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SimulationEntity.java
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241 lines (189 loc) · 6.83 KB
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/*
* Copyright 1990-2008, Mark Little, University of Newcastle upon Tyne
* and others contributors as indicated
* by the @authors tag. All rights reserved.
* See the copyright.txt in the distribution for a
* full listing of individual contributors.
* This copyrighted material is made available to anyone wishing to use,
* modify, copy, or redistribute it subject to the terms and conditions
* of the GNU Lesser General Public License, v. 2.1.
* This program is distributed in the hope that it will be useful, but WITHOUT A
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public License,
* v.2.1 along with this distribution; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
*
* (C) 1990-2008,
*/
package org.javasim;
public class SimulationEntity extends SimulationProcess
{
public void finalize ()
{
super.finalize();
}
/**
* Interrupt the given process (which *must* be in Wait or WaitFor), and
* resume it. If immediate resumption is required then this process will be
* suspended (placed back on to the scheduler queue for "immediate"
* resumption when the interrupted process has finished).
*/
public void interrupt (SimulationEntity toInterrupt, boolean immediate)
throws SimulationException, RestartException
{
if (toInterrupt.terminated())
throw (new SimulationException("Entity already terminated."));
if (!toInterrupt._waiting)
throw (new SimulationException("Entity not waiting."));
toInterrupt._interrupted = true;
// remove from queue for "immediate" activation
Scheduler.unschedule(toInterrupt); // remove from queue and prepare to
// suspend
// will take over when this process is suspended
toInterrupt.reactivateAt(SimulationProcess.currentTime(), true);
/*
* Put "this" on to queue and suspend so that interrupted process can
* run.
*/
if (immediate)
reactivateAt(SimulationProcess.currentTime());
}
public final void trigger ()
{
_triggered = true;
_waiting = false;
}
public final boolean isWaiting ()
{
return _waiting;
}
/**
* Must wake up any waiting process before we "die". Currently only a single
* process can wait on this condition, but this may change to a list later.
*/
public void terminate ()
{
/*
* Resume waiting process before this one "dies".
*/
if (_isWaitedOnBy != null)
{
// remove from queue for "immediate" activation
try
{
_isWaitedOnBy.cancel();
_isWaitedOnBy.reactivateAt(SimulationProcess.currentTime(), true);
}
catch (RestartException e)
{
}
catch (SimulationException e)
{
}
_isWaitedOnBy = null;
}
super.terminate();
}
protected SimulationEntity()
{
super();
_isWaitedOnBy = null;
_interrupted = _triggered = _waiting = false;
}
/**
* Wait for specified period of time. If this process is interrupted then
* the InterruptedException is thrown.
*/
protected void timedWait (double waitTime) throws SimulationException,
RestartException, InterruptedException
{
_waiting = true;
try
{
hold(waitTime);
}
catch (SimulationException e)
{
throw (new SimulationException("Invalid entity."));
}
_waiting = false;
if (_interrupted)
{
_interrupted = false;
throw (new InterruptedException());
}
}
/**
* Suspends the current process until the process in the parameter has been
* terminated. If the calling process is interrupted before the 'controller'
* is terminated, then the InterruptedException is thrown. If the boolean
* parameter is true then the controller is reactivated immediately.
*/
protected void waitFor (SimulationEntity controller, boolean reAct)
throws SimulationException, RestartException, InterruptedException
{
if (controller == this) // can't wait on self!
throw new SimulationException("WaitFor cannot wait on self.");
controller._isWaitedOnBy = this; // resume when controller terminates
// make sure this is ready to run
try
{
if (reAct)
controller.reactivateAt(SimulationProcess.currentTime(), true);
}
catch (SimulationException e)
{
}
_waiting = true;
// we don't go back on to queue as controller will wake us
cancel();
_waiting = _interrupted = false;
// if we have been successful then terminated = true
if (!controller.terminated())
throw new InterruptedException();
}
/**
* Suspends the current process until the process in the parameter has been
* terminated. If the calling process is interrupted before the 'controller'
* is terminated, then the InterruptedException is thrown. The controller
* will not be reactivated immediately.
*/
protected void waitFor (SimulationEntity controller)
throws SimulationException, RestartException, InterruptedException
{
waitFor(controller, false);
}
/**
* The calling process is placed onto the trigger queue and should only be
* restarted pending some application specific event which uses the trigger
* queue. The InterruptedException is thrown if the caller is interrupted
* rather than being triggered.
*/
protected void waitForTrigger (TriggerQueue _queue)
throws SimulationException, RestartException, InterruptedException
{
_queue.insert(this);
_interrupted = false;
_waiting = true;
cancel(); // remove from queue and suspend
// indicate whether this was triggered successfully or interrupted
if (_triggered)
_triggered = false;
else
throw (new InterruptedException());
}
/**
* Currently, a process which is waiting on a semaphore cannot be
* interrupted - its wait status is not set.
*/
protected void waitForSemaphore (Semaphore _sem) throws RestartException
{
_sem.get(this);
}
private SimulationEntity _isWaitedOnBy;
private boolean _interrupted;
private boolean _triggered;
private boolean _waiting;
}