forked from nicolasgramlich/AndEngineExamples
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathbuild_spritesheets.sh
More file actions
executable file
·84 lines (74 loc) · 3.07 KB
/
Copy pathbuild_spritesheets.sh
File metadata and controls
executable file
·84 lines (74 loc) · 3.07 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
#! /bin/bash
# Binary of the Texturepacker:
TEXTUREPACKER_BINARY=/usr/local/bin/TexturePacker
# Shared Spritesheet-Output-Definitions:
SPRITESHEET_OUTPUT_DIRECTORY="../assets/gfx/spritesheets/"
SPRITESHEET_OUTPUT_JAVAIDS_PACKAGE="org.anddev.andengine.examples.spritesheets"
SPRITESHEET_OUTPUT_JAVAIDS_DIRECTORY="../src/org/anddev/andengine/examples/spritesheets/"
# Shared Spritesheet-Input-Definitions:
SPRITESHEET_INPUT_BASEDIRECTORY="../ext/gfx/spritesheets/"
# Individual Spritesheet-Definitions (separated by ';'):
# Fragment #1: The input for the spritesheet, relative to ${SPRITESHEET_INPUT_BASEDIRECTORY}
# Fragment #2: The name of the generated spritesheet, relative to ${SPRITESHEET_OUTPUT_DIRECTORY}
# Fragment #3: The filename of the generated java interface that contains the IDs of the textureregions in the generated spritesheet.
SPRITESHEET_INPUT_DATA=(
"texturepackerexample/;texturepackerexample;TexturePackerExampleSpritesheet.java"
)
###########################
# Clean old Spritesheets: #
###########################
echo
echo "#########################################"
echo -n "# Cleaning old spritesheets..."
# TODO rm -f ${SPRITESHEET_OUTPUT_JAVAIDS_DIRECTORY}*.java
rm -f ${SPRITESHEET_OUTPUT_DIRECTORY}*.pvr.ccz
rm -f ${SPRITESHEET_OUTPUT_DIRECTORY}*.xml
echo " done."
echo "#########################################"
echo
##############################
# Generate new Spritesheets: #
##############################
echo "#########################################"
echo "# Generating ${#SPRITESHEET_INPUT_DATA[@]} spritesheets..."
echo "#########################################"
echo
# Loop over all entries ${SPRITESHEET_INPUT_DATA} to generate one spritesheet for each entry:
i=0
for SPRITESHEET_INPUT_DATA_ENTRY in "${SPRITESHEET_INPUT_DATA[@]}"
do
echo "#########################################"
i=`expr $i + 1`
echo "# Generating spritesheet $i of ${#SPRITESHEET_INPUT_DATA[@]} ..."
echo "#"
# Split fragments of ${SPRITESHEET_INPUT_DATA_ENTRY} into ${SPRITESHEET_INPUT_DATA_ENTRY_FRAGMENT}
IFS=\; read -a SPRITESHEET_INPUT_DATA_ENTRY_FRAGMENT <<< "$SPRITESHEET_INPUT_DATA_ENTRY"
# Generate spritesheets
${TEXTUREPACKER_BINARY} ${SPRITESHEET_INPUT_BASEDIRECTORY}${SPRITESHEET_INPUT_DATA_ENTRY_FRAGMENT[0]}*.png \
--format andengine \
--opt RGBA4444 \
--border-padding 0 \
--shape-padding 1 \
--disable-rotation \
--no-trim \
--max-width 1024 \
--max-height 1024 \
--allow-free-size \
--andengine-wraps clamp \
--andengine-wrapt clamp \
--andengine-minfilter linear \
--andengine-magfilter linear \
--data ${SPRITESHEET_OUTPUT_DIRECTORY}${SPRITESHEET_INPUT_DATA_ENTRY_FRAGMENT[1]}.xml \
--sheet ${SPRITESHEET_OUTPUT_DIRECTORY}${SPRITESHEET_INPUT_DATA_ENTRY_FRAGMENT[1]}.pvr.ccz \
--andengine-java ${SPRITESHEET_OUTPUT_JAVAIDS_DIRECTORY}${SPRITESHEET_INPUT_DATA_ENTRY_FRAGMENT[2]} \
--andengine-packagename ${SPRITESHEET_OUTPUT_JAVAIDS_PACKAGE}
echo "#"
echo "# done."
echo "#########################################"
echo
done
echo "#########################################"
echo "# done."
echo "#########################################"
echo
exit 0