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EventRecords.h
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263 lines (198 loc) · 8.03 KB
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// Copyright Sebastian Jeckel 2014.
// Distributed under the Boost Software License, Version 1.0.
// (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#ifndef REACT_DETAIL_LOGGING_EVENTRECORDS_H_INCLUDED
#define REACT_DETAIL_LOGGING_EVENTRECORDS_H_INCLUDED
#pragma once
#include "react/detail/Defs.h"
#include <iostream>
#include <string>
#include <thread>
#include "Logging.h"
#include "react/common/Types.h"
/***************************************/ REACT_IMPL_BEGIN /**************************************/
///////////////////////////////////////////////////////////////////////////////////////////////////
/// NodeCreateEvent
///////////////////////////////////////////////////////////////////////////////////////////////////
class NodeCreateEvent : public IEventRecord
{
public:
NodeCreateEvent(ObjectId nodeId, const char* type);
virtual const char* EventId() const { return "NodeCreate"; }
virtual void Serialize(std::ostream& out) const;
private:
ObjectId nodeId_;
const char * type_;
};
///////////////////////////////////////////////////////////////////////////////////////////////////
/// NodeDestroyEvent
///////////////////////////////////////////////////////////////////////////////////////////////////
class NodeDestroyEvent : public IEventRecord
{
public:
NodeDestroyEvent(ObjectId nodeId);
virtual const char* EventId() const { return "NodeDestroy"; }
virtual void Serialize(std::ostream& out) const;
private:
ObjectId nodeId_;
};
///////////////////////////////////////////////////////////////////////////////////////////////////
/// NodeAttachEvent
///////////////////////////////////////////////////////////////////////////////////////////////////
class NodeAttachEvent : public IEventRecord
{
public:
NodeAttachEvent(ObjectId nodeId, ObjectId parentId);
virtual const char* EventId() const { return "NodeAttach"; }
virtual void Serialize(std::ostream& out) const;
private:
ObjectId nodeId_;
ObjectId parentId_;
};
///////////////////////////////////////////////////////////////////////////////////////////////////
/// NodeDetachEvent
///////////////////////////////////////////////////////////////////////////////////////////////////
class NodeDetachEvent : public IEventRecord
{
public:
NodeDetachEvent(ObjectId nodeId, ObjectId parentId);
virtual const char* EventId() const { return "NodeDetach"; }
virtual void Serialize(std::ostream& out) const;
private:
ObjectId nodeId_;
ObjectId parentId_;
};
///////////////////////////////////////////////////////////////////////////////////////////////////
/// InputNodeAdmissionEvent
///////////////////////////////////////////////////////////////////////////////////////////////////
class InputNodeAdmissionEvent : public IEventRecord
{
public:
InputNodeAdmissionEvent(ObjectId nodeId, int transactionId);
virtual const char* EventId() const { return "InputNodeAdmission"; }
virtual void Serialize(std::ostream& out) const;
private:
ObjectId nodeId_;
int transactionId_;
};
///////////////////////////////////////////////////////////////////////////////////////////////////
/// NodePulseEvent
///////////////////////////////////////////////////////////////////////////////////////////////////
class NodePulseEvent : public IEventRecord
{
public:
NodePulseEvent(ObjectId nodeId, int transactionId);
virtual const char* EventId() const { return "NodePulse"; }
virtual void Serialize(std::ostream& out) const;
private:
ObjectId nodeId_;
int transactionId_;
};
///////////////////////////////////////////////////////////////////////////////////////////////////
/// NodeIdlePulseEvent
///////////////////////////////////////////////////////////////////////////////////////////////////
class NodeIdlePulseEvent : public IEventRecord
{
public:
NodeIdlePulseEvent(ObjectId nodeId, int transactionId);
virtual const char* EventId() const { return "NodeIdlePulse"; }
virtual void Serialize(std::ostream& out) const;
private:
ObjectId nodeId_;
int transactionId_;
};
///////////////////////////////////////////////////////////////////////////////////////////////////
/// DynamicNodeAttachEvent
///////////////////////////////////////////////////////////////////////////////////////////////////
class DynamicNodeAttachEvent : public IEventRecord
{
public:
DynamicNodeAttachEvent(ObjectId nodeId, ObjectId parentId, int transactionId);
virtual const char* EventId() const { return "DynamicNodeAttach"; }
virtual void Serialize(std::ostream& out) const;
private:
ObjectId nodeId_;
ObjectId parentId_;
int transactionId_;
};
///////////////////////////////////////////////////////////////////////////////////////////////////
/// DynamicNodeDetachEvent
///////////////////////////////////////////////////////////////////////////////////////////////////
class DynamicNodeDetachEvent : public IEventRecord
{
public:
DynamicNodeDetachEvent(ObjectId nodeId, ObjectId parentId, int transactionId);
virtual const char* EventId() const { return "DynamicNodeDetach"; }
virtual void Serialize(std::ostream& out) const;
private:
ObjectId nodeId_;
ObjectId parentId_;
int transactionId_;
};
///////////////////////////////////////////////////////////////////////////////////////////////////
/// NodeEvaluateBeginEvent
///////////////////////////////////////////////////////////////////////////////////////////////////
class NodeEvaluateBeginEvent : public IEventRecord
{
public:
NodeEvaluateBeginEvent(ObjectId nodeId, int transactionId);
virtual const char* EventId() const { return "NodeEvaluateBegin"; }
virtual void Serialize(std::ostream& out) const;
private:
ObjectId nodeId_;
int transactionId_;
std::thread::id threadId_;
};
///////////////////////////////////////////////////////////////////////////////////////////////////
/// NodeEvaluateEndEvent
///////////////////////////////////////////////////////////////////////////////////////////////////
class NodeEvaluateEndEvent : public IEventRecord
{
public:
NodeEvaluateEndEvent(ObjectId nodeId, int transactionId);
virtual const char* EventId() const { return "NodeEvaluateEnd"; }
virtual void Serialize(std::ostream& out) const;
private:
ObjectId nodeId_;
int transactionId_;
std::thread::id threadId_;
};
///////////////////////////////////////////////////////////////////////////////////////////////////
/// TransactionBeginEvent
///////////////////////////////////////////////////////////////////////////////////////////////////
class TransactionBeginEvent : public IEventRecord
{
public:
TransactionBeginEvent(int transactionId);
virtual const char* EventId() const { return "TransactionBegin"; }
virtual void Serialize(std::ostream& out) const;
private:
int transactionId_;
};
///////////////////////////////////////////////////////////////////////////////////////////////////
/// TransactionEndEvent
///////////////////////////////////////////////////////////////////////////////////////////////////
class TransactionEndEvent : public IEventRecord
{
public:
TransactionEndEvent(int transactionId);
virtual const char* EventId() const { return "TransactionEnd"; }
virtual void Serialize(std::ostream& out) const;
private:
int transactionId_;
};
///////////////////////////////////////////////////////////////////////////////////////////////////
/// UserBreakpointEvent
///////////////////////////////////////////////////////////////////////////////////////////////////
class UserBreakpointEvent : public IEventRecord
{
public:
UserBreakpointEvent(const char* name);
virtual const char* EventId() const { return "UserBreakpoint"; }
virtual void Serialize(std::ostream& out) const;
private:
std::string name_;
};
/****************************************/ REACT_IMPL_END /***************************************/
#endif // REACT_DETAIL_LOGGING_EVENTRECORDS_H_INCLUDED