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Updated readme.
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README.md

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@@ -143,45 +143,37 @@ The change propagation is handled implicitly.
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Depending on the selected concurrency policy, updates can be parallelized:
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```C++
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using namespace react;
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// Sequential updating
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{
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REACTIVE_DOMAIN(D, sequential)
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auto a = MakeVar<D>(1);
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auto b = MakeVar<D>(2);
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auto c = MakeVar<D>(3);
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REACTIVE_DOMAIN(D, sequential)
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auto x = (a + b) * c;
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VarSignalT<int> a = MakeVar<D>(1);
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VarSignalT<int> b = MakeVar<D>(2);
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VarSignalT<int> c = MakeVar<D>(3);
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b <<= 20;
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}
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// Using overloaded arithmetic operators instead of MakeSignal
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SignalT<int> x = (a + b) * c;
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```
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```C++
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// Parallel updating
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{
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REACTIVE_DOMAIN(D, parallel)
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REACTIVE_DOMAIN(D, parallel)
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auto in = MakeVar<D>(0);
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VarSignalT<int> in = MakeVar<D>(0);
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auto op1 = MakeSignal(in, [] (int in)
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{
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int result = in /* Costly operation #1 */;
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return result;
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};
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auto op2 = MakeSignal(in, [] (int in)
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{
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int result = in /* Costly operation #2 */;
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return result;
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};
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SignalT<int> op1 = MakeSignal(in, [] (int in)
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{
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int result = doCostlyOperation1(in);
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return result;
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};
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auto out = op1 + op2;
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SignalT<int> op2 = MakeSignal(in, [] (int in)
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{
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int result = doCostlyOperation2(in);
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return result;
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};
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// op1 and op2 can be re-calculated in parallel
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in <<= 123456789;
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}
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// op1 and op2 can be re-calculated in parallel
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SignalT<int> out = op1 + op2;
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```
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### More examples

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