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GameServer.cs
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88 lines (74 loc) · 2.32 KB
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using UnityEngine;
using LiteNetLib;
using LiteNetLib.Utils;
public class GameServer : MonoBehaviour, INetEventListener
{
private NetManager _netServer;
private NetPeer _ourPeer;
private NetDataWriter _dataWriter;
[SerializeField] private GameObject _serverBall;
void Start()
{
_dataWriter = new NetDataWriter();
_netServer = new NetManager(this, 100);
_netServer.Start(5000);
_netServer.DiscoveryEnabled = true;
_netServer.UpdateTime = 15;
}
void Update()
{
_netServer.PollEvents();
}
void FixedUpdate()
{
if (_ourPeer != null)
{
_serverBall.transform.Translate(1f * Time.fixedDeltaTime, 0f, 0f);
_dataWriter.Reset();
_dataWriter.Put(_serverBall.transform.position.x);
_ourPeer.Send(_dataWriter, DeliveryMethod.Sequenced);
}
}
void OnDestroy()
{
if (_netServer != null)
_netServer.Stop();
}
public void OnPeerConnected(NetPeer peer)
{
Debug.Log("[SERVER] We have new peer " + peer.EndPoint);
_ourPeer = peer;
}
public void OnPeerDisconnected(NetPeer peer, DisconnectReason reason, int socketErrorCode)
{
}
public void OnNetworkError(NetEndPoint endPoint, int socketErrorCode)
{
Debug.Log("[SERVER] error " + socketErrorCode);
}
public void OnNetworkReceiveUnconnected(NetEndPoint remoteEndPoint, NetDataReader reader,
UnconnectedMessageType messageType)
{
if (messageType == UnconnectedMessageType.DiscoveryRequest)
{
Debug.Log("[SERVER] Received discovery request. Send discovery response");
_netServer.SendDiscoveryResponse(new byte[] {1}, remoteEndPoint);
}
}
public void OnNetworkLatencyUpdate(NetPeer peer, int latency)
{
}
public void OnConnectionRequest(ConnectionRequest request)
{
request.AcceptIfKey("sample_app");
}
public void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo)
{
Debug.Log("[SERVER] peer disconnected " + peer.EndPoint + ", info: " + disconnectInfo.Reason);
if (peer == _ourPeer)
_ourPeer = null;
}
public void OnNetworkReceive(NetPeer peer, NetDataReader reader, DeliveryMethod deliveryMethod)
{
}
}