using System.Drawing; using System.Text; using ReClassNET.UI; namespace ReClassNET.Nodes { public class Utf16TextNode : BaseTextNode { public override Encoding Encoding => Encoding.Unicode; public override void GetUserInterfaceInfo(out string name, out Image icon) { name = "UTF16 / Unicode Text"; icon = Properties.Resources.B16x16_Button_UText; } public override Size Draw(ViewInfo view, int x, int y) { return DrawText(view, x, y, "Text16"); } } }