If you are Chinese, I suggest you reading this article written by me.
If you are not, okay, it's a case to judge whether the two segments are intersected, vector makes everything simple. Here is a function to decide if two segments are intersected, see below:
/**
* @param {object} a
* @param {object} b
* @return {boolean}
* a, b stand for two segments
* (a.x1, a.y1), (a.x2, a.y2) stand for the two point of a; as well as b
*/
function f(a, b) {
function online(a, b, c) {
if (a.x >= Math.min(b.x, c.x) && a.x <= Math.max(b.x, c.x) && a.y >= Math.min(b.y, c.y) && a.y <= Math.max(b.y, c.y))
return true;
return false;
}
var n1, n2, n3, n4;
n1 = (a.x1 - b.x2) * (b.y1 - b.y2) - (a.y1 - b.y2) * (b.x1 - b.x2);
n2 = (a.x2 - b.x2) * (b.y1 - b.y2) - (a.y2 - b.y2) * (b.x1 - b.x2);
n3 = (b.x1 - a.x2) * (a.y1 - a.y2) - (b.y1 - a.y2) * (a.x1 - a.x2);
n4 = (b.x2 - a.x2) * (a.y1 - a.y2) - (b.y2 - a.y2) * (a.x1 - a.x2);
if (n1 * n2 < 0 && n3 * n4 < 0)
return 1;
var p1 = {x: a.x1, y: a.y1};
var p2 = {x: a.x2, y: a.y2};
var p3 = {x: b.x1, y: b.y1};
var p4 = {x: b.x2, y: b.y2};
if (n1 === 0 && online(p1, p3, p4))
return 1;
if (n2 === 0 && online(p2, p3, p4))
return 1;
if (n3 === 0 && online(p3, p1, p2))
return 1;
if (n4 === 0 && online(p4, p1, p2))
return 1;
return 0;
}