angles</span>
<span class="sd"> :param angles: roll-pitch-yaw angles</span>
<span class="sd"> :type angles: array_like(3), array_like(n,3)</span>
<span class="sd"> :param unit: angular units: 'rad' [default], or 'deg'</span>
<span class="sd"> :type unit: str</span>
<span class="sd"> :param order: rotation order: 'zyx' [default], 'xyz', or 'yxz'</span>
<span class="sd"> :type order: str</span>
<span class="sd"> :return: SO(3) rotation</span>
<span class="sd"> :rtype: SO3 instance</span>
<span class="sd"> - ``SO3.RPY(angles)`` is an SO(3) rotation defined by a 3-vector of</span>
<span class="sd"> roll, pitch, yaw angles :math:`(\alpha, \beta, \gamma)`. If ``angles``</span>
<span class="sd"> is an Nx3 matrix then the result is a sequence of rotations each</span>
<span class="sd"> defined by RPY angles corresponding to the rows of angles. The angles</span>
<span class="sd"> correspond to successive rotations about the axes specified by</span>
<span class="sd"> ``order``:</span>
<span class="sd"> - ``'zyx'`` [default], rotate by yaw about the z-axis, then by pitch about the new y-axis,</span>
<span class="sd"> then by roll about the new x-axis. Convention for a mobile robot with x-axis forward</span>
<span class="sd"> and y-axis sideways.</span>
<span class="sd"> - ``'xyz'``, rotate by yaw about the x-axis, then by pitch about the new y-axis,</span>
<span class="sd"> then by roll about the new z-axis. Convention for a robot gripper with z-axis forward</span>
<span class="sd"> and y-axis between the gripper fingers.</span>
<span class="sd"> - ``'yxz'``, rotate by yaw about the y-axis, then by pitch about the new x-axis,</span>
<span class="sd"> then by roll about the new z-axis. Convention for a camera with z-axis parallel</span>
<span class="sd"> to the optic axis and x-axis parallel to the pixel rows.</span>
<span class="sd"> - ``SO3.RPY(⍺, β, 𝛾)`` as above but the angles are provided as three</span>
<span class="sd"> scalars.</span>
<span class="sd"> Example:</span>
<span class="sd"> .. runblock:: pycon</span>
<span class="sd"> </span>
<span class="sd"> >>> from spatialmath import SO3</span>
<span class="sd"> >>> SO3.RPY(0.1, 0.2, 0.3)</span>
<span class="sd"> >>> SO3.RPY([0.1, 0.2, 0.3])</span>
<span class="sd"> >>> SO3.RPY(0.1, 0.2, 0.3, order='xyz')</span>
<span class="sd"> >>> SO3.RPY(10, 20, 30, 'deg')</span>
<span class="sd"> :seealso: :func:`~spatialmath.pose3d.SE3.rpy`, :func:`~spatialmath.pose3d.SE3.RPY`, :func:`spatialmath.base.transforms3d.rpy2r`</span>
<span class="sd"> """</span>
<span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">angles</span><span class="p">)</span> <span class="o">==</span> <span class="mi">1</span><span class="p">:</span>
<span class="n">angles</span> <span class="o">=</span> <span class="n">angles</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
<span class="c1"># angles = base.getmatrix(angles, (None, 3))</span>
<span class="c1"># return cls(base.rpy2r(angles, order=order, unit=unit), check=False)</span>
<span class="k">if</span> <span class="n">base</span><span class="o">.</span><span class="n">isvector</span><span class="p">(</span><span class="n">angles</span><span class="p">,</span> <span class="mi">3</span><span class="p">):</span>
<span class="k">return</span> <span class="bp">cls</span><span class="p">(</span><span class="n">base</span><span class="o">.</span><span class="n">rpy2r</span><span class="p">(</span><span class="n">angles</span><span class="p">,</span> <span class="n">unit</span><span class="o">=</span><span class="n">unit</span><span class="p">,</span> <span class="n">order</span><span class="o">=</span><span class="n">order</span><span class="p">),</span> <span class="n">check</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="k">return</span> <span class="bp">cls</span><span class="p">([</span><span class="n">base</span><span class="o">.</span><span class="n">rpy2r</span><span class="p">(</span><span class="n">a</span><span class="p">,</span> <span class="n">unit</span><span class="o">=</span><span class="n">unit</span><span class="p">,</span> <span class="n">order</span><span class="o">=</span><span class="n">order</span><span class="p">)</span> <span class="k">for</span> <span class="n">a</span> <span class="ow">in</span> <span class="n">angles</span><span class="p">],</span> <span class="n">check</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span></div>
<div class="viewcode-block" id="SO3.OA"><a class="viewcode-back" href="../../3d_orient_SO3.html#spatialmath.pose3d.SO3.OA">[docs]</a> <span class="nd">@classmethod</span>
<span class="k">def</span> <span class="nf">OA</span><span class="p">(</span><span class="bp">cls</span><span class="p">,</span> <span class="n">o</span><span class="p">,</span> <span class="n">a</span><span class="p">):</span>
<span class="sd">"""</span>
<span class="sd"> Construct a new SO(3) from two vectors</span>
<span class="sd"> :param o: 3-vector parallel to Y- axis</span>
<span class="sd"> :type o: array_like</span>
<span class="sd"> :param a: 3-vector parallel to the Z-axis</span>
<span class="sd"> :type o: array_like</span>
<span class="sd"> :return: SO(3) rotation</span>
<span class="sd"> :rtype: SO3 instance</span>
<span class="sd"> ``SO3.OA(O, A)`` is an SO(3) rotation defined in terms of</span>
<span class="sd"> vectors parallel to the Y- and Z-axes of its reference frame. In robotics these axes are</span>
<span class="sd"> respectively called the *orientation* and *approach* vectors defined such that</span>
<span class="sd"> R = [N, O, A] and N = O x A.</span>
<span class="sd"> .. notes::</span>
<span class="sd"> - Only the ``A`` vector is guaranteed to have the same direction in the resulting</span>
<span class="sd"> rotation matrix</span>
<span class="sd"> - ``O`` and ``A`` do not have to be unit-length, they are normalized</span>
<span class="sd"> - ``O`` and ``A` do not have to be orthogonal, so long as they are not parallel</span>
<span class="sd"> :seealso: :func:`spatialmath.base.transforms3d.oa2r`</span>
<span class="sd"> """</span>
<span class="k">return</span> <span class="bp">cls</span><span class="p">(</span><span class="n">base</span><span class="o">.</span><span class="n">oa2r</span><span class="p">(</span><span class="n">o</span><span class="p">,</span> <span class="n">a</span><span class="p">),</span> <span class="n">check</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span></div>
<div class="viewcode-block" id="SO3.TwoVectors"><a class="viewcode-back" href="../../3d_orient_SO3.html#spatialmath.pose3d.SO3.TwoVectors">[docs]</a> <span class="nd">@classmethod</span>
<span class="k">def</span> <span class="nf">TwoVectors</span><span class="p">(</span><span class="bp">cls</span><span class="p">,</span> <span class="n">x</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span> <span class="n">y</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span> <span class="n">z</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
<span class="sd">"""</span>
<span class="sd"> Construct a new SO(3) from any two vectors</span>
<span class="sd"> :param x: new x-axis, defaults to None</span>
<span class="sd"> :type x: str, array_like(3), optional</span>
<span class="sd"> :param y: new y-axis, defaults to None</span>
<span class="sd"> :type y: str, array_like(3), optional</span>
<span class="sd"> :param z: new z-axis, defaults to None</span>
<span class="sd"> :type z: str, array_like(3), optional</span>
<span class="sd"> Create a rotation by defining the direction of two of the new</span>
<span class="sd"> axes in terms of the old axes. Axes are denoted by strings ``"x"``, </span>
<span class="sd"> ``"y"``, ``"z"``, ``"-x"``, ``"-y"``, ``"-z"``.</span>
<span class="sd"> The directions can also be specified by 3-element vectors, but these</span>
<span class="sd"> must be orthogonal.</span>
<span class="sd"> To create a rotation where the new frame has its x-axis in -z-direction</span>
<span class="sd"> of the previous frame, and its z-axis in the x-direction of the previous</span>
<span class="sd"> frame is::</span>
<span class="sd"> </span>
<span class="sd"> >>> SO3.TwoVectors(x='-z', z='x')</span>
<span class="sd"> """</span>
<span class="k">def</span> <span class="nf">vval</span><span class="p">(</span><span class="n">v</span><span class="p">):</span>
<span class="k">if</span> <span class="nb">isinstance</span><span class="p">(</span><span class="n">v</span><span class="p">,</span> <span class="nb">str</span><span class="p">):</span>
<span class="n">sign</span> <span class="o">=</span> <span class="mi">1</span>
<span class="k">if</span> <span class="n">v</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">==</span> <span class="s1">'-'</span><span class="p">:</span>
<span class="n">sign</span> <span class="o">=</span> <span class="o">-</span><span class="mi">1</span>
<span class="n">v</span> <span class="o">=</span> <span class="n">v</span><span class="p">[</span><span class="mi">1</span><span class="p">:]</span> <span class="c1"># skip sign char</span>
<span class="k">elif</span> <span class="n">v</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">==</span> <span class="s1">'+'</span><span class="p">:</span>
<span class="n">v</span> <span class="o">=</span> <span class="n">v</span><span class="p">[</span><span class="mi">1</span><span class="p">:]</span> <span class="c1"># skip sign char</span>
<span class="k">if</span> <span class="n">v</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">==</span> <span class="s1">'x'</span><span class="p">:</span>
<span class="n">v</span> <span class="o">=</span> <span class="p">[</span><span class="n">sign</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">]</span>
<span class="k">elif</span> <span class="n">v</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">==</span> <span class="s1">'y'</span><span class="p">:</span>
<span class="n">v</span> <span class="o">=</span> <span class="p">[</span><span class="mi">0</span><span class="p">,</span> <span class="n">sign</span><span class="p">,</span> <span class="mi">0</span><span class="p">]</span>
<span class="k">elif</span> <span class="n">v</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">==</span> <span class="s1">'z'</span><span class="p">:</span>
<span class="n">v</span> <span class="o">=</span> <span class="p">[</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">sign</span><span class="p">]</span>
<span class="k">return</span> <span class="n">np</span><span class="o">.</span><span class="n">r_</span><span class="p">[</span><span class="n">v</span><span class="p">]</span>
<span class="k">else</span><span class="p">:</span>
<span class="k">return</span> <span class="n">base</span><span class="o">.</span><span class="n">unitvec</span><span class="p">(</span><span class="n">base</span><span class="o">.</span><span class="n">getvector</span><span class="p">(</span><span class="n">v</span><span class="p">,</span> <span class="mi">3</span><span class="p">))</span>
<span class="k">if</span> <span class="n">x</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span> <span class="ow">and</span> <span class="n">y</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span> <span class="ow">and</span> <span class="n">z</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span>
<span class="c1"># z = x x y</span>
<span class="n">x</span> <span class="o">=</span> <span class="n">vval</span><span class="p">(</span><span class="n">x</span><span class="p">)</span>
<span class="n">y</span> <span class="o">=</span> <span class="n">vval</span><span class="p">(</span><span class="n">y</span><span class="p">)</span>
<span class="n">z</span> <span class="o">=</span> <span class="n">np</span><span class="o">.</span><span class="n">cross</span><span class="p">(</span><span class="n">x</span><span class="p">,</span> <span class="n">y</span><span class="p">)</span>
<span class="k">elif</span> <span class="n">x</span> <span class="ow">is</span> <span class="kc">None</span> <span class="ow">and</span> <span class="n">y</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span> <span class="ow">and</span> <span class="n">z</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
<span class="c1"># x = y x z</span>
<span class="n">y</span> <span class="o">=</span> <span class="n">vval</span><span class="p">(</span><span class="n">y</span><span class="p">)</span>
<span class="n">z</span> <span class="o">=</span> <span class="n">vval</span><span class="p">(</span><span class="n">z</span><span class="p">)</span>
<span class="n">x</span> <span class="o">=</span> <span class="n">np</span><span class="o">.</span><span class="n">cross</span><span class="p">(</span><span class="n">y</span><span class="p">,</span> <span class="n">z</span><span class="p">)</span>
<span class="k">elif</span> <span class="n">x</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span> <span class="ow">and</span> <span class="n">y</span> <span class="ow">is</span> <span class="kc">None</span> <span class="ow">and</span> <span class="n">z</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
<span class="c1"># y = z x x</span>
<span class="n">z</span> <span class="o">=</span> <span class="n">vval</span><span class="p">(</span><span class="n">z</span><span class="p">)</span>
<span class="n">x</span> <span class="o">=</span> <span class="n">vval</span><span class="p">(</span><span class="n">x</span><span class="p">)</span>
<span class="n">y</span> <span class="o">=</span> <span class="n">np</span><span class="o">.</span><span class="n">cross</span><span class="p">(</span><span class="n">z</span><span class="p">,</span> <span class="n">x</span><span class="p">)</span>
<span class="k">return</span> <span class="bp">cls</span><span class="p">(</span><span class="n">np</span><span class="o">.</span><span class="n">c_</span><span class="p">[</span><span class="n">x</span><span class="p">,</span> <span class="n">y</span><span class="p">,</span> <span class="n">z</span><span class="p">],</span> <span class="n">check</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span></div>
<div class="viewcode-block" id="SO3.AngleAxis"><a class="viewcode-back" href="../../3d_orient_SO3.html#spatialmath.pose3d.SO3.AngleAxis">[docs]</a> <span class="nd">@classmethod</span>
<span class="k">def</span> <span class="nf">AngleAxis</span><span class="p">(</span><span class="bp">cls</span><span class="p">,</span> <span class="n">theta</span><span class="p">,</span> <span class="n">v</span><span class="p">,</span> <span class="o">*</span><span class="p">,</span> <span class="n">unit</span><span class="o">=</span><span class="s1">'rad'</span><span class="p">):</span>
<span class="sa">r</span><span class="sd">"""</span>
<span class="sd"> Construct a new SO(3) rotation matrix from rotation angle and axis</span>
<span class="sd"> :param theta: rotation</span>
<span class="sd"> :type theta: float</span>
<span class="sd"> :param unit: angular units: 'rad' [default], or 'deg'</span>
<span class="sd"> :type unit: str</span>
<span class="sd"> :param v: rotation axis, 3-vector</span>
<span class="sd"> :type v: array_like</span>
<span class="sd"> :return: SO(3) rotation</span>
<span class="sd"> :rtype: SO3 instance</span>
<span class="sd"> ``SO3.AngleAxis(theta, V)`` is an SO(3) rotation defined by</span>
<span class="sd"> a rotation of ``THETA`` about the vector ``V``.</span>
<span class="sd"> .. note:: :math:`\theta \eq 0` the result in an identity matrix, otherwise</span>
<span class="sd"> ``V`` must have a finite length, ie. :math:`|V| > 0`.</span>
<span class="sd"> :seealso: :func:`~spatialmath.pose3d.SE3.angvec`, :func:`spatialmath.base.transforms3d.angvec2r`</span>
<span class="sd"> """</span>
<span class="k">return</span> <span class="bp">cls</span><span class="p">(</span><span class="n">base</span><span class="o">.</span><span class="n">angvec2r</span><span class="p">(</span><span class="n">theta</span><span class="p">,</span> <span class="n">v</span><span class="p">,</span> <span class="n">unit</span><span class="o">=</span><span class="n">unit</span><span class="p">),</span> <span class="n">check</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span></div>
<div class="viewcode-block" id="SO3.AngVec"><a class="viewcode-back" href="../../3d_orient_SO3.html#spatialmath.pose3d.SO3.AngVec">[docs]</a> <span class="nd">@classmethod</span>
<span class="k">def</span> <span class="nf">AngVec</span><span class="p">(</span><span class="bp">cls</span><span class="p">,</span> <span class="n">theta</span><span class="p">,</span> <span class="n">v</span><span class="p">,</span> <span class="o">*</span><span class="p">,</span> <span class="n">unit</span><span class="o">=</span><span class="s1">'rad'</span><span class="p">):</span>
<span class="sa">r</span><span class="sd">"""</span>
<span class="sd"> Construct a new SO(3) rotation matrix from rotation angle and axis</span>
<span class="sd"> :param theta: rotation</span>
<span class="sd"> :type theta: float</span>
<span class="sd"> :param unit: angular units: 'rad' [default], or 'deg'</span>
<span class="sd"> :type unit: str</span>
<span class="sd"> :param v: rotation axis, 3-vector</span>
<span class="sd"> :type v: array_like</span>
<span class="sd"> :return: SO(3) rotation</span>
<span class="sd"> :rtype: SO3 instance</span>
<span class="sd"> ``SO3.AngVec(theta, V)`` is an SO(3) rotation defined by</span>
<span class="sd"> a rotation of ``THETA`` about the vector ``V``.</span>
<span class="sd"> .. deprecated:: 0.9.8</span>
<span class="sd"> Use :meth:`AngleAxis` instead.</span>
<span class="sd"> :seealso: :func:`~spatialmath.pose3d.SE3.angvec`, :func:`spatialmath.base.transforms3d.angvec2r`</span>
<span class="sd"> """</span>
<span class="k">return</span> <span class="bp">cls</span><span class="p">(</span><span class="n">base</span><span class="o">.</span><span class="n">angvec2r</span><span class="p">(</span><span class="n">theta</span><span class="p">,</span> <span class="n">v</span><span class="p">,</span> <span class="n">unit</span><span class="o">=</span><span class="n">unit</span><span class="p">),</span> <span class="n">check</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span></div>
<div class="viewcode-block" id="SO3.EulerVec"><a class="viewcode-back" href="../../3d_orient_SO3.html#spatialmath.pose3d.SO3.EulerVec">[docs]</a> <span class="nd">@classmethod</span>
<span class="k">def</span> <span class="nf">EulerVec</span><span class="p">(</span><span class="bp">cls</span><span class="p">,</span> <span class="n">w</span><span class="p">):</span>
<span class="sa">r</span><span class="sd">"""</span>
<span class="sd"> Construct a new SO(3) rotation matrix from an Euler rotation vector</span>
<span class="sd"> :param ω: rotation axis</span>
<span class="sd"> :type ω: 3-element array_like</span>
<span class="sd"> :return: SO(3) rotation</span>
<span class="sd"> :rtype: SO3 instance</span>
<span class="sd"> ``SO3.EulerVec(ω)`` is a unit quaternion that describes the 3D rotation</span>
<span class="sd"> defined by a rotation of :math:`\theta = \lVert \omega \rVert` about the</span>
<span class="sd"> unit 3-vector :math:`\omega / \lVert \omega \rVert`.</span>
<span class="sd"> Example:</span>
<span class="sd"> .. runblock:: pycon</span>
<span class="sd"> </span>
<span class="sd"> >>> from spatialmath import SO3</span>
<span class="sd"> >>> SO3.EulerVec([0.5,0,0])</span>
<span class="sd"> .. note:: :math:`\theta \eq 0` the result in an identity matrix, otherwise</span>
<span class="sd"> ``V`` must have a finite length, ie. :math:`|V| > 0`.</span>
<span class="sd"> :seealso: :func:`~spatialmath.pose3d.SE3.angvec`, :func:`~spatialmath.base.transforms3d.angvec2r`</span>
<span class="sd"> """</span>
<span class="k">assert</span> <span class="n">base</span><span class="o">.</span><span class="n">isvector</span><span class="p">(</span><span class="n">w</span><span class="p">,</span> <span class="mi">3</span><span class="p">),</span> <span class="s1">'w must be a 3-vector'</span>
<span class="n">w</span> <span class="o">=</span> <span class="n">base</span><span class="o">.</span><span class="n">getvector</span><span class="p">(</span><span class="n">w</span><span class="p">)</span>
<span class="n">theta</span> <span class="o">=</span> <span class="n">base</span><span class="o">.</span><span class="n">norm</span><span class="p">(</span><span class="n">w</span><span class="p">)</span>
<span class="k">return</span> <span class="bp">cls</span><span class="p">(</span><span class="n">base</span><span class="o">.</span><span class="n">angvec2r</span><span class="p">(</span><span class="n">theta</span><span class="p">,</span> <span class="n">w</span><span class="p">),</span> <span class="n">check</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span></div>
<div class="viewcode-block" id="SO3.Exp"><a class="viewcode-back" href="../../3d_orient_SO3.html#spatialmath.pose3d.SO3.Exp">[docs]</a> <span class="nd">@classmethod</span>
<span class="k">def</span> <span class="nf">Exp</span><span class="p">(</span><span class="bp">cls</span><span class="p">,</span> <span class="n">S</span><span class="p">,</span> <span class="n">check</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">so3</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
<span class="sa">r</span><span class="sd">"""</span>
<span class="sd"> Create an SO(3) rotation matrix from so(3)</span>
<span class="sd"> :param S: Lie algebra so(3)</span>
<span class="sd"> :type S: numpy ndarray</span>
<span class="sd"> :param check: check that passed matrix is valid so(3), default True</span>
<span class="sd"> :type check: bool</span>
<span class="sd"> :return: SO(3) rotation</span>
<span class="sd"> :rtype: SO3 instance</span>
<span class="sd"> - ``SO3.Exp(S)`` is an SO(3) rotation defined by its Lie algebra</span>
<span class="sd"> which is a 3x3 so(3) matrix (skew symmetric)</span>
<span class="sd"> - ``SO3.Exp(t)`` is an SO(3) rotation defined by a 3-element twist</span>
<span class="sd"> vector (the unique elements of the so(3) skew-symmetric matrix)</span>
<span class="sd"> - ``SO3.Exp(T)`` is a sequence of SO(3) rotations defined by an Nx3 matrix</span>
<span class="sd"> of twist vectors, one per row.</span>
<span class="sd"> Note:</span>
<span class="sd"> - if :math:`\theta \eq 0` the result in an identity matrix</span>
<span class="sd"> - an input 3x3 matrix is ambiguous, it could be the first or third case above. In this</span>
<span class="sd"> case the parameter `so3` is the decider.</span>
<span class="sd"> :seealso: :func:`spatialmath.base.transforms3d.trexp`, :func:`spatialmath.base.transformsNd.skew`</span>
<span class="sd"> """</span>
<span class="k">if</span> <span class="n">base</span><span class="o">.</span><span class="n">ismatrix</span><span class="p">(</span><span class="n">S</span><span class="p">,</span> <span class="p">(</span><span class="o">-</span><span class="mi">1</span><span class="p">,</span> <span class="mi">3</span><span class="p">))</span> <span class="ow">and</span> <span class="ow">not</span> <span class="n">so3</span><span class="p">:</span>
<span class="k">return</span> <span class="bp">cls</span><span class="p">([</span><span class="n">base</span><span class="o">.</span><span class="n">trexp</span><span class="p">(</span><span class="n">s</span><span class="p">,</span> <span class="n">check</span><span class="o">=</span><span class="n">check</span><span class="p">)</span> <span class="k">for</span> <span class="n">s</span> <span class="ow">in</span> <span class="n">S</span><span class="p">],</span> <span class="n">check</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="k">return</span> <span class="bp">cls</span><span class="p">(</span><span class="n">base</span><span class="o">.</span><span class="n">trexp</span><span class="p">(</span><span class="n">S</span><span class="p">,</span> <span class="n">check</span><span class="o">=</span><span class="n">check</span><span class="p">),</span> <span class="n">check</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span></div>
<div class="viewcode-block" id="SO3.angdist"><a class="viewcode-back" href="../../3d_orient_SO3.html#spatialmath.pose3d.SO3.angdist">[docs]</a> <span class="k">def</span> <span class="nf">angdist</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">other</span><span class="p">,</span> <span class="n">metric</span><span class="o">=</span><span class="mi">6</span><span class="p">):</span>
<span class="sa">r</span><span class="sd">"""</span>
<span class="sd"> Angular distance metric between rotations</span>
<span class="sd"> :param other: second rotation</span>
<span class="sd"> :type other: SO3 instance</span>
<span class="sd"> :param metric: metric, default is 6</span>
<span class="sd"> :type metric: int</span>
<span class="sd"> :raises TypeError: if other is not an SO3</span>
<span class="sd"> :return: angle in radians</span>
<span class="sd"> :rtype: float or ndarray</span>
<span class="sd"> ``R1.angdist(R2)`` is the geodesic norm, or geodesic distance between two</span>
<span class="sd"> rotations.</span>
<span class="sd"> Several metrics are supported, the first 5 are computed after conversion</span>
<span class="sd"> to unit quaternions.</span>
<span class="sd"> ====== ===============================================================</span>
<span class="sd"> Metric Details</span>
<span class="sd"> ====== ===============================================================</span>
<span class="sd"> 0 :math:`1 - | \q_1 \bullet \q_2 | \in [0, 1]`</span>
<span class="sd"> 1 :math:`\cos^{-1} | \q_1 \bullet \q_2 | \in [0, \pi/2]`</span>
<span class="sd"> 2 :math:`\cos^{-1} | \q_1 \bullet \q_2 | \in [0, \pi/2]`</span>
<span class="sd"> 3 :math:`2 \tan^{-1} \| \q_1 - \q_2\| / \|\q_1 + \q_2\| \in [0, \pi/2]`</span>
<span class="sd"> 4 :math:`\cos^{-1} \left( 2 (\q_1 \bullet \q_2)^2 - 1\right) \in [0, 1]`</span>
<span class="sd"> 5 :math:`\|I - \mat{R}_1 \mat{R}_2^T\| \in [0, 2]`</span>
<span class="sd"> 6 :math:`\|\log \mat{R}_1 \mat{R}_2^T\| \in [0, \pi]`</span>
<span class="sd"> ====== ===============================================================</span>
<span class="sd"> Example:</span>
<span class="sd"> .. runblock:: pycon</span>
<span class="sd"> >>> from spatialmath import UnitQuaternion</span>
<span class="sd"> >>> R1 = SO3.Rx(0.3)</span>
<span class="sd"> >>> R2 = SO3.Ry(0.3)</span>
<span class="sd"> >>> print(R1.angdist(R1))</span>
<span class="sd"> >>> print(R1.angdist(R2))</span>
<span class="sd"> .. note::</span>
<span class="sd"> - metrics 1, 2, 4 can throw ValueError "math domain error" due to</span>
<span class="sd"> numeric errors which push the argument of ``acos()`` marginally</span>
<span class="sd"> outside its domain [0, 1].</span>
<span class="sd"> - metrics 2 and 3 are equivalent, but 3 is more robust</span>
<span class="sd"> :seealso: :func:`UnitQuaternion.angdist`</span>
<span class="sd"> """</span>
<span class="k">if</span> <span class="n">metric</span> <span class="o"><</span> <span class="mi">5</span><span class="p">:</span>
<span class="kn">from</span> <span class="nn">spatialmath.quaternion</span> <span class="kn">import</span> <span class="n">UnitQuaternion</span>
<span class="k">return</span> <span class="n">UnitQuaternion</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span><span class="o">.</span><span class="n">angdist</span><span class="p">(</span><span class="n">UnitQuaternion</span><span class="p">(</span><span class="n">other</span><span class="p">),</span> <span class="n">metric</span><span class="o">=</span><span class="n">metric</span><span class="p">)</span>
<span class="k">elif</span> <span class="n">metric</span> <span class="o">==</span> <span class="mi">5</span><span class="p">:</span>
<span class="n">op</span> <span class="o">=</span> <span class="k">lambda</span> <span class="n">R1</span><span class="p">,</span> <span class="n">R2</span><span class="p">:</span> <span class="n">np</span><span class="o">.</span><span class="n">linalg</span><span class="o">.</span><span class="n">norm</span><span class="p">(</span><span class="n">np</span><span class="o">.</span><span class="n">eye</span><span class="p">(</span><span class="mi">3</span><span class="p">)</span> <span class="o">-</span> <span class="n">R1</span> <span class="o">@</span> <span class="n">R2</span><span class="o">.</span><span class="n">T</span><span class="p">)</span>
<span class="k">elif</span> <span class="n">metric</span> <span class="o">==</span> <span class="mi">6</span><span class="p">:</span>
<span class="n">op</span> <span class="o">=</span> <span class="k">lambda</span> <span class="n">R1</span><span class="p">,</span> <span class="n">R2</span><span class="p">:</span> <span class="n">base</span><span class="o">.</span><span class="n">norm</span><span class="p">(</span><span class="n">base</span><span class="o">.</span><span class="n">trlog</span><span class="p">(</span><span class="n">R1</span> <span class="o">@</span> <span class="n">R2</span><span class="o">.</span><span class="n">T</span><span class="p">,</span> <span class="n">twist</span><span class="o">=</span><span class="kc">True</span><span class="p">))</span>
<span class="k">else</span><span class="p">:</span>
<span class="k">raise</span> <span class="ne">ValueError</span><span class="p">(</span><span class="s1">'unknown metric'</span><span class="p">)</span>
<span class="n">ad</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_op2</span><span class="p">(</span><span class="n">other</span><span class="p">,</span> <span class="n">op</span><span class="p">)</span>
<span class="k">if</span> <span class="nb">isinstance</span><span class="p">(</span><span class="n">ad</span><span class="p">,</span> <span class="nb">list</span><span class="p">):</span>
<span class="k">return</span> <span class="n">np</span><span class="o">.</span><span class="n">array</span><span class="p">(</span><span class="n">ad</span><span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="k">return</span> <span class="n">ad</span></div></div>
<span class="c1"># ============================== SE3 =====================================#</span>
<div class="viewcode-block" id="SE3"><a class="viewcode-back" href="../../3d_pose_SE3.html#spatialmath.pose3d.SE3">[docs]</a><span class="k">class</span> <span class="nc">SE3</span><span class="p">(</span><span class="n">SO3</span><span class="p">):</span>
<span class="sd">"""</span>
<span class="sd"> SE(3) matrix class</span>
<span class="sd"> This subclass represents rigid-body motion in 3D space. Internally it is a </span>
<span class="sd"> 4x4 homogeneous transformation matrix belonging to the group SE(3).</span>
<span class="sd"> .. inheritance-diagram:: spatialmath.pose3d.SE3</span>
<span class="sd"> :top-classes: collections.UserList</span>
<span class="sd"> :parts: 1</span>
<span class="sd"> """</span>
<div class="viewcode-block" id="SE3.__init__"><a class="viewcode-back" href="../../3d_pose_SE3.html#spatialmath.pose3d.SE3.__init__">[docs]</a> <span class="k">def</span> <span class="fm">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">x</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span> <span class="n">y</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span> <span class="n">z</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span> <span class="o">*</span><span class="p">,</span> <span class="n">check</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
<span class="sd">"""</span>
<span class="sd"> Construct new SE(3) object</span>
<span class="sd"> :rtype: SE3 instance</span>
<span class="sd"> There are multiple call signatures that return an ``SE3`` instance</span>
<span class="sd"> with one or more values.</span>
<span class="sd"> - ``SE3()`` null motion, value is the identity matrix.</span>
<span class="sd"> - ``SE3(x, y, z)`` is a pure translation of (x,y,z)</span>
<span class="sd"> - ``SE3(T)`` where ``T`` is a 4x4 Numpy array representing an SE(3)</span>
<span class="sd"> matrix. If ``check`` is ``True`` check the matrix belongs to SE(3).</span>
<span class="sd"> - ``SE3([T1, T2, ... TN])`` has ``N`` values</span>
<span class="sd"> given by the elements ``Ti`` each of which is a 4x4 NumPy array</span>
<span class="sd"> representing an SE(3) matrix. If ``check`` is ``True`` check the</span>
<span class="sd"> matrix belongs to SE(3).</span>
<span class="sd"> - ``SE3(X)`` where ``X`` is:</span>
<span class="sd"> - ``SE3`` is a copy of ``X``</span>
<span class="sd"> - ``SO3`` is the rotation of ``X`` with zero translation</span>
<span class="sd"> - ``SE2`` is the z-axis rotation and x- and y-axis translation of</span>
<span class="sd"> ``X``</span>
<span class="sd"> - ``SE3([X1, X2, ... XN])`` has ``N`` values</span>
<span class="sd"> given by the elements ``Xi`` each of which is an SE3 instance.</span>
<span class="sd"> </span>
<span class="sd"> :SymPy: supported</span>
<span class="sd"> """</span>
<span class="k">if</span> <span class="n">y</span> <span class="ow">is</span> <span class="kc">None</span> <span class="ow">and</span> <span class="n">z</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span>
<span class="c1"># just one argument passed</span>
<span class="k">if</span> <span class="nb">super</span><span class="p">()</span><span class="o">.</span><span class="n">arghandler</span><span class="p">(</span><span class="n">x</span><span class="p">,</span> <span class="n">check</span><span class="o">=</span><span class="n">check</span><span class="p">):</span>
<span class="k">return</span>
<span class="k">elif</span> <span class="nb">isinstance</span><span class="p">(</span><span class="n">x</span><span class="p">,</span> <span class="n">SO3</span><span class="p">):</span>
<span class="bp">self</span><span class="o">.</span><span class="n">data</span> <span class="o">=</span> <span class="p">[</span><span class="n">base</span><span class="o">.</span><span class="n">r2t</span><span class="p">(</span><span class="n">_x</span><span class="p">)</span> <span class="k">for</span> <span class="n">_x</span> <span class="ow">in</span> <span class="n">x</span><span class="o">.</span><span class="n">data</span><span class="p">]</span>
<span class="k">elif</span> <span class="nb">type</span><span class="p">(</span><span class="n">x</span><span class="p">)</span><span class="o">.</span><span class="vm">__name__</span> <span class="o">==</span> <span class="s1">'SE2'</span><span class="p">:</span>
<span class="k">def</span> <span class="nf">convert</span><span class="p">(</span><span class="n">x</span><span class="p">):</span>
<span class="c1"># convert SE(2) to SE(3)</span>
<span class="n">out</span> <span class="o">=</span> <span class="n">np</span><span class="o">.</span><span class="n">identity</span><span class="p">(</span><span class="mi">4</span><span class="p">,</span> <span class="n">dtype</span><span class="o">=</span><span class="n">x</span><span class="o">.</span><span class="n">dtype</span><span class="p">)</span>
<span class="n">out</span><span class="p">[:</span><span class="mi">2</span><span class="p">,:</span><span class="mi">2</span><span class="p">]</span> <span class="o">=</span> <span class="n">x</span><span class="p">[:</span><span class="mi">2</span><span class="p">,:</span><span class="mi">2</span><span class="p">]</span>
<span class="n">out</span><span class="p">[:</span><span class="mi">2</span><span class="p">,</span><span class="mi">3</span><span class="p">]</span> <span class="o">=</span> <span class="n">x</span><span class="p">[:</span><span class="mi">2</span><span class="p">,</span><span class="mi">2</span><span class="p">]</span>
<span class="k">return</span> <span class="n">out</span>
<span class="bp">self</span><span class="o">.</span><span class="n">data</span> <span class="o">=</span> <span class="p">[</span><span class="n">convert</span><span class="p">(</span><span class="n">_x</span><span class="p">)</span> <span class="k">for</span> <span class="n">_x</span> <span class="ow">in</span> <span class="n">x</span><span class="o">.</span><span class="n">data</span><span class="p">]</span>
<span class="k">elif</span> <span class="n">base</span><span class="o">.</span><span class="n">isvector</span><span class="p">(</span><span class="n">x</span><span class="p">,</span> <span class="mi">3</span><span class="p">):</span>
<span class="c1"># SE3( [x, y, z] )</span>
<span class="bp">self</span><span class="o">.</span><span class="n">data</span> <span class="o">=</span> <span class="p">[</span><span class="n">base</span><span class="o">.</span><span class="n">transl</span><span class="p">(</span><span class="n">x</span><span class="p">)]</span>
<span class="k">elif</span> <span class="nb">isinstance</span><span class="p">(</span><span class="n">x</span><span class="p">,</span> <span class="n">np</span><span class="o">.</span><span class="n">ndarray</span><span class="p">)</span> <span class="ow">and</span> <span class="n">x</span><span class="o">.</span><span class="n">shape</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="o">==</span> <span class="mi">3</span><span class="p">:</span>
<span class="c1"># SE3( Nx3 )</span>
<span class="bp">self</span><span class="o">.</span><span class="n">data</span> <span class="o">=</span> <span class="p">[</span><span class="n">base</span><span class="o">.</span><span class="n">transl</span><span class="p">(</span><span class="n">T</span><span class="p">)</span> <span class="k">for</span> <span class="n">T</span> <span class="ow">in</span> <span class="n">x</span><span class="p">]</span>
<span class="k">else</span><span class="p">:</span>
<span class="k">raise</span> <span class="ne">ValueError</span><span class="p">(</span><span class="s1">'bad argument to constructor'</span><span class="p">)</span>
<span class="k">elif</span> <span class="n">y</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span> <span class="ow">and</span> <span class="n">z</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
<span class="c1"># SE3(x, y, z)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">data</span> <span class="o">=</span> <span class="p">[</span><span class="n">base</span><span class="o">.</span><span class="n">transl</span><span class="p">(</span><span class="n">x</span><span class="p">,</span> <span class="n">y</span><span class="p">,</span> <span class="n">z</span><span class="p">)]</span></div>
<span class="nd">@staticmethod</span>
<span class="k">def</span> <span class="nf">_identity</span><span class="p">():</span>
<span class="k">return</span> <span class="n">np</span><span class="o">.</span><span class="n">eye</span><span class="p">(</span><span class="mi">4</span><span class="p">)</span>
<span class="c1"># ------------------------------------------------------------------------ #</span>
<span class="nd">@property</span>
<span class="k">def</span> <span class="nf">shape</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="sd">"""</span>
<span class="sd"> Shape of the object's internal matrix representation</span>
<span class="sd"> :return: (4,4)</span>
<span class="sd"> :rtype: tuple</span>
<span class="sd"> Each value within the ``SE3`` instance is a NumPy array of this shape.</span>
<span class="sd"> """</span>
<span class="k">return</span> <span class="p">(</span><span class="mi">4</span><span class="p">,</span> <span class="mi">4</span><span class="p">)</span>
<span class="nd">@property</span>
<span class="k">def</span> <span class="nf">t</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="sd">"""</span>
<span class="sd"> Translational component of SE(3)</span>
<span class="sd"> :return: translational component of SE(3)</span>
<span class="sd"> :rtype: numpy.ndarray</span>
<span class="sd"> ``x.t`` is the translational component of ``x`` as an array with</span>
<span class="sd"> shape (3,). If ``len(x) > 1``, return an array with shape=(N,3).</span>
<span class="sd"> .. runblock:: pycon</span>
<span class="sd"> >>> from spatialmath import UnitQuaternion</span>
<span class="sd"> >>> x = SE3(1,2,3)</span>
<span class="sd"> >>> x.t</span>
<span class="sd"> array([1., 2., 3.])</span>
<span class="sd"> >>> x = SE3([ SE3(1,2,3), SE3(4,5,6)])</span>
<span class="sd"> >>> x.t</span>
<span class="sd"> array([[1., 2., 3.],</span>
<span class="sd"> [4., 5., 6.]])</span>
<span class="sd"> </span>
<span class="sd"> :SymPy: supported</span>
<span class="sd"> """</span>
<span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span> <span class="o">==</span> <span class="mi">1</span><span class="p">:</span>
<span class="k">return</span> <span class="bp">self</span><span class="o">.</span><span class="n">A</span><span class="p">[:</span><span class="mi">3</span><span class="p">,</span> <span class="mi">3</span><span class="p">]</span>
<span class="k">else</span><span class="p">:</span>
<span class="k">return</span> <span class="n">np</span><span class="o">.</span><span class="n">array</span><span class="p">([</span><span class="n">x</span><span class="p">[:</span><span class="mi">3</span><span class="p">,</span> <span class="mi">3</span><span class="p">]</span> <span class="k">for</span> <span class="n">x</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">A</span><span class="p">])</span>
<span class="nd">@t</span><span class="o">.</span><span class="n">setter</span>
<span class="k">def</span> <span class="nf">t</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">v</span><span class="p">):</span>
<span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span> <span class="o">></span> <span class="mi">1</span><span class="p">:</span>
<span class="k">raise</span> <span class="ne">ValueError</span><span class="p">(</span><span class="s2">"can only assign translation to length 1 object"</span><span class="p">)</span>
<span class="n">v</span> <span class="o">=</span> <span class="n">base</span><span class="o">.</span><span class="n">getvector</span><span class="p">(</span><span class="n">v</span><span class="p">,</span> <span class="mi">3</span><span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">A</span><span class="p">[:</span><span class="mi">3</span><span class="p">,</span> <span class="mi">3</span><span class="p">]</span> <span class="o">=</span> <span class="n">v</span>
<span class="c1"># ------------------------------------------------------------------------ #</span>
<div class="viewcode-block" id="SE3.inv"><a class="viewcode-back" href="../../3d_pose_SE3.html#spatialmath.pose3d.SE3.inv">[docs]</a> <span class="k">def</span> <span class="nf">inv</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="sa">r</span><span class="sd">"""</span>
<span class="sd"> Inverse of SE(3)</span>
<span class="sd"> :return: inverse</span>
<span class="sd"> :rtype: SE3 instance</span>
<span class="sd"> Efficiently compute the inverse of each of the SE(3) values taking into</span>
<span class="sd"> account the matrix structure.</span>
<span class="sd"> .. math::</span>
<span class="sd"> </span>
<span class="sd"> T = \left[ \begin{array}{cc} \mat{R} & \vec{t} \\ 0 & 1 \end{array} \right],</span>
<span class="sd"> \mat{T}^{-1} = \left[ \begin{array}{cc} \mat{R}^T & -\mat{R}^T \vec{t} \\ 0 & 1 \end{array} \right]`</span>
<span class="sd"> Example::</span>
<span class="sd"> >>> x = SE3(1,2,3)</span>
<span class="sd"> >>> x.inv()</span>
<span class="sd"> SE3(array([[ 1., 0., 0., -1.],</span>