|
| 1 | +function GraphNode(pos, edges) { |
| 2 | + this.pos = new Vector(Math.random() * 1000, |
| 3 | + Math.random() * 1000); |
| 4 | + this.edges = []; |
| 5 | +} |
| 6 | +GraphNode.prototype.connect = function(other) { |
| 7 | + this.edges.push(other); |
| 8 | + other.edges.push(this); |
| 9 | +}; |
| 10 | +GraphNode.prototype.hasEdge = function(other) { |
| 11 | + for (var i = 0; i < this.edges.length; i++) |
| 12 | + if (this.edges[i] == other) |
| 13 | + return true; |
| 14 | +}; |
| 15 | + |
| 16 | +function treeGraph(depth, branches) { |
| 17 | + var graph = []; |
| 18 | + function buildNode(depth) { |
| 19 | + var node = new GraphNode(); |
| 20 | + graph.push(node); |
| 21 | + if (depth > 1) |
| 22 | + for (var i = 0; i < branches; i++) |
| 23 | + node.connect(buildNode(depth - 1)); |
| 24 | + return node; |
| 25 | + } |
| 26 | + buildNode(depth); |
| 27 | + return graph; |
| 28 | +} |
| 29 | + |
| 30 | +var springLength = 40; |
| 31 | +var springStrength = 0.1; |
| 32 | + |
| 33 | +var repulsionStrength = 1500; |
| 34 | + |
| 35 | +function forceDirected_simple(graph) { |
| 36 | + graph.forEach(function(node) { |
| 37 | + graph.forEach(function(other) { |
| 38 | + if (other == node) return; |
| 39 | + var apart = other.pos.minus(node.pos); |
| 40 | + var distance = Math.max(1, apart.length); |
| 41 | + var forceSize = -repulsionStrength / (distance * distance); |
| 42 | + if (node.hasEdge(other)) |
| 43 | + forceSize += (distance - springLength) * springStrength; |
| 44 | + var normalized = apart.times(1 / distance); |
| 45 | + node.pos = node.pos.plus(normalized.times(forceSize)); |
| 46 | + }); |
| 47 | + }); |
| 48 | +} |
| 49 | + |
| 50 | +function runLayout(implementation, graph) { |
| 51 | + var totalSteps = 0, time = 0; |
| 52 | + function step() { |
| 53 | + var startTime = Date.now(); |
| 54 | + for (var i = 0; i < 100; i++) |
| 55 | + implementation(graph); |
| 56 | + totalSteps += 100; |
| 57 | + time += Date.now() - startTime; |
| 58 | + drawGraph(graph); |
| 59 | + |
| 60 | + if (totalSteps < 4000) |
| 61 | + requestAnimationFrame(step); |
| 62 | + else |
| 63 | + console.log(time); |
| 64 | + } |
| 65 | + step(); |
| 66 | +} |
| 67 | + |
| 68 | +function forceDirected_forloop(graph) { |
| 69 | + for (var i = 0; i < graph.length; i++) { |
| 70 | + var node = graph[i]; |
| 71 | + for (var j = 0; j < graph.length; j++) { |
| 72 | + if (i == j) continue; |
| 73 | + var other = graph[j]; |
| 74 | + var apart = other.pos.minus(node.pos); |
| 75 | + var distance = Math.max(1, apart.length); |
| 76 | + var forceSize = -1 * repulsionStrength / (distance * distance); |
| 77 | + if (node.hasEdge(other)) |
| 78 | + forceSize += (distance - springLength) * springStrength; |
| 79 | + var normalized = apart.times(1 / distance); |
| 80 | + node.pos = node.pos.plus(normalized.times(forceSize)); |
| 81 | + } |
| 82 | + } |
| 83 | +} |
| 84 | + |
| 85 | +function forceDirected_norepeat(graph) { |
| 86 | + for (var i = 0; i < graph.length; i++) { |
| 87 | + var node = graph[i]; |
| 88 | + for (var j = i + 1; j < graph.length; j++) { |
| 89 | + var other = graph[j]; |
| 90 | + var apart = other.pos.minus(node.pos); |
| 91 | + var distance = Math.max(1, apart.length); |
| 92 | + var forceSize = -1 * repulsionStrength / (distance * distance); |
| 93 | + if (node.hasEdge(other)) |
| 94 | + forceSize += (distance - springLength) * springStrength; |
| 95 | + var applied = apart.times(forceSize / distance); |
| 96 | + node.pos = node.pos.plus(applied); |
| 97 | + other.pos = other.pos.minus(applied); |
| 98 | + } |
| 99 | + } |
| 100 | +} |
| 101 | + |
| 102 | +function forceDirected_novector(graph) { |
| 103 | + for (var i = 0; i < graph.length; i++) { |
| 104 | + var node = graph[i]; |
| 105 | + for (var j = i + 1; j < graph.length; j++) { |
| 106 | + var other = graph[j]; |
| 107 | + var apartX = other.pos.x - node.pos.x; |
| 108 | + var apartY = other.pos.y - node.pos.y; |
| 109 | + var distance = Math.max(1, Math.sqrt(apartX * apartX + apartY * apartY)); |
| 110 | + var forceSize = -repulsionStrength / (distance * distance); |
| 111 | + if (node.hasEdge(other)) |
| 112 | + forceSize += (distance - springLength) * springStrength; |
| 113 | + |
| 114 | + var forceX = apartX * forceSize / distance; |
| 115 | + var forceY = apartY * forceSize / distance; |
| 116 | + node.pos.x += forceX; node.pos.y += forceY; |
| 117 | + other.pos.x -= forceX; other.pos.y -= forceY; |
| 118 | + } |
| 119 | + } |
| 120 | +} |
| 121 | + |
| 122 | +function forceDirected_novector(graph) { |
| 123 | + var forcesX = [], forcesY = []; |
| 124 | + for (var i = 0; i < graph.length; i++) |
| 125 | + forcesX[i] = forcesY[i] = 0; |
| 126 | + |
| 127 | + for (var i = 0; i < graph.length; i++) { |
| 128 | + var node = graph[i]; |
| 129 | + for (var j = i + 1; j < graph.length; j++) { |
| 130 | + var other = graph[j]; |
| 131 | + var apartX = other.pos.x - node.pos.x; |
| 132 | + var apartY = other.pos.y - node.pos.y; |
| 133 | + var distance = Math.max(1, Math.sqrt(apartX * apartX + apartY * apartY)); |
| 134 | + var forceSize = -repulsionStrength / (distance * distance); |
| 135 | + if (node.hasEdge(other)) |
| 136 | + forceSize += (distance - springLength) * springStrength; |
| 137 | + |
| 138 | + var forceX = apartX * forceSize / distance; |
| 139 | + var forceY = apartY * forceSize / distance; |
| 140 | + forcesX[i] += forceX; forcesY[i] += forceY; |
| 141 | + forcesX[j] -= forceX; forcesY[j] -= forceY; |
| 142 | + } |
| 143 | + } |
| 144 | + |
| 145 | + for (var i = 0; i < graph.length; i++) { |
| 146 | + graph[i].pos.x += forcesX[i]; |
| 147 | + graph[i].pos.y += forcesY[i]; |
| 148 | + } |
| 149 | +} |
| 150 | + |
| 151 | +var mangledGraph = treeGraph(4, 4); |
| 152 | +mangledGraph.forEach(function(node) { |
| 153 | + var letter = Math.floor(Math.random() * 26); |
| 154 | + node[String.fromCharCode("A".charCodeAt(0) + letter)] = true; |
| 155 | +}); |
0 commit comments