forked from mrdoob/three.js
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathSprite.html
More file actions
79 lines (57 loc) · 2.12 KB
/
Copy pathSprite.html
File metadata and controls
79 lines (57 loc) · 2.12 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../" />
<script src="list.js"></script>
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Object3D] →
<h1>[name]</h1>
<div class="desc">
A sprite is a plane that always faces towards the camera, generally with a
partially transparent texture applied.<br /><br />
Sprites do not cast shadows, setting <code>castShadow = true</code> will have no effect.
</div>
<h2>Example</h2>
<code>
var spriteMap = new THREE.TextureLoader().load( "sprite.png" );
var spriteMaterial = new THREE.SpriteMaterial( { map: spriteMap, color: 0xffffff } );
var sprite = new THREE.Sprite( spriteMaterial );
scene.add( sprite );
</code>
<h2>Constructor</h2>
<h3>[name]( [page:Material material] )</h3>
<div>
[page:Material material] - (optional) an instance of [page:SpriteMaterial]. Default is a white [page:SpriteMaterial].<br /><br />
Creates a new [name].
</div>
<h2>Properties</h2>
<div>See the base [page:Object3D] class for common properties.</div>
<h3>[property:Boolean isSprite]</h3>
<div>
Used to check whether this or derived classes are sprites. Default is *true*.<br /><br />
You should not change this, as it used internally for optimisation.
</div>
<h3>[property:SpriteMaterial material]</h3>
<div>
An instance of [page:SpriteMaterial], defining the object's appearance.
Default is a white [page:SpriteMaterial].
</div>
<h2>Methods</h2>
<div>See the base [page:Object3D] class for common methods.</div>
<h3>[method:Sprite clone]()</h3>
<div>
Returns a clone of this Sprite object and any descendants.
</div>
<h3>[method:Array raycast]( [page:Raycaster raycaster], [page:Array intersects] )</h3>
<div>
Get intersections between a casted ray and this sprite.
[page:Raycaster.intersectObject] will call this method.
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>