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Copy pathEventInterfaces.cs
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91 lines (74 loc) · 2.2 KB
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namespace UnityEngine.EventSystems
{
public interface IEventSystemHandler
{
}
public interface IPointerEnterHandler : IEventSystemHandler
{
void OnPointerEnter(PointerEventData eventData);
}
public interface IPointerExitHandler : IEventSystemHandler
{
void OnPointerExit(PointerEventData eventData);
}
public interface IPointerDownHandler : IEventSystemHandler
{
void OnPointerDown(PointerEventData eventData);
}
public interface IPointerUpHandler : IEventSystemHandler
{
void OnPointerUp(PointerEventData eventData);
}
public interface IPointerClickHandler : IEventSystemHandler
{
void OnPointerClick(PointerEventData eventData);
}
public interface IBeginDragHandler : IEventSystemHandler
{
void OnBeginDrag(PointerEventData eventData);
}
public interface IInitializePotentialDragHandler : IEventSystemHandler
{
void OnInitializePotentialDrag(PointerEventData eventData);
}
public interface IDragHandler : IEventSystemHandler
{
void OnDrag(PointerEventData eventData);
}
public interface IEndDragHandler : IEventSystemHandler
{
void OnEndDrag(PointerEventData eventData);
}
public interface IDropHandler : IEventSystemHandler
{
void OnDrop(PointerEventData eventData);
}
public interface IScrollHandler : IEventSystemHandler
{
void OnScroll(PointerEventData eventData);
}
public interface IUpdateSelectedHandler : IEventSystemHandler
{
void OnUpdateSelected(BaseEventData eventData);
}
public interface ISelectHandler : IEventSystemHandler
{
void OnSelect(BaseEventData eventData);
}
public interface IDeselectHandler : IEventSystemHandler
{
void OnDeselect(BaseEventData eventData);
}
public interface IMoveHandler : IEventSystemHandler
{
void OnMove(AxisEventData eventData);
}
public interface ISubmitHandler : IEventSystemHandler
{
void OnSubmit(BaseEventData eventData);
}
public interface ICancelHandler : IEventSystemHandler
{
void OnCancel(BaseEventData eventData);
}
}