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Merge pull request #1450 from msebolt/docset-changes-pr7
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docs/build/how-to-use-build-events-in-msbuild-projects.md

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Each of the three build events is represented in an item definition group by a command element (`<Command>`) that is executed and a message element (`<Message>`) that is displayed when **MSBuild** performs the build event. Each element is optional, and if you specify the same element multiple times, the last occurrence takes precedence.
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An optional *use-in-build* element (`<`*build-event*`UseInBuild>`) can be specified in a property group to indicate whether the build event is executed. The value of the content of a *use-in-build* element is either `true` or `false`. By default, a build event is executed unless its corresponding *use-in-build* element is set to `false`.
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An optional *use-in-build* element (`<`*build-event*`UseInBuild>`) can be specified in a property group to indicate whether the build event is executed. The value of the content of a *use-in-build* element is either **true** or **false**. By default, a build event is executed unless its corresponding *use-in-build* element is set to `false`.
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The following table lists each build event XML element:
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docs/build/msbuild-visual-cpp-overview.md

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### UseEnv Property
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By default, the platform-specific settings for the current project override the PATH, INCLUDE, LIB, LIBPATH, CONFIGURATION, and PLATFORM environment variables. Set the `UseEnv` property to `true` to guarantee that the environment variables are not overridden.
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By default, the platform-specific settings for the current project override the PATH, INCLUDE, LIB, LIBPATH, CONFIGURATION, and PLATFORM environment variables. Set the `UseEnv` property to **true** to guarantee that the environment variables are not overridden.
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`msbuild myProject.vcxproj /p:UseEnv=true`
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docs/build/reference/manifestuac-embeds-uac-information-in-manifest.md

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One of *asInvoker*, *highestAvailable*, or *requireAdministrator*. Defaults to asInvoker. For more information, see the Remarks section later in this topic.
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*_uiAccess*<br/>
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`true` if you want the application to bypass user interface protection levels and drive input to higher-permission windows on the desktop; otherwise, `false`. Defaults to `false`. Set to `true` only for user interface accessibility applications.
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**true** if you want the application to bypass user interface protection levels and drive input to higher-permission windows on the desktop; otherwise, **false**. Defaults to **false**. Set to **true** only for user interface accessibility applications.
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## Remarks
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docs/c-runtime-library/abnormal-termination.md

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## Return Value
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`true` if the system is *unwinding* the stack; otherwise, `false`.
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**true** if the system is *unwinding* the stack; otherwise, **false**.
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## Remarks
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docs/c-runtime-library/rtdynamiccast.md

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Intended result of cast.
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*isReference*<br/>
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`true` if input is a reference; `false` if input is a pointer.
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**true** if input is a reference; **false** if input is a pointer.
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## Return Value
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docs/cppcx/default-type-name-equals-method.md

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### Return Value
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`true` if the objects are equal, otherwise `false`.
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**true** if the objects are equal, otherwise **false**.
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### Requirements
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docs/cppcx/fundamental-types-c-cx.md

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|Namespace|C++/CX name|Definition|Standard C++ name|Range of Values|
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|---------------|-----------------------------------------------------------------------|----------------|-------------------------|---------------------|
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|Platform|Boolean|An 8-bit Boolean value.|bool|`true` (nonzero) and `false` (zero)|
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|Platform|Boolean|An 8-bit Boolean value.|bool|**true** (nonzero) and **false** (zero)|
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|default|char16|A 16-bit non-numeric value that represents a Unicode (UTF-16) code point.|wchar_t<br /><br /> -or-<br /><br /> L'c'|(Specified by the Unicode standard)|
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## Numeric types

docs/cppcx/platform-collections-inputiterator-class.md

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### Return Value
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`true` if the current InputIterator is equal to `other`; otherwise, `false`.
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**true** if the current InputIterator is equal to *other*; otherwise, **false**.
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## <a name="operator-increment"></a> InputIterator::operator++ Operator
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### Return Value
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`true` if the current InputIterator is not equal to `other`; otherwise, `false`.
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**true** if the current InputIterator is not equal to *other*; otherwise, **false**.
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## See Also
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docs/cppcx/platform-collections-map-class.md

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### Return Value
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`true` if the key is found; otherwise, `false`.
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**true** if the key is found; otherwise, **false**.
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## <a name="insert"></a> Map::Insert Method
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### Return Value
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`true` if the key of an existing element in the current Map matches *key* and the value portion of that element is set to *value*. `false` if no existing element in the current Map matches *key* and the *key* and *value* parameters are made into a key-value pair and then added to the current Map.
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**true** if the key of an existing element in the current Map matches *key* and the value portion of that element is set to *value*. **false** if no existing element in the current Map matches *key* and the *key* and *value* parameters are made into a key-value pair and then added to the current Map.
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## <a name="lookup"></a> Map::Lookup Method
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docs/cppcx/platform-collections-mapview-class.md

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### Parameters
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*key*<br/>
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The key used to locate the MapView element. The type of `key` is typename *K*.
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The key used to locate the MapView element. The type of *key* is typename *K*.
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### Return Value
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`true` if the key is found; otherwise, `false`.
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**true** if the key is found; otherwise, **false**.
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## <a name="lookup"></a> MapView::Lookup Method
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