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IReactiveEngine.h
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175 lines (142 loc) · 5.33 KB
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// Copyright Sebastian Jeckel 2014.
// Distributed under the Boost Software License, Version 1.0.
// (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#pragma once
#include "react/detail/Defs.h"
#include "react/common/Types.h"
/***************************************/ REACT_IMPL_BEGIN /**************************************/
///////////////////////////////////////////////////////////////////////////////////////////////////
/// IReactiveEngine
///////////////////////////////////////////////////////////////////////////////////////////////////
template
<
typename TNode,
typename TTurn
>
struct IReactiveEngine
{
using NodeT = TNode;
using TurnT = TTurn;
void OnNodeCreate(NodeT& node) {}
void OnNodeDestroy(NodeT& node) {}
void OnNodeAttach(NodeT& node, NodeT& parent) {}
void OnNodeDetach(NodeT& node, NodeT& parent) {}
void OnTurnAdmissionStart(TurnT& turn) {}
void OnTurnAdmissionEnd(TurnT& turn) {}
void OnTurnEnd(TurnT& turn) {}
void OnTurnInputChange(NodeT& node, TurnT& turn) {}
void OnTurnPropagate(TurnT& turn) {}
void OnNodePulse(NodeT& node, TurnT& turn) {}
void OnNodeIdlePulse(NodeT& node, TurnT& turn) {}
void OnDynamicNodeAttach(NodeT& node, NodeT& parent, TurnT& turn) {}
void OnDynamicNodeDetach(NodeT& node, NodeT& parent, TurnT& turn) {}
template <typename F>
bool TryMerge(F&& f) { return false; }
void HintUpdateDuration(NodeT& node, uint dur) {}
};
///////////////////////////////////////////////////////////////////////////////////////////////////
/// EngineInterface - Static wrapper for IReactiveEngine
///////////////////////////////////////////////////////////////////////////////////////////////////
template
<
typename D,
typename TEngine
>
struct EngineInterface
{
using NodeT = typename TEngine::NodeT;
using TurnT = typename TEngine::TurnT;
static TEngine& Engine()
{
static TEngine engine;
return engine;
}
static void OnNodeCreate(NodeT& node)
{
REACT_LOG(D::Log().template Append<NodeCreateEvent>(
GetObjectId(node), node.GetNodeType()));
Engine().OnNodeCreate(node);
}
static void OnNodeDestroy(NodeT& node)
{
REACT_LOG(D::Log().template Append<NodeDestroyEvent>(
GetObjectId(node)));
Engine().OnNodeDestroy(node);
}
static void OnNodeAttach(NodeT& node, NodeT& parent)
{
REACT_LOG(D::Log().template Append<NodeAttachEvent>(
GetObjectId(node), GetObjectId(parent)));
Engine().OnNodeAttach(node, parent);
}
static void OnNodeDetach(NodeT& node, NodeT& parent)
{
REACT_LOG(D::Log().template Append<NodeDetachEvent>(
GetObjectId(node), GetObjectId(parent)));
Engine().OnNodeDetach(node, parent);
}
static void OnNodePulse(NodeT& node, TurnT& turn)
{
REACT_LOG(D::Log().template Append<NodePulseEvent>(
GetObjectId(node), turn.Id()));
Engine().OnNodePulse(node, turn);
}
static void OnNodeIdlePulse(NodeT& node, TurnT& turn)
{
REACT_LOG(D::Log().template Append<NodeIdlePulseEvent>(
GetObjectId(node), turn.Id()));
Engine().OnNodeIdlePulse(node, turn);
}
static void OnDynamicNodeAttach(NodeT& node, NodeT& parent, TurnT& turn)
{
REACT_LOG(D::Log().template Append<DynamicNodeAttachEvent>(
GetObjectId(node), GetObjectId(parent), turn.Id()));
Engine().OnDynamicNodeAttach(node, parent, turn);
}
static void OnDynamicNodeDetach(NodeT& node, NodeT& parent, TurnT& turn)
{
REACT_LOG(D::Log().template Append<DynamicNodeDetachEvent>(
GetObjectId(node), GetObjectId(parent), turn.Id()));
Engine().OnDynamicNodeDetach(node, parent, turn);
}
static void OnTurnAdmissionStart(TurnT& turn)
{
REACT_LOG(D::Log().template Append<TransactionBeginEvent>(turn.Id()));
Engine().OnTurnAdmissionStart(turn);
}
static void OnTurnAdmissionEnd(TurnT& turn)
{
Engine().OnTurnAdmissionEnd(turn);
}
static void OnTurnEnd(TurnT& turn)
{
REACT_LOG(D::Log().template Append<TransactionEndEvent>(turn.Id()));
Engine().OnTurnEnd(turn);
}
static void OnTurnInputChange(NodeT& node, TurnT& turn)
{
REACT_LOG(D::Log().template Append<InputNodeAdmissionEvent>(
GetObjectId(node), turn.Id()));
Engine().OnTurnInputChange(node, turn);
}
static void OnTurnPropagate(TurnT& turn)
{
Engine().OnTurnPropagate(turn);
}
template <typename F>
static bool TryMerge(F&& f)
{
return Engine().TryMerge(std::forward<F>(f));
}
static void HintUpdateDuration(NodeT& node, uint dur)
{
Engine().HintUpdateDuration(node, dur);
}
};
///////////////////////////////////////////////////////////////////////////////////////////////////
/// Engine traits
///////////////////////////////////////////////////////////////////////////////////////////////////
template <typename> struct EnableNodeUpdateTimer : std::false_type {};
template <typename> struct EnableParallelUpdating : std::false_type {};
/****************************************/ REACT_IMPL_END /***************************************/