/* This file is part of: NoahFrame https://github.com/ketoo/NoahGameFrame Copyright 2009 - 2021 NoahFrame(NoahGameFrame) File creator: lvsheng.huang NoahFrame is open-source software and you can redistribute it and/or modify it under the terms of the License; besides, anyone who use this file/software must include this copyright announcement. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ #include "Tutorial2.h" #include "HelloWorld2.h" #ifdef NF_DYNAMIC_PLUGIN NF_EXPORT void DllStartPlugin(NFIPluginManager* pm) { CREATE_PLUGIN(pm, Tutorial2) }; NF_EXPORT void DllStopPlugin(NFIPluginManager* pm) { DESTROY_PLUGIN(pm, Tutorial2) }; #endif ////////////////////////////////////////////////////////////////////////// const int Tutorial2::GetPluginVersion() { return 0; } const std::string Tutorial2::GetPluginName() { return GET_CLASS_NAME(Tutorial2); } void Tutorial2::Install() { REGISTER_MODULE(pPluginManager, NFIHelloWorld2, NFHelloWorld2) } void Tutorial2::Uninstall() { UNREGISTER_MODULE(pPluginManager, NFIHelloWorld2, NFHelloWorld2) }