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controller.py
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executable file
·683 lines (549 loc) · 25.8 KB
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#!/usr/bin/env python3
# Copyright (c) 2018 Anki, Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License in the file LICENSE.txt or at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""Control Vector using a webpage on your computer.
This example lets you control Vector by Remote Control, using a webpage served by Flask.
"""
import io
import json
import sys
import time
from .lib import flask_helpers
import anki_vector
from anki_vector import util
try:
from flask import Flask, request
except ImportError:
sys.exit("Cannot import from flask: Do `pip3 install --user flask` to install")
try:
from PIL import Image
except ImportError:
sys.exit("Cannot import from PIL: Do `pip3 install --user Pillow` to install")
def create_default_image(image_width, image_height, do_gradient=False):
"""Create a place-holder PIL image to use until we have a live feed from Vector"""
image_bytes = bytearray([0x70, 0x70, 0x70]) * image_width * image_height
if do_gradient:
i = 0
for y in range(image_height):
for x in range(image_width):
image_bytes[i] = int(255.0 * (x / image_width)) # R
image_bytes[i + 1] = int(255.0 * (y / image_height)) # G
image_bytes[i + 2] = 0 # B
i += 3
image = Image.frombytes('RGB', (image_width, image_height), bytes(image_bytes))
return image
flask_app = Flask(__name__)
_default_camera_image = create_default_image(320, 240)
_is_mouse_look_enabled_by_default = False
def remap_to_range(x, x_min, x_max, out_min, out_max):
"""convert x (in x_min..x_max range) to out_min..out_max range"""
if x < x_min:
return out_min
if x > x_max:
return out_max
ratio = (x - x_min) / (x_max - x_min)
return out_min + ratio * (out_max - out_min)
class RemoteControlVector:
def __init__(self, robot):
self.vector = robot
self.drive_forwards = 0
self.drive_back = 0
self.turn_left = 0
self.turn_right = 0
self.lift_up = 0
self.lift_down = 0
self.head_up = 0
self.head_down = 0
self.go_fast = 0
self.go_slow = 0
self.is_mouse_look_enabled = _is_mouse_look_enabled_by_default
self.mouse_dir = 0
all_anim_names = self.vector.anim.anim_list
all_anim_names.sort()
self.anim_names = []
# Hide a few specific test animations that don't behave well
bad_anim_names = [
"ANIMATION_TEST",
"soundTestAnim"]
for anim_name in all_anim_names:
if anim_name not in bad_anim_names:
self.anim_names.append(anim_name)
default_anims_for_keys = ["anim_turn_left_01", # 0
"anim_blackjack_victorwin_01", # 1
"anim_pounce_success_02", # 2
"anim_feedback_shutup_01", # 3
"anim_knowledgegraph_success_01", # 4
"anim_wakeword_groggyeyes_listenloop_01", # 5
"anim_fistbump_success_01", # 6
"anim_reacttoface_unidentified_01", # 7
"anim_rtpickup_loop_10", # 8
"anim_volume_stage_05"] # 9
self.anim_index_for_key = [0] * 10
kI = 0
for default_key in default_anims_for_keys:
try:
anim_idx = self.anim_names.index(default_key)
except ValueError:
print("Error: default_anim %s is not in the list of animations" % default_key)
anim_idx = kI
self.anim_index_for_key[kI] = anim_idx
kI += 1
self.action_queue = []
self.text_to_say = "Hi I'm Vector"
def set_anim(self, key_index, anim_index):
self.anim_index_for_key[key_index] = anim_index
def handle_mouse(self, mouse_x, mouse_y):
"""Called whenever mouse moves
mouse_x, mouse_y are in in 0..1 range (0,0 = top left, 1,1 = bottom right of window)
"""
if self.is_mouse_look_enabled:
mouse_sensitivity = 1.5 # higher = more twitchy
self.mouse_dir = remap_to_range(mouse_x, 0.0, 1.0, -mouse_sensitivity, mouse_sensitivity)
self.update_mouse_driving()
desired_head_angle = remap_to_range(mouse_y, 0.0, 1.0, 45, -25)
head_angle_delta = desired_head_angle - util.radians(self.vector.head_angle_rad).degrees
head_vel = head_angle_delta * 0.03
self.vector.motors.set_head_motor(head_vel)
def set_mouse_look_enabled(self, is_mouse_look_enabled):
was_mouse_look_enabled = self.is_mouse_look_enabled
self.is_mouse_look_enabled = is_mouse_look_enabled
if not is_mouse_look_enabled:
# cancel any current mouse-look turning
self.mouse_dir = 0
if was_mouse_look_enabled:
self.update_mouse_driving()
self.update_head()
def update_drive_state(self, key_code, is_key_down, speed_changed):
"""Update state of driving intent from keyboard, and if anything changed then call update_driving"""
update_driving = True
if key_code == ord('W'):
self.drive_forwards = is_key_down
elif key_code == ord('S'):
self.drive_back = is_key_down
elif key_code == ord('A'):
self.turn_left = is_key_down
elif key_code == ord('D'):
self.turn_right = is_key_down
else:
if not speed_changed:
update_driving = False
return update_driving
def update_lift_state(self, key_code, is_key_down, speed_changed):
"""Update state of lift move intent from keyboard, and if anything changed then call update_lift"""
update_lift = True
if key_code == ord('R'):
self.lift_up = is_key_down
elif key_code == ord('F'):
self.lift_down = is_key_down
else:
if not speed_changed:
update_lift = False
return update_lift
def update_head_state(self, key_code, is_key_down, speed_changed):
"""Update state of head move intent from keyboard, and if anything changed then call update_head"""
update_head = True
if key_code == ord('T'):
self.head_up = is_key_down
elif key_code == ord('G'):
self.head_down = is_key_down
else:
if not speed_changed:
update_head = False
return update_head
def handle_key(self, key_code, is_shift_down, is_alt_down, is_key_down):
"""Called on any key press or release
Holding a key down may result in repeated handle_key calls with is_key_down==True
"""
# Update desired speed / fidelity of actions based on shift/alt being held
was_go_fast = self.go_fast
was_go_slow = self.go_slow
self.go_fast = is_shift_down
self.go_slow = is_alt_down
speed_changed = (was_go_fast != self.go_fast) or (was_go_slow != self.go_slow)
update_driving = self.update_drive_state(key_code, is_key_down, speed_changed)
update_lift = self.update_lift_state(key_code, is_key_down, speed_changed)
update_head = self.update_head_state(key_code, is_key_down, speed_changed)
# Update driving, head and lift as appropriate
if update_driving:
self.update_mouse_driving()
if update_head:
self.update_head()
if update_lift:
self.update_lift()
# Handle any keys being released (e.g. the end of a key-click)
if not is_key_down:
if ord('9') >= key_code >= ord('0'):
anim_name = self.key_code_to_anim_name(key_code)
self.queue_action((self.vector.anim.play_animation, anim_name))
elif key_code == ord(' '):
self.queue_action((self.vector.say_text, self.text_to_say))
def key_code_to_anim_name(self, key_code):
key_num = key_code - ord('0')
anim_num = self.anim_index_for_key[key_num]
anim_name = self.anim_names[anim_num]
return anim_name
def func_to_name(self, func):
if func == self.vector.say_text:
return "say_text"
if func == self.vector.anim.play_animation:
return "play_anim"
return "UNKNOWN"
def action_to_text(self, action):
func, args = action
return self.func_to_name(func) + "( " + str(args) + " )"
def action_queue_to_text(self, action_queue):
out_text = ""
i = 0
for action in action_queue:
out_text += "[" + str(i) + "] " + self.action_to_text(action)
i += 1
return out_text
def queue_action(self, new_action):
if len(self.action_queue) > 10:
self.action_queue.pop(0)
self.action_queue.append(new_action)
def update(self):
"""Try and execute the next queued action"""
if self.action_queue:
queued_action, action_args = self.action_queue[0]
if queued_action(action_args):
self.action_queue.pop(0)
def pick_speed(self, fast_speed, mid_speed, slow_speed):
if self.go_fast:
if not self.go_slow:
return fast_speed
elif self.go_slow:
return slow_speed
return mid_speed
def update_lift(self):
lift_speed = self.pick_speed(8, 4, 2)
lift_vel = (self.lift_up - self.lift_down) * lift_speed
self.vector.motors.set_lift_motor(lift_vel)
def update_head(self):
if not self.is_mouse_look_enabled:
head_speed = self.pick_speed(2, 1, 0.5)
head_vel = (self.head_up - self.head_down) * head_speed
self.vector.motors.set_head_motor(head_vel)
def update_mouse_driving(self):
drive_dir = (self.drive_forwards - self.drive_back)
turn_dir = (self.turn_right - self.turn_left) + self.mouse_dir
if drive_dir < 0:
# It feels more natural to turn the opposite way when reversing
turn_dir = -turn_dir
forward_speed = self.pick_speed(150, 75, 50)
turn_speed = self.pick_speed(100, 50, 30)
l_wheel_speed = (drive_dir * forward_speed) + (turn_speed * turn_dir)
r_wheel_speed = (drive_dir * forward_speed) - (turn_speed * turn_dir)
self.vector.motors.set_wheel_motors(l_wheel_speed, r_wheel_speed, l_wheel_speed * 4, r_wheel_speed * 4)
def set_freeplay(self, enabled):
connection = self.vector.conn
connection.release_control() if enabled else connection.request_control()
def get_anim_sel_drop_down(selectorIndex):
html_text = """<select onchange="handleDropDownSelect(this)" name="animSelector""" + str(selectorIndex) + """">"""
i = 0
for anim_name in flask_app.remote_control_vector.anim_names:
is_selected_item = (i == flask_app.remote_control_vector.anim_index_for_key[selectorIndex])
selected_text = ''' selected="selected"''' if is_selected_item else ""
html_text += """<option value=""" + str(i) + selected_text + """>""" + anim_name + """</option>"""
i += 1
html_text += """</select>"""
return html_text
def get_anim_sel_drop_downs():
html_text = ""
for i in range(10):
# list keys 1..9,0 as that's the layout on the keyboard
key = i + 1 if (i < 9) else 0
html_text += str(key) + """: """ + get_anim_sel_drop_down(key) + """<br>"""
return html_text
def to_js_bool_string(bool_value):
return "true" if bool_value else "false"
@flask_app.route("/")
def handle_index_page():
return """
<html>
<head>
<title>remote_control_vector.py display</title>
</head>
<body>
<h1>Remote Control Vector</h1>
<table>
<tr>
<td valign = top>
<div id="vectorImageMicrosoftWarning" style="display: none;color: #ff9900; text-align: center;">Video feed performance is better in Chrome or Firefox due to mjpeg limitations in this browser</div>
<img src="vectorImage" id="vectorImageId" width=640 height=480>
<div id="DebugInfoId"></div>
</td>
<td width=30></td>
<td valign=top>
<h2>Controls:</h2>
<h3>Driving:</h3>
<b>W A S D</b> : Drive Forwards / Left / Back / Right<br><br>
<b>Q</b> : Toggle Mouse Look: <button id="mouseLookId" onClick=onMouseLookButtonClicked(this) style="font-size: 14px">Default</button><br>
<b>Mouse</b> : Move in browser window to aim<br>
(steer and head angle)<br>
(similar to an FPS game)<br>
<h3>Head:</h3>
<b>T</b> : Move Head Up<br>
<b>G</b> : Move Head Down<br>
<h3>Lift:</h3>
<b>R</b> : Move Lift Up<br>
<b>F</b>: Move Lift Down<br>
<h3>General:</h3>
<b>Shift</b> : Hold to Move Faster (Driving, Head and Lift)<br>
<b>Alt</b> : Hold to Move Slower (Driving, Head and Lift)<br>
<b>P</b> : Toggle Free Play mode: <button id="freeplayId" onClick=onFreeplayButtonClicked(this) style="font-size: 14px">Default</button><br>
<h3>Play Animations</h3>
<b>0 .. 9</b> : Play Animation mapped to that key<br>
<h3>Talk</h3>
<b>Space</b> : Say <input type="text" name="sayText" id="sayTextId" value="""" + flask_app.remote_control_vector.text_to_say + """" onchange=handleTextInput(this)>
</td>
<td width=30></td>
<td valign=top>
<h2>Animation key mappings:</h2>
""" + get_anim_sel_drop_downs() + """<br>
</td>
</tr>
</table>
<script type="text/javascript">
var gLastClientX = -1
var gLastClientY = -1
var gIsMouseLookEnabled = """ + to_js_bool_string(_is_mouse_look_enabled_by_default) + """
var gIsFreeplayEnabled = false
var gUserAgent = window.navigator.userAgent;
var gIsMicrosoftBrowser = gUserAgent.indexOf('MSIE ') > 0 || gUserAgent.indexOf('Trident/') > 0 || gUserAgent.indexOf('Edge/') > 0;
var gSkipFrame = false;
if (gIsMicrosoftBrowser) {
document.getElementById("vectorImageMicrosoftWarning").style.display = "block";
}
function postHttpRequest(url, dataSet)
{
var xhr = new XMLHttpRequest();
xhr.open("POST", url, true);
xhr.send( JSON.stringify( dataSet ) );
}
function updateVector()
{
console.log("Updating log")
if (gIsMicrosoftBrowser && !gSkipFrame) {
// IE doesn't support MJPEG, so we need to ping the server for more images.
// Though, if this happens too frequently, the controls will be unresponsive.
gSkipFrame = true;
document.getElementById("vectorImageId").src="vectorImage?" + (new Date()).getTime();
} else if (gSkipFrame) {
gSkipFrame = false;
}
var xhr = new XMLHttpRequest();
xhr.onreadystatechange = function() {
if (xhr.readyState == XMLHttpRequest.DONE) {
document.getElementById("DebugInfoId").innerHTML = xhr.responseText
}
}
xhr.open("POST", "updateVector", true);
xhr.send( null );
}
setInterval(updateVector , 60);
function updateButtonEnabledText(button, isEnabled)
{
button.firstChild.data = isEnabled ? "Enabled" : "Disabled";
}
function onMouseLookButtonClicked(button)
{
gIsMouseLookEnabled = !gIsMouseLookEnabled;
updateButtonEnabledText(button, gIsMouseLookEnabled);
isMouseLookEnabled = gIsMouseLookEnabled
postHttpRequest("setMouseLookEnabled", {isMouseLookEnabled})
}
function onFreeplayButtonClicked(button)
{
gIsFreeplayEnabled = !gIsFreeplayEnabled;
updateButtonEnabledText(button, gIsFreeplayEnabled);
isFreeplayEnabled = gIsFreeplayEnabled
postHttpRequest("setFreeplayEnabled", {isFreeplayEnabled})
}
updateButtonEnabledText(document.getElementById("mouseLookId"), gIsMouseLookEnabled);
updateButtonEnabledText(document.getElementById("freeplayId"), gIsFreeplayEnabled);
function handleDropDownSelect(selectObject)
{
selectedIndex = selectObject.selectedIndex
itemName = selectObject.name
postHttpRequest("dropDownSelect", {selectedIndex, itemName});
}
function handleKeyActivity (e, actionType)
{
var keyCode = (e.keyCode ? e.keyCode : e.which);
var hasShift = (e.shiftKey ? 1 : 0)
var hasCtrl = (e.ctrlKey ? 1 : 0)
var hasAlt = (e.altKey ? 1 : 0)
var isRepeat = (e.repeat ? 1 : 0)
if (isRepeat)
{
return;
}
if (actionType=="keyup")
{
if (keyCode == 80) // 'P'
{
// Simulate a click of the freeplay button
onFreeplayButtonClicked(document.getElementById("freeplayId"))
}
else if (keyCode == 81) // 'Q'
{
// Simulate a click of the mouse look button
onMouseLookButtonClicked(document.getElementById("mouseLookId"))
}
}
postHttpRequest(actionType, {keyCode, hasShift, hasCtrl, hasAlt})
}
function handleMouseActivity (e, actionType)
{
var clientX = e.clientX / document.body.clientWidth // 0..1 (left..right)
var clientY = e.clientY / document.body.clientHeight // 0..1 (top..bottom)
var isButtonDown = e.which && (e.which != 0) ? 1 : 0
var deltaX = (gLastClientX >= 0) ? (clientX - gLastClientX) : 0.0
var deltaY = (gLastClientY >= 0) ? (clientY - gLastClientY) : 0.0
gLastClientX = clientX
gLastClientY = clientY
postHttpRequest(actionType, {clientX, clientY, isButtonDown, deltaX, deltaY})
}
function handleTextInput(textField)
{
textEntered = textField.value
postHttpRequest("sayText", {textEntered})
}
document.addEventListener("keydown", function(e) { handleKeyActivity(e, "keydown") } );
document.addEventListener("keyup", function(e) { handleKeyActivity(e, "keyup") } );
document.addEventListener("mousemove", function(e) { handleMouseActivity(e, "mousemove") } );
function stopEventPropagation(event)
{
if (event.stopPropagation)
{
event.stopPropagation();
}
else
{
event.cancelBubble = true
}
}
document.getElementById("sayTextId").addEventListener("keydown", function(event) {
stopEventPropagation(event);
} );
document.getElementById("sayTextId").addEventListener("keyup", function(event) {
stopEventPropagation(event);
} );
</script>
</body>
</html>
"""
def get_annotated_image():
# TODO: Update to use annotated image (add annotate module)
image = flask_app.remote_control_vector.vector.camera.latest_image
if image is None:
return _default_camera_image
return image
def streaming_video():
"""Video streaming generator function"""
while True:
if flask_app.remote_control_vector:
image = get_annotated_image()
img_io = io.BytesIO()
image.save(img_io, 'PNG')
img_io.seek(0)
yield (b'--frame\r\n'
b'Content-Type: image/png\r\n\r\n' + img_io.getvalue() + b'\r\n')
else:
time.sleep(.1)
def serve_single_image():
if flask_app.remote_control_vector:
image = get_annotated_image()
if image:
return flask_helpers.serve_pil_image(image)
return flask_helpers.serve_pil_image(_default_camera_image)
def is_microsoft_browser(req):
agent = req.user_agent.string
return 'Edge/' in agent or 'MSIE ' in agent or 'Trident/' in agent
@flask_app.route("/vectorImage")
def handle_vectorImage():
if is_microsoft_browser(request):
return serve_single_image()
return flask_helpers.stream_video(streaming_video)
def handle_key_event(key_request, is_key_down):
message = json.loads(key_request.data.decode("utf-8"))
if flask_app.remote_control_vector:
flask_app.remote_control_vector.handle_key(key_code=(message['keyCode']), is_shift_down=message['hasShift'],
is_alt_down=message['hasAlt'], is_key_down=is_key_down)
return ""
@flask_app.route('/mousemove', methods=['POST'])
def handle_mousemove():
"""Called from Javascript whenever mouse moves"""
message = json.loads(request.data.decode("utf-8"))
if flask_app.remote_control_vector:
flask_app.remote_control_vector.handle_mouse(mouse_x=(message['clientX']), mouse_y=message['clientY'])
return ""
@flask_app.route('/setMouseLookEnabled', methods=['POST'])
def handle_setMouseLookEnabled():
"""Called from Javascript whenever mouse-look mode is toggled"""
message = json.loads(request.data.decode("utf-8"))
if flask_app.remote_control_vector:
flask_app.remote_control_vector.set_mouse_look_enabled(is_mouse_look_enabled=message['isMouseLookEnabled'])
return ""
@flask_app.route('/setFreeplayEnabled', methods=['POST'])
def handle_setFreeplayEnabled():
"""Called from Javascript whenever freeplay mode is toggled on/off"""
message = json.loads(request.data.decode("utf-8"))
if flask_app.remote_control_vector:
isFreeplayEnabled = message['isFreeplayEnabled']
flask_app.remote_control_vector.set_freeplay(isFreeplayEnabled)
return ""
@flask_app.route('/keydown', methods=['POST'])
def handle_keydown():
"""Called from Javascript whenever a key is down (note: can generate repeat calls if held down)"""
return handle_key_event(request, is_key_down=True)
@flask_app.route('/keyup', methods=['POST'])
def handle_keyup():
"""Called from Javascript whenever a key is released"""
return handle_key_event(request, is_key_down=False)
@flask_app.route('/dropDownSelect', methods=['POST'])
def handle_dropDownSelect():
"""Called from Javascript whenever an animSelector dropdown menu is selected (i.e. modified)"""
message = json.loads(request.data.decode("utf-8"))
item_name_prefix = "animSelector"
item_name = message['itemName']
if flask_app.remote_control_vector and item_name.startswith(item_name_prefix):
item_name_index = int(item_name[len(item_name_prefix):])
flask_app.remote_control_vector.set_anim(item_name_index, message['selectedIndex'])
return ""
@flask_app.route('/sayText', methods=['POST'])
def handle_sayText():
"""Called from Javascript whenever the saytext text field is modified"""
message = json.loads(request.data.decode("utf-8"))
if flask_app.remote_control_vector:
flask_app.remote_control_vector.text_to_say = message['textEntered']
return ""
@flask_app.route('/updateVector', methods=['POST'])
def handle_updateVector():
if flask_app.remote_control_vector:
flask_app.remote_control_vector.update()
action_queue_text = ""
i = 1
for action in flask_app.remote_control_vector.action_queue:
action_queue_text += str(i) + ": " + flask_app.remote_control_vector.action_to_text(action) + "<br>"
i += 1
return "Action Queue:<br>" + action_queue_text + "\n"
return ""
def run():
args = util.parse_command_args()
with anki_vector.AsyncRobot(args.serial, enable_camera_feed=True) as robot:
flask_app.remote_control_vector = RemoteControlVector(robot)
robot.behavior.drive_off_charger()
flask_helpers.run_flask(flask_app)