-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathserver.cpp
More file actions
executable file
·137 lines (109 loc) · 3.89 KB
/
server.cpp
File metadata and controls
executable file
·137 lines (109 loc) · 3.89 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
#include <iostream>
#include <cstring>
#include <unistd.h> // for "usleep"
#include <arpa/inet.h>
#include <sys/socket.h>
int server_sender() {
// Create a socket
int serverSocket = socket(AF_INET, SOCK_STREAM, 0);
if (serverSocket == -1) {
std::cerr << "Failed to create socket." << std::endl;
return 1;
}
// Set up server address
sockaddr_in serverAddress{};
serverAddress.sin_family = AF_INET;
serverAddress.sin_addr.s_addr = INADDR_ANY;
serverAddress.sin_port = htons(8080);
// Bind the socket to the specified address and port
if (bind(serverSocket, (struct sockaddr *)&serverAddress, sizeof(serverAddress)) == -1) {
std::cerr << "Failed to bind socket to address." << std::endl;
return 1;
}
// Listen for incoming connections
if (listen(serverSocket, 5) == -1) {
std::cerr << "Failed to listen on socket." << std::endl;
return 1;
}
std::cout << "Server is listening for incoming connections..." << std::endl;
while (true) {
// Accept a client connection
sockaddr_in clientAddress{};
socklen_t clientAddressLength = sizeof(clientAddress);
int clientSocket = accept(serverSocket, (struct sockaddr *)&clientAddress, &clientAddressLength);
if (clientSocket == -1) {
std::cerr << "Failed to accept client connection." << std::endl;
continue;
}
std::cout << "Client connected." << std::endl;
int i = 0;
while (true) {
// Send a message to the client
const char *message = std::to_string(i).c_str();
std::cout << clientSocket << std::endl;
if (send(clientSocket, message, strlen(message), 0) == -1) {
std::cerr << "Failed to send message to client." << std::endl;
break;
}
i++;
usleep(1 * 1000 * 1000);
}
// Close the client socket
close(clientSocket);
}
// Close the server socket
close(serverSocket);
return 0;
}
int server_receiver() {
// Create a socket
int serverSocket = socket(AF_INET, SOCK_STREAM, 0);
if (serverSocket == -1) {
std::cerr << "Failed to create socket." << std::endl;
return 1;
}
// Set up server address
sockaddr_in serverAddress{};
serverAddress.sin_family = AF_INET;
serverAddress.sin_addr.s_addr = INADDR_ANY;
serverAddress.sin_port = htons(8080);
// Bind the socket to the specified address and port
if (bind(serverSocket, (struct sockaddr *)&serverAddress, sizeof(serverAddress)) == -1) {
std::cerr << "Failed to bind socket to address." << std::endl;
return 1;
}
// Listen for incoming connections
if (listen(serverSocket, 5) == -1) {
std::cerr << "Failed to listen on socket." << std::endl;
return 1;
}
std::cout << "Server is listening for incoming connections..." << std::endl;
// Accept a client connection
sockaddr_in clientAddress{};
socklen_t clientAddressLength = sizeof(clientAddress);
int clientSocket = accept(serverSocket, (struct sockaddr *)&clientAddress, &clientAddressLength);
if (clientSocket == -1) {
std::cerr << "Failed to accept client connection." << std::endl;
return 1;
}
std::cout << "Client connected." << std::endl;
// Receive a message from the client
char buffer[1024];
memset(buffer, 0, sizeof(buffer));
ssize_t bytesRead = recv(clientSocket, buffer, sizeof(buffer) - 1, 0);
if (bytesRead == -1) {
std::cerr << "Failed to receive message from client." << std::endl;
return 1;
}
std::cout << "Received message from client: " << buffer << std::endl;
// Close the sockets
close(clientSocket);
close(serverSocket);
return 0;
}
int main()
{
server_sender();
// server_receiver();
return 0;
}