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Copy pathSpriteState.cs
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26 lines (22 loc) · 881 Bytes
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using System;
using UnityEngine.Serialization;
namespace UnityEngine.UI
{
[Serializable]
public struct SpriteState
{
[FormerlySerializedAs("highlightedSprite")]
[FormerlySerializedAs("m_SelectedSprite")]
[SerializeField]
private Sprite m_HighlightedSprite;
[FormerlySerializedAs("pressedSprite")]
[SerializeField]
private Sprite m_PressedSprite;
[FormerlySerializedAs("disabledSprite")]
[SerializeField]
private Sprite m_DisabledSprite;
public Sprite highlightedSprite { get { return m_HighlightedSprite; } set { m_HighlightedSprite = value; } }
public Sprite pressedSprite { get { return m_PressedSprite; } set { m_PressedSprite = value; } }
public Sprite disabledSprite { get { return m_DisabledSprite; } set { m_DisabledSprite = value; } }
}
}