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tileset.py
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1084 lines (954 loc) · 31.2 KB
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"""Tileset and font related functions.
If you want to load a tileset from a common tileset image then you only need :any:`tcod.tileset.load_tilesheet`.
Tilesets can be loaded as a whole from tile-sheets or True-Type fonts,
or they can be put together from multiple tile images by loading them separately using :any:`Tileset.__setitem__`.
A major restriction with libtcod is that all tiles must be the same size and tiles can't overlap when rendered.
For sprite-based rendering it can be useful to use `an alternative library for graphics rendering
<https://wiki.python.org/moin/PythonGameLibraries>`_ while continuing to use
python-tcod's pathfinding and field-of-view algorithms.
"""
from __future__ import annotations
import copy
import itertools
from collections.abc import Iterator, Mapping, MutableMapping
from pathlib import Path
from typing import TYPE_CHECKING, Any, SupportsInt, overload
import numpy as np
from typing_extensions import Self, deprecated
from tcod._internal import _check, _check_p, _console, _path_encode, _raise_tcod_error
from tcod.cffi import ffi, lib
if TYPE_CHECKING:
from collections.abc import Iterable
from os import PathLike
from numpy.typing import ArrayLike, NDArray
import tcod.console
class Tileset(MutableMapping[int, "NDArray[np.uint8]"]):
"""A collection of graphical tiles.
.. versionchanged:: 20.1
Is now a :class:`collections.abc.MutableMapping` type.
"""
def __init__(self, tile_width: int, tile_height: int) -> None:
"""Initialize the tileset."""
self._tileset_p = _check_p(
ffi.gc(
lib.TCOD_tileset_new(tile_width, tile_height),
lib.TCOD_tileset_delete,
)
)
@classmethod
def _claim(cls, cdata: Any) -> Tileset: # noqa: ANN401
"""Return a new Tileset that owns the provided TCOD_Tileset* object."""
self = object.__new__(cls)
if cdata == ffi.NULL:
msg = "Tileset initialized with nullptr."
raise RuntimeError(msg)
self._tileset_p = ffi.gc(cdata, lib.TCOD_tileset_delete)
return self
@classmethod
def _from_ref(cls, tileset_p: Any) -> Tileset: # noqa: ANN401
self = object.__new__(cls)
self._tileset_p = tileset_p
return self
@property
def tile_width(self) -> int:
"""Width of the tile in pixels."""
return int(lib.TCOD_tileset_get_tile_width_(self._tileset_p))
@property
def tile_height(self) -> int:
"""Height of the tile in pixels."""
return int(lib.TCOD_tileset_get_tile_height_(self._tileset_p))
@property
def tile_shape(self) -> tuple[int, int]:
"""Shape (height, width) of the tile in pixels."""
return self.tile_height, self.tile_width
def __copy__(self) -> Self:
"""Return a clone of this tileset.
This is not an exact copy. :any:`remap` will not work on the clone.
.. versionadded:: 20.1
"""
clone = self.__class__(self.tile_width, self.tile_height)
for codepoint, tile in self.items():
clone[codepoint] = tile
return clone
@staticmethod
def _iter_items(
tiles: Iterable[tuple[int, ArrayLike | NDArray[np.uint8]]] | Mapping[int, ArrayLike | NDArray[np.uint8]], /
) -> Iterable[tuple[int, ArrayLike | NDArray[np.uint8]]]:
"""Convert a potential mapping to an iterator."""
if isinstance(tiles, Mapping):
return tiles.items() # pyright: ignore[reportReturnType]
return tiles
def __iadd__(
self,
other: Iterable[tuple[int, ArrayLike | NDArray[np.uint8]]] | Mapping[int, ArrayLike | NDArray[np.uint8]],
/,
) -> Self:
"""Add tiles to this tileset inplace, prefers replacing tiles.
.. versionadded:: 20.1
"""
for codepoint, tile in self._iter_items(other):
self[codepoint] = tile
return self
def __add__(
self,
other: Iterable[tuple[int, ArrayLike | NDArray[np.uint8]]] | Mapping[int, ArrayLike | NDArray[np.uint8]],
/,
) -> Self:
"""Combine tiles with this tileset, prefers replacing tiles.
.. versionadded:: 20.1
"""
clone = copy.copy(self)
clone += other
return clone
def __ior__(
self,
other: Iterable[tuple[int, ArrayLike | NDArray[np.uint8]]] | Mapping[int, ArrayLike | NDArray[np.uint8]],
/,
) -> Self:
"""Add tiles to this tileset inplace, keeps existing tiles instead of replacing them.
.. versionadded:: 20.1
"""
for codepoint, tile in self._iter_items(other):
if codepoint not in self:
self[codepoint] = tile
return self
def __or__(
self,
other: Iterable[tuple[int, ArrayLike | NDArray[np.uint8]]] | Mapping[int, ArrayLike | NDArray[np.uint8]],
/,
) -> Self:
"""Combine tiles with this tileset, prefers keeping existing tiles instead of replacing them.
.. versionadded:: 20.1
"""
clone = copy.copy(self)
clone |= other
return clone
def __contains__(self, codepoint: object, /) -> bool:
"""Test if a tileset has a codepoint with ``n in tileset``."""
if not isinstance(codepoint, SupportsInt):
return False
codepoint = int(codepoint)
if not 0 <= codepoint < self._tileset_p.character_map_length:
return False
return bool(self._get_character_map()[int(codepoint)] > 0)
def __getitem__(self, codepoint: int, /) -> NDArray[np.uint8]:
"""Return the RGBA tile data for the given codepoint.
The tile will have a shape of (height, width, rgba) and a dtype of uint8.
Note that most grey-scale tilesets will only use the alpha channel with a solid white color channel.
.. versionadded:: 20.1
"""
if codepoint not in self:
raise KeyError(codepoint)
tile_p = lib.TCOD_tileset_get_tile(self._tileset_p, codepoint)
return np.frombuffer(ffi.buffer(tile_p[0 : self.tile_shape[0] * self.tile_shape[1]]), dtype=np.uint8).reshape(
*self.tile_shape, 4, copy=True
)
def __setitem__(self, codepoint: int, tile: ArrayLike | NDArray[np.uint8], /) -> None:
"""Upload a tile into this array.
Args:
codepoint (int): The Unicode codepoint you are assigning to.
If the tile is a sprite rather than a common glyph then consider assigning it to a
`Private Use Area <https://en.wikipedia.org/wiki/Private_Use_Areas>`_.
tile (Union[ArrayLike, NDArray[np.uint8]]):
The pixels to use for this tile in row-major order and must be in the same shape as :any:`tile_shape`.
`tile` can be an RGBA array with the shape of ``(height, width, rgba)``, or a grey-scale array with the
shape ``(height, width)``.
The `tile` array will be converted to a dtype of ``np.uint8``.
An RGB array as an input is too ambiguous and an alpha channel must be added, for example if an image has a key
color than the key color pixels must have their alpha channel set to zero.
This data may be immediately sent to VRAM, which can be a slow operation.
Example::
# Examples use imageio for image loading, see https://imageio.readthedocs.io
tileset: tcod.tileset.Tileset # This example assumes you are modifying an existing tileset.
# Normal usage when a tile already has its own alpha channel.
# The loaded tile must be the correct shape for the tileset you assign it to.
# The tile is assigned to a private use area and will not conflict with any exiting codepoint.
tileset[0x100000] = imageio.imread("rgba_tile.png")
# Load a greyscale tile.
tileset[0x100001] = imageio.imread("greyscale_tile.png", mode="L")
# If you are stuck with an RGB array then you can use the red channel as the input: `rgb[:, :, 0]`
# Loads an RGB sprite without a background.
tileset[0x100002] = imageio.imread("rgb_no_background.png", mode="RGBA")
# If you're stuck with an RGB array then you can pad the channel axis with an alpha of 255:
# rgba = np.pad(rgb, pad_width=((0, 0), (0, 0), (0, 1)), constant_values=255)
# Loads an RGB sprite with a key color background.
KEY_COLOR = np.asarray((255, 0, 255), dtype=np.uint8)
sprite_rgb = imageio.imread("rgb_tile.png")
# Compare the RGB colors to KEY_COLOR, compress full matches to a 2D mask.
sprite_mask = (sprite_rgb != KEY_COLOR).all(axis=2)
# Generate the alpha array, with 255 as the foreground and 0 as the background.
sprite_alpha = sprite_mask.astype(np.uint8) * 255
# Combine the RGB and alpha arrays into an RGBA array.
sprite_rgba = np.append(sprite_rgb, sprite_alpha, axis=2)
tileset[0x100003] = sprite_rgba
.. versionadded:: 20.1
"""
tile = np.ascontiguousarray(tile, dtype=np.uint8)
if tile.shape == self.tile_shape:
full_tile: NDArray[np.uint8] = np.empty((*self.tile_shape, 4), dtype=np.uint8)
full_tile[:, :, :3] = 255
full_tile[:, :, 3] = tile
return self.set_tile(codepoint, full_tile)
required = (*self.tile_shape, 4)
if tile.shape != required:
note = ""
if len(tile.shape) == 3 and tile.shape[2] == 3: # noqa: PLR2004
note = (
"\nNote: An RGB array is too ambiguous,"
" an alpha channel must be added to this array to divide the background/foreground areas."
)
msg = f"Tile shape must be {required} or {self.tile_shape}, got {tile.shape}.{note}"
raise ValueError(msg)
lib.TCOD_tileset_set_tile_(
self._tileset_p,
codepoint,
ffi.from_buffer("struct TCOD_ColorRGBA*", tile),
)
return None
def _get_character_map(self) -> NDArray[np.intc]:
"""Return the internal character mapping as an array.
This reference will break if the tileset is modified.
"""
return np.frombuffer(
ffi.buffer(self._tileset_p.character_map[0 : self._tileset_p.character_map_length]), dtype=np.intc
)
def __delitem__(self, codepoint: int, /) -> None:
"""Unmap a `codepoint` from this tileset.
Tilesets are optimized for set-and-forget, deleting a tile may not free up memory.
.. versionadded:: 20.1
"""
if codepoint not in self:
raise KeyError(codepoint)
self._get_character_map()[codepoint] = 0
def __len__(self) -> int:
"""Return the total count of codepoints assigned in this tileset.
.. versionadded:: 20.1
"""
return int((self._get_character_map() > 0).sum())
def __iter__(self) -> Iterator[int]:
"""Iterate over the assigned codepoints of this tileset.
.. versionadded:: 20.1
"""
# tolist makes a copy, otherwise the reference to character_map can dangle during iteration
for i, v in enumerate(self._get_character_map().tolist()):
if v:
yield i
def get_tile(self, codepoint: int) -> NDArray[np.uint8]:
"""Return a copy of a tile for the given codepoint.
If the tile does not exist then a blank zero array will be returned.
The tile will have a shape of (height, width, rgba) and a dtype of
uint8. Note that most grey-scale tiles will only use the alpha
channel and will usually have a solid white color channel.
"""
try:
return self[codepoint]
except KeyError:
return np.zeros((*self.tile_shape, 4), dtype=np.uint8)
@deprecated("Assign to a tile using 'tileset[codepoint] = tile' instead.")
def set_tile(self, codepoint: int, tile: ArrayLike | NDArray[np.uint8]) -> None:
"""Upload a tile into this array.
.. deprecated:: 20.1
Was replaced with :any:`Tileset.__setitem__`.
Use ``tileset[codepoint] = tile`` syntax instead of this method.
"""
self[codepoint] = tile
def render(self, console: tcod.console.Console) -> NDArray[np.uint8]:
"""Render an RGBA array, using console with this tileset.
`console` is the Console object to render, this can not be the root console.
The output array will be a np.uint8 array with the shape of:
``(con_height * tile_height, con_width * tile_width, 4)``.
.. versionadded:: 11.9
"""
if not console:
msg = "'console' must not be the root console."
raise ValueError(msg)
width = console.width * self.tile_width
height = console.height * self.tile_height
out: NDArray[np.uint8] = np.empty((height, width, 4), np.uint8)
out[:] = 9
surface_p = ffi.gc(
lib.SDL_CreateSurfaceFrom(
width,
height,
lib.SDL_PIXELFORMAT_RGBA32,
ffi.from_buffer("void*", out),
out.strides[0],
),
lib.SDL_DestroySurface,
)
with surface_p, ffi.new("SDL_Surface**", surface_p) as surface_p_p:
_check(
lib.TCOD_tileset_render_to_surface(
self._tileset_p,
_console(console),
ffi.NULL,
surface_p_p,
)
)
return out
def remap(self, codepoint: int, x: int, y: int = 0) -> None:
"""Reassign a codepoint to a character in this tileset.
`codepoint` is the Unicode codepoint to assign.
`x` and `y` is the position of the tilesheet to assign to `codepoint`.
This is the tile position itself, not the pixel position of the tile.
Large values of `x` will wrap to the next row, so using `x` by itself
is equivalent to `Tile Index` in the :any:`charmap-reference`.
This is typically used on tilesets loaded with :any:`load_tilesheet`.
Other methods of Tileset creation will not have reliable tile indexes.
.. versionadded:: 11.12
"""
tile_i = x + y * self._tileset_p.virtual_columns
if not (0 <= tile_i < self._tileset_p.tiles_count):
msg = (
f"Tile {tile_i} is non-existent and can't be assigned."
f" (Tileset has {self._tileset_p.tiles_count} tiles.)"
)
raise IndexError(msg)
_check(
lib.TCOD_tileset_assign_tile(
self._tileset_p,
tile_i,
codepoint,
)
)
@deprecated("Using the default tileset is deprecated.")
def get_default() -> Tileset:
"""Return a reference to the default Tileset.
.. versionadded:: 11.10
.. deprecated:: 11.13
The default tileset is deprecated.
With contexts this is no longer needed.
"""
return Tileset._claim(lib.TCOD_get_default_tileset())
@deprecated("Using the default tileset is deprecated.")
def set_default(tileset: Tileset) -> None:
"""Set the default tileset.
The display will use this new tileset immediately.
.. versionadded:: 11.10
.. deprecated:: 11.13
The default tileset is deprecated.
With contexts this is no longer needed.
"""
lib.TCOD_set_default_tileset(tileset._tileset_p)
def load_truetype_font(path: str | PathLike[str], tile_width: int, tile_height: int) -> Tileset:
"""Return a new Tileset from a `.ttf` or `.otf` file.
Same as :any:`set_truetype_font`, but returns a :any:`Tileset` instead.
You can send this Tileset to :any:`set_default`.
This function is provisional. The API may change.
"""
path = Path(path).resolve(strict=True)
cdata = lib.TCOD_load_truetype_font_(_path_encode(path), tile_width, tile_height)
if not cdata:
raise RuntimeError(ffi.string(lib.TCOD_get_error()))
return Tileset._claim(cdata)
@deprecated("Accessing the default tileset is deprecated.")
def set_truetype_font(path: str | PathLike[str], tile_width: int, tile_height: int) -> None:
"""Set the default tileset from a `.ttf` or `.otf` file.
`path` is the file path for the font file.
`tile_width` and `tile_height` are the desired size of the tiles in the new
tileset. The font will be scaled to fit the given `tile_height` and
`tile_width`.
This function must be called before :any:`libtcodpy.console_init_root`. Once
the root console is setup you may call this function again to change the
font. The tileset can be changed but the window will not be resized
automatically.
.. versionadded:: 9.2
.. deprecated:: 11.13
This function does not support contexts.
Use :any:`load_truetype_font` instead.
"""
path = Path(path).resolve(strict=True)
if lib.TCOD_tileset_load_truetype_(_path_encode(path), tile_width, tile_height):
raise RuntimeError(ffi.string(lib.TCOD_get_error()))
def load_bdf(path: str | PathLike[str]) -> Tileset:
"""Return a new Tileset from a `.bdf` file.
For the best results the font should be monospace, cell-based, and
single-width. As an example, a good set of fonts would be the
`Unicode fonts and tools for X11 <https://www.cl.cam.ac.uk/~mgk25/ucs-fonts.html>`_
package.
Pass the returned Tileset to :any:`tcod.tileset.set_default` and it will
take effect when `libtcodpy.console_init_root` is called.
.. versionadded:: 11.10
"""
path = Path(path).resolve(strict=True)
cdata = lib.TCOD_load_bdf(_path_encode(path))
if not cdata:
raise RuntimeError(ffi.string(lib.TCOD_get_error()).decode())
return Tileset._claim(cdata)
def load_tilesheet(path: str | PathLike[str], columns: int, rows: int, charmap: Iterable[int] | None) -> Tileset:
"""Return a new Tileset from a simple tilesheet image.
`path` is the file path to a PNG file with the tileset.
`columns` and `rows` is the shape of the tileset. Tiles are assumed to
take up the entire space of the image.
`charmap` is a sequence of codepoints to map the tilesheet to in row-major order.
This is a list or generator of codepoints which map the tiles like this: ``charmap[tile_index] = codepoint``.
For common tilesets `charmap` should be :any:`tcod.tileset.CHARMAP_CP437`.
Generators will be sliced so :any:`itertools.count` can be used which will
give all tiles the same codepoint as their index, but this will not map
tiles onto proper Unicode.
If `None` is used then no tiles will be mapped, you will need to use
:any:`Tileset.remap` to assign codepoints to this Tileset.
Image alpha and key colors are handled automatically.
For example any tileset from the `Dwarf Fortress tileset repository <https://dwarffortresswiki.org/index.php/DF2014:Tileset_repository>`_
will load correctly with the following example:
Example::
from pathlib import Path
import tcod.tileset
THIS_DIR = Path(__file__, "..") # Directory of this script file
FONT = THIS_DIR / "assets/tileset.png" # Replace with any tileset from the DF tileset repository
# Will raise FileNotFoundError if the font is missing!
tileset = tcod.tileset.load_tilesheet(FONT, 16, 16, tcod.tileset.CHARMAP_CP437)
The tileset return value is usually passed to the `tileset` parameter of :any:`tcod.context.new`.
.. versionadded:: 11.12
"""
path = Path(path).resolve(strict=True)
mapping = []
if charmap is not None:
mapping = list(itertools.islice(charmap, columns * rows))
cdata = lib.TCOD_tileset_load(_path_encode(path), columns, rows, len(mapping), mapping)
if not cdata:
_raise_tcod_error()
return Tileset._claim(cdata)
@overload
@deprecated(
"Prefer assigning tiles using dictionary semantics:\n"
"'tileset += tcod.tileset.procedural_block_elements(shape=tileset.tile_shape)'"
)
def procedural_block_elements(*, tileset: Tileset) -> Tileset: ...
@overload
def procedural_block_elements(*, shape: tuple[int, int]) -> Tileset: ...
def procedural_block_elements(*, tileset: Tileset | None = None, shape: tuple[int, int] | None = None) -> Tileset:
"""Generate and return a :any:`Tileset` with procedurally generated block elements.
Args:
tileset: A :any:`Tileset` with tiles of any shape. The codepoints of this tileset will be overwritten.
This parameter is deprecated and only shape `should` be used.
shape: The ``(height, width)`` tile size to generate.
This will overwrite all of the codepoints `listed here <https://en.wikipedia.org/wiki/Block_Elements>`_
except for the shade glyphs.
This function is useful for other functions such as :any:`Console.draw_semigraphics` which use more types of block
elements than are found in Code Page 437.
.. versionadded:: 13.1
.. versionchanged:: 20.1
Added `shape` parameter, now returns a `Tileset`.
`tileset` parameter is deprecated.
Example::
>>> import tcod.tileset
>>> tileset = tcod.tileset.Tileset(8, 8)
>>> tileset += tcod.tileset.procedural_block_elements(shape=tileset.tile_shape)
>>> tileset.get_tile(0x259E)[:, :, 3] # "▞" Quadrant upper right and lower left.
array([[ 0, 0, 0, 0, 255, 255, 255, 255],
[ 0, 0, 0, 0, 255, 255, 255, 255],
[ 0, 0, 0, 0, 255, 255, 255, 255],
[ 0, 0, 0, 0, 255, 255, 255, 255],
[255, 255, 255, 255, 0, 0, 0, 0],
[255, 255, 255, 255, 0, 0, 0, 0],
[255, 255, 255, 255, 0, 0, 0, 0],
[255, 255, 255, 255, 0, 0, 0, 0]], dtype=uint8)
>>> tileset.get_tile(0x2581)[:, :, 3] # "▁" Lower one eighth block.
array([[ 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0],
[255, 255, 255, 255, 255, 255, 255, 255]], dtype=uint8)
>>> tileset.get_tile(0x258D)[:, :, 3] # "▍" Left three eighths block.
array([[255, 255, 255, 0, 0, 0, 0, 0],
[255, 255, 255, 0, 0, 0, 0, 0],
[255, 255, 255, 0, 0, 0, 0, 0],
[255, 255, 255, 0, 0, 0, 0, 0],
[255, 255, 255, 0, 0, 0, 0, 0],
[255, 255, 255, 0, 0, 0, 0, 0],
[255, 255, 255, 0, 0, 0, 0, 0],
[255, 255, 255, 0, 0, 0, 0, 0]], dtype=uint8)
"""
if tileset is None:
assert shape is not None
tileset = Tileset(shape[1], shape[0])
quadrants: NDArray[np.uint8] = np.zeros(tileset.tile_shape, dtype=np.uint8)
half_height = tileset.tile_height // 2
half_width = tileset.tile_width // 2
quadrants[:half_height, :half_width] = 0b1000 # Top-left.
quadrants[:half_height, half_width:] = 0b0100 # Top-right.
quadrants[half_height:, :half_width] = 0b0010 # Bottom-left.
quadrants[half_height:, half_width:] = 0b0001 # Bottom-right.
for codepoint, quad_mask in (
(0x2580, 0b1100), # "▀" Upper half block.
(0x2584, 0b0011), # "▄" Lower half block.
(0x2588, 0b1111), # "█" Full block.
(0x258C, 0b1010), # "▌" Left half block.
(0x2590, 0b0101), # "▐" Right half block.
(0x2596, 0b0010), # "▖" Quadrant lower left.
(0x2597, 0b0001), # "▗" Quadrant lower right.
(0x2598, 0b1000), # "▘" Quadrant upper left.
(0x2599, 0b1011), # "▙" Quadrant upper left and lower left and lower right.
(0x259A, 0b1001), # "▚" Quadrant upper left and lower right.
(0x259B, 0b1110), # "▛" Quadrant upper left and upper right and lower left.
(0x259C, 0b1101), # "▜" Quadrant upper left and upper right and lower right.
(0x259D, 0b0100), # "▝" Quadrant upper right.
(0x259E, 0b0110), # "▞" Quadrant upper right and lower left.
(0x259F, 0b0111), # "▟" Quadrant upper right and lower left and lower right.
):
alpha: NDArray[np.uint8] = np.asarray((quadrants & quad_mask) != 0, dtype=np.uint8)
alpha *= 255
tileset[codepoint] = alpha
for codepoint, axis, fraction, negative in (
(0x2581, 0, 7, True), # "▁" Lower one eighth block.
(0x2582, 0, 6, True), # "▂" Lower one quarter block.
(0x2583, 0, 5, True), # "▃" Lower three eighths block.
(0x2585, 0, 3, True), # "▅" Lower five eighths block.
(0x2586, 0, 2, True), # "▆" Lower three quarters block.
(0x2587, 0, 1, True), # "▇" Lower seven eighths block.
(0x2589, 1, 7, False), # "▉" Left seven eighths block.
(0x258A, 1, 6, False), # "▊" Left three quarters block.
(0x258B, 1, 5, False), # "▋" Left five eighths block.
(0x258D, 1, 3, False), # "▍" Left three eighths block.
(0x258E, 1, 2, False), # "▎" Left one quarter block.
(0x258F, 1, 1, False), # "▏" Left one eighth block.
(0x2594, 0, 1, False), # "▔" Upper one eighth block.
(0x2595, 1, 7, True), # "▕" Right one eighth block .
):
indexes = [slice(None), slice(None)]
divide = tileset.tile_shape[axis] * fraction // 8
# If negative then shade from the far corner, otherwise shade from the near corner.
indexes[axis] = slice(divide, None) if negative else slice(None, divide)
alpha = np.zeros(tileset.tile_shape, dtype=np.uint8)
alpha[tuple(indexes)] = 255
tileset[codepoint] = alpha
return tileset
CHARMAP_CP437 = [
0x0000,
0x263A,
0x263B,
0x2665,
0x2666,
0x2663,
0x2660,
0x2022,
0x25D8,
0x25CB,
0x25D9,
0x2642,
0x2640,
0x266A,
0x266B,
0x263C,
0x25BA,
0x25C4,
0x2195,
0x203C,
0x00B6,
0x00A7,
0x25AC,
0x21A8,
0x2191,
0x2193,
0x2192,
0x2190,
0x221F,
0x2194,
0x25B2,
0x25BC,
0x0020,
0x0021,
0x0022,
0x0023,
0x0024,
0x0025,
0x0026,
0x0027,
0x0028,
0x0029,
0x002A,
0x002B,
0x002C,
0x002D,
0x002E,
0x002F,
0x0030,
0x0031,
0x0032,
0x0033,
0x0034,
0x0035,
0x0036,
0x0037,
0x0038,
0x0039,
0x003A,
0x003B,
0x003C,
0x003D,
0x003E,
0x003F,
0x0040,
0x0041,
0x0042,
0x0043,
0x0044,
0x0045,
0x0046,
0x0047,
0x0048,
0x0049,
0x004A,
0x004B,
0x004C,
0x004D,
0x004E,
0x004F,
0x0050,
0x0051,
0x0052,
0x0053,
0x0054,
0x0055,
0x0056,
0x0057,
0x0058,
0x0059,
0x005A,
0x005B,
0x005C,
0x005D,
0x005E,
0x005F,
0x0060,
0x0061,
0x0062,
0x0063,
0x0064,
0x0065,
0x0066,
0x0067,
0x0068,
0x0069,
0x006A,
0x006B,
0x006C,
0x006D,
0x006E,
0x006F,
0x0070,
0x0071,
0x0072,
0x0073,
0x0074,
0x0075,
0x0076,
0x0077,
0x0078,
0x0079,
0x007A,
0x007B,
0x007C,
0x007D,
0x007E,
0x2302,
0x00C7,
0x00FC,
0x00E9,
0x00E2,
0x00E4,
0x00E0,
0x00E5,
0x00E7,
0x00EA,
0x00EB,
0x00E8,
0x00EF,
0x00EE,
0x00EC,
0x00C4,
0x00C5,
0x00C9,
0x00E6,
0x00C6,
0x00F4,
0x00F6,
0x00F2,
0x00FB,
0x00F9,
0x00FF,
0x00D6,
0x00DC,
0x00A2,
0x00A3,
0x00A5,
0x20A7,
0x0192,
0x00E1,
0x00ED,
0x00F3,
0x00FA,
0x00F1,
0x00D1,
0x00AA,
0x00BA,
0x00BF,
0x2310,
0x00AC,
0x00BD,
0x00BC,
0x00A1,
0x00AB,
0x00BB,
0x2591,
0x2592,
0x2593,
0x2502,
0x2524,
0x2561,
0x2562,
0x2556,
0x2555,
0x2563,
0x2551,
0x2557,
0x255D,
0x255C,
0x255B,
0x2510,
0x2514,
0x2534,
0x252C,
0x251C,
0x2500,
0x253C,
0x255E,
0x255F,
0x255A,
0x2554,
0x2569,
0x2566,
0x2560,
0x2550,
0x256C,
0x2567,
0x2568,
0x2564,
0x2565,
0x2559,
0x2558,
0x2552,
0x2553,
0x256B,
0x256A,
0x2518,
0x250C,
0x2588,
0x2584,
0x258C,
0x2590,
0x2580,
0x03B1,
0x00DF,
0x0393,
0x03C0,
0x03A3,
0x03C3,
0x00B5,
0x03C4,
0x03A6,
0x0398,
0x03A9,
0x03B4,
0x221E,
0x03C6,
0x03B5,
0x2229,
0x2261,
0x00B1,
0x2265,
0x2264,
0x2320,
0x2321,
0x00F7,
0x2248,
0x00B0,
0x2219,
0x00B7,
0x221A,
0x207F,
0x00B2,
0x25A0,
0x00A0,
]
"""A code page 437 character mapping.
See :ref:`code-page-437` for more info and a table of glyphs.
.. versionadded:: 11.12
.. versionchanged:: 14.0
Character at index ``0x7F`` was changed from value ``0x7F`` to the HOUSE ``⌂`` glyph ``0x2302``.
"""
CHARMAP_TCOD = [
0x20,
0x21,
0x22,
0x23,
0x24,
0x25,
0x26,
0x27,
0x28,
0x29,
0x2A,
0x2B,
0x2C,
0x2D,
0x2E,
0x2F,
0x30,
0x31,
0x32,
0x33,
0x34,
0x35,
0x36,
0x37,
0x38,
0x39,
0x3A,
0x3B,
0x3C,
0x3D,
0x3E,
0x3F,
0x40,
0x5B,
0x5C,
0x5D,
0x5E,
0x5F,
0x60,
0x7B,
0x7C,
0x7D,
0x7E,
0x2591,
0x2592,
0x2593,
0x2502,
0x2500,
0x253C,
0x2524,
0x2534,
0x251C,
0x252C,
0x2514,
0x250C,
0x2510,
0x2518,
0x2598,
0x259D,
0x2580,
0x2596,
0x259A,
0x2590,
0x2597,
0x2191,
0x2193,
0x2190,
0x2192,
0x25B2,
0x25BC,
0x25C4,
0x25BA,
0x2195,
0x2194,
0x2610,
0x2611,
0x25CB,
0x25C9,
0x2551,
0x2550,
0x256C,
0x2563,
0x2569,
0x2560,
0x2566,
0x255A,
0x2554,
0x2557,
0x255D,
0x00,