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A C++ method call whose receiver is another call's result — `Foo::instance().bar()`,
`WidgetFactory::create().draw()`, `openSession()->run()`, or the same stored in an
`auto` local first — lost the receiver's type during extraction. The callee degraded
to a bare method name, so when two classes shared a method name the call silently
resolved to whichever was indexed first (or not at all), corrupting callers / impact /
trace with a plausible-but-wrong edge.
Three parts:
- Capture C++ return types (new nodes.return_type column, schema v5): the
function_definition's `type` field, normalized — smart-pointer pointee unwrapped,
void/primitives dropped.
- Preserve the inner-call receiver in extraction: a C/C++ field_expression whose
receiver is itself a call is encoded `inner().method` instead of dropping to the
bare name. Other languages keep the existing behavior.
- New resolution strategy (matchCppCallChain): infer the receiver's class from the
inner call's return type, then resolve AND validate the method on it. Handles
singletons/accessors, factories returning a different type, free-function
factories, make_unique/make_shared/new/direct construction, single-level member
chains, and namespace-qualified inner calls. A wrong inference yields no edge,
never a wrong one.
EXTRACTION_VERSION 2->3 (re-index to populate return types).
Validated on the issue repro + spdlog: node count stable (no explosion),
deterministic, and ~100 pre-existing wrong `.size()`-style edges removed.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Copy file name to clipboardExpand all lines: CHANGELOG.md
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@@ -29,6 +29,7 @@ and adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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### Fixes
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- C++ method calls made through a singleton, factory, or chained getter now resolve to the correct class. A call like `Foo::instance().bar()`, `WidgetFactory::create().draw()`, `openSession()->run()`, or the same stored in an `auto` local first, used to lose the receiver's type — so when two classes had a same-named method the call silently attached to whichever was indexed first (or didn't resolve at all), corrupting callers, impact, and trace. CodeGraph now infers the receiver's type from what the inner call returns (capturing C++ return types for the first time) and creates the edge only when that class genuinely has the method, so a wrong guess produces no edge instead of a misleading one. Covers singletons and self-returning accessors, factories that return a different type, free-function factories, `make_unique` / `make_shared` / `new` / direct construction, and single-level member chains. Existing C/C++ indexes should be re-indexed (`codegraph index -f`) to benefit. Thanks @stabey. (#645) (C/C++)
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- The shared background server no longer logs a scary-looking `[error] … undefined` line on every session start. Attaching to the shared daemon is normal, healthy behavior, but the informational message was being surfaced by MCP hosts (Claude Code and others) as an error; it's now silent by default — set `CODEGRAPH_MCP_LOG_ATTACH=1` to surface it when debugging daemon attach. Thanks @mturac. (#618)
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- On Windows, CodeGraph's background processes no longer pile up without bound and saturate CPU over a long session. When the editor or agent that launched CodeGraph exited, its helper process couldn't tell its parent had gone — Windows reports process lineage differently than macOS and Linux — so the helper kept running, the shared background server never saw the client disconnect, and its idle timer never fired to shut it down. CodeGraph now detects parent-process exit directly on Windows, so helpers and the idle background server wind down promptly, the same as they already did on macOS and Linux. (#692, #576, #680)
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- The shared background server has two further safeguards against ever lingering: it now drops a client the moment it detects that client's process is gone (even if the disconnect arrived uncleanly — a force-quit or a dropped connection that never closed the socket), and it won't stay running indefinitely with clients attached but no activity. Together these guarantee it always winds down, on every platform. (#692)
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