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EngineBase.h
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240 lines (188 loc) · 5.97 KB
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// Copyright Sebastian Jeckel 2014.
// Distributed under the Boost Software License, Version 1.0.
// (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#pragma once
#include "react/detail/Defs.h"
#include <memory>
#include "tbb/concurrent_vector.h"
#include "tbb/queuing_mutex.h"
#include "react/common/Concurrency.h"
#include "react/common/Types.h"
#include "react/detail/ContinuationInput.h"
#include "react/detail/IReactiveNode.h"
#include "react/detail/IReactiveEngine.h"
#include "react/detail/Options.h"
/***************************************/ REACT_IMPL_BEGIN /**************************************/
///////////////////////////////////////////////////////////////////////////////////////////////////
/// TurnBase
///////////////////////////////////////////////////////////////////////////////////////////////////
class TurnBase
{
public:
inline TurnBase(TurnIdT id, TurnFlagsT flags) :
id_{ id }
{
}
inline TurnIdT Id() const { return id_; }
inline void QueueForDetach(IObserverNode& obs)
{
if (detachedObserversPtr_ == nullptr)
detachedObserversPtr_ = std::unique_ptr<ObsVectT>(new ObsVectT());
detachedObserversPtr_->push_back(&obs);
}
template <typename D, typename TPolicy>
friend class DomainBase;
private:
using ObsVectT = tbb::concurrent_vector<IObserverNode*>;
TurnIdT id_;
template <typename TRegistry>
void detachObservers(TRegistry& registry)
{
if (detachedObserversPtr_ != nullptr)
for (auto* o : *detachedObserversPtr_)
registry.Unregister(o);
}
std::unique_ptr<ObsVectT> detachedObserversPtr_;
ContinuationInput continuation_;
};
///////////////////////////////////////////////////////////////////////////////////////////////////
/// TurnQueueManager
///////////////////////////////////////////////////////////////////////////////////////////////////
class TurnQueueManager
{
public:
class QueueEntry
{
public:
explicit QueueEntry(TurnFlagsT flags) :
isMergeable_{ (flags & enable_input_merging) != 0 }
{
}
inline void Append(QueueEntry& tr)
{
successor_ = &tr;
tr.blockCondition_.Block();
}
inline void WaitForUnblock()
{
blockCondition_.WaitForUnblock();
}
inline void RunMergedInputs() const
{
for (const auto& e : merged_)
e.first();
}
inline void UnblockSuccessors()
{
for (const auto& e : merged_)
e.second->Unblock();
if (successor_)
successor_->blockCondition_.Unblock();
}
template <typename F>
inline bool TryMerge(F&& inputFunc, BlockingCondition& caller)
{
if (!isMergeable_)
return false;
// Only merge if target is still blocked
bool merged = blockCondition_.RunIfBlocked([&] {
caller.Block();
merged_.emplace_back(std::make_pair(std::forward<F>(inputFunc), &caller));
});
return merged;
}
private:
using MergedDataVectT = std::vector<std::pair<std::function<void()>,BlockingCondition*>>;
bool isMergeable_;
QueueEntry* successor_ = nullptr;
MergedDataVectT merged_;
BlockingCondition blockCondition_;
};
template <typename F>
inline bool TryMerge(F&& inputFunc)
{
bool merged = false;
BlockingCondition caller;
{// seqMutex_
SeqMutexT::scoped_lock lock(seqMutex_);
if (tail_)
merged = tail_->TryMerge(std::forward<F>(inputFunc), caller);
}// ~seqMutex_
if (merged)
caller.WaitForUnblock();
return merged;
}
inline void StartTurn(QueueEntry& turn)
{
{// seqMutex_
SeqMutexT::scoped_lock lock(seqMutex_);
if (tail_)
tail_->Append(turn);
tail_ = &turn;
}// ~seqMutex_
turn.WaitForUnblock();
}
inline void EndTurn(QueueEntry& turn)
{// seqMutex_
SeqMutexT::scoped_lock lock(seqMutex_);
turn.UnblockSuccessors();
if (tail_ == &turn)
tail_ = nullptr;
}// ~seqMutex_
private:
using SeqMutexT = tbb::queuing_mutex;
SeqMutexT seqMutex_;
QueueEntry* tail_ = nullptr;
};
///////////////////////////////////////////////////////////////////////////////////////////////////
/// DefaultQueueableTurn
///////////////////////////////////////////////////////////////////////////////////////////////////
template
<
typename TTurnBase
>
class DefaultQueueableTurn :
public TTurnBase,
public TurnQueueManager::QueueEntry
{
public:
DefaultQueueableTurn(TurnIdT id, TurnFlagsT flags) :
TTurnBase(id, flags),
TurnQueueManager::QueueEntry(flags)
{
}
};
///////////////////////////////////////////////////////////////////////////////////////////////////
/// DefaultQueuingEngine
///////////////////////////////////////////////////////////////////////////////////////////////////
template
<
template <typename Turn_> class TTEngineBase,
typename TTurnBase
>
class DefaultQueuingEngine : public TTEngineBase<DefaultQueueableTurn<TTurnBase>>
{
public:
using TurnT = DefaultQueueableTurn<TTurnBase>;
void OnTurnAdmissionStart(TurnT& turn)
{
queueManager_.StartTurn(turn);
}
void OnTurnAdmissionEnd(TurnT& turn)
{
turn.RunMergedInputs();
}
void OnTurnEnd(TurnT& turn)
{
queueManager_.EndTurn(turn);
}
template <typename F>
bool TryMerge(F&& f)
{
return queueManager_.TryMerge(std::forward<F>(f));
}
private:
TurnQueueManager queueManager_;
};
/****************************************/ REACT_IMPL_END /***************************************/