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appshell_node_process.h
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47 lines (40 loc) · 2.12 KB
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/*
* Copyright (c) 2013 - present Adobe Systems Incorporated. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
*/
#pragma once
// Node error codes. These MUST be in sync with the error
// codes in appshell_extensions.js
static const int BRACKETS_NODE_NOT_YET_STARTED = -1;
static const int BRACKETS_NODE_PORT_NOT_YET_SET = -2;
static const int BRACKETS_NODE_FAILED = -3;
// For auto restart, if node ran for less than 5 seconds, do NOT do a restart
static const int BRACKETS_NODE_AUTO_RESTART_TIMEOUT = 5; // seconds
// Public interface for interacting with node process. All of these functions below
// must be implemented in a thread-safe manner if calls to the *public* API happen
// from a different thread than that which processes data coming in from the Node
// process.
// Start the Node process. If a process is already running, this is a no-op.
void startNodeProcess();
// Gets the state of the current Node process. If the value is < 0, it indicates
// an error as defined above. If the value is >= 0, it indicates the socket port
// that the Node server is listening on.
int getNodeState();