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Font3d.cpp
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77 lines (67 loc) · 2.75 KB
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/*
##Copyright 2016 Thomas Paviot (tpaviot@gmail.com)
##
##This file is part of pythonOCC.
##
##pythonOCC is free software: you can redistribute it and/or modify
##it under the terms of the GNU Lesser General Public License as published by
##the Free Software Foundation, either version 3 of the License, or
##(at your option) any later version.
##
##pythonOCC is distributed in the hope that it will be useful,
##but WITHOUT ANY WARRANTY; without even the implied warranty of
##MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
##GNU General Public License for more details.
##
##You should have received a copy of the GNU Lesser General Public License
##along with pythonOCC. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Addons.h"
TopoDS_Shape text_to_brep(const char* aText,
const char* aName,
Font_FontAspect aFontAspect,
float aSize,
bool anIsCompositeCurve)
{
Font_BRepFont aFont;
TCollection_AsciiString aFontName (aName);
gp_Ax3 aPenAx3 (gp::XOY());
gp_Dir aNormal (0.0, 0.0, 1.0);
gp_Dir aDirection (1.0, 0.0, 0.0);
gp_Pnt aPenLoc;
Graphic3d_HorizontalTextAlignment aHJustification = Graphic3d_HTA_LEFT;
Graphic3d_VerticalTextAlignment aVJustification = Graphic3d_VTA_BOTTOM;
Font_StrictLevel aStrictLevel = Font_StrictLevel_Any;
aFont.SetCompositeCurveMode (anIsCompositeCurve);
if (!aFont.FindAndInit (aFontName.ToCString(), aFontAspect, aSize, aStrictLevel))
{
std::cout << "Error: unable to load Font\n";
return TopoDS_Shape();
}
aPenAx3 = gp_Ax3 (aPenLoc, aNormal, aDirection);
Font_BRepTextBuilder aBuilder;
return aBuilder.Perform (aFont, aText, aPenAx3, aHJustification, aVJustification);
}
void register_font(char* aFontPath, Font_FontAspect aFontAspect) {
Handle(Font_FontMgr) aMgr = Font_FontMgr::GetInstance();
Handle(Font_SystemFont) aFont = aMgr->CheckFont (aFontPath);
if (aFont.IsNull()) {
std::cerr << "Error: font '" << aFontPath << "' is not found!\n";
}
else {
TCollection_AsciiString aName = aFont->FontName();
Handle(Font_SystemFont) aFont2 = new Font_SystemFont(aName);
aFont2 = new Font_SystemFont (aName);
if (aFontAspect != Font_FontAspect_UNDEFINED) {
aFont2->SetFontPath (aFontAspect, aFontPath);
}
else {
for (int anAspectIter = 0; anAspectIter < Font_FontAspect_NB; ++anAspectIter) {
aFont2->SetFontPath ((Font_FontAspect )anAspectIter, aFont->FontPath ((Font_FontAspect )anAspectIter));
}
}
aFont = aFont2;
aMgr->RegisterFont (aFont, Standard_True);
std::cout << "Font loaded :" << aFont->ToString();
}
}