#include "AllRtmClasses.h" rtm::StaticObject::StaticObject() : WorldObject{} {} rtm::StaticObject::StaticObject(cocos2d::Sprite* sprite, float x, float y, float angle) : WorldObject{ sprite, x, y, angle } {} rtm::StaticObject::StaticObject(std::string const& filename, float x, float y, float angle) : WorldObject{ filename, x, y, angle } {}