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Updated readme.
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README.md

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@@ -34,10 +34,9 @@ It's still incomplete, but it already contains plenty of useful information and
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## Development
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This library is still a work-in-progress and should not be considered release quality yet.
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Don't let this statement stop you from giving it a try though!
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It's in a usable state and has already seen a fair share of testing and tuning during it's development so far.
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This library is a work-in-progress and should not be considered release quality yet.
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Don't let this statement stop you from giving it a try though.
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It's in a usable state and has already received a fair amount of testing and tuning.
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### Compiling
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});
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```
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```
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// Signal values can be accessed imperativly at any time,
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// but only VarSignals can be directly manipulated.
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// Signal values can be accessed imperativly
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cout << "area: " << area.Value() << endl; // => area: 2
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// Width changed, so area is re-calculated automatically
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// VarSignals can be manipulated imperatively
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width.Set(10);
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// Width changed, so area is re-calculated automatically
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cout << "area: " << area.Value() << endl; // => area: 20
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```
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### Parallelism and concurrency
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The change propagation is handled implicitly by a propagation engine.
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Depending on the selected engine, updates can be parallelized:
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The change propagation is handled implicitly.
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Depending on the selected concurrency policy, updates can be parallelized:
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```C++
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using namespace react;
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* [Examples](https://github.com/schlangster/cpp.react/tree/master/examples/src)
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* [Test cases](https://github.com/schlangster/cpp.react/tree/master/tests/src)
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* [Benchmarks](https://github.com/schlangster/cpp.react/blob/master/benchmarks/src/BenchmarkLifeSim.h)
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## Acknowledgements
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