#include "AllRtmClasses.h" rtm::MapObject::MapObject() : StaticObject{} {} rtm::MapObject::MapObject(cocos2d::Sprite* sprite, int column, int row, float angle) : StaticObject{ sprite, CellToPixel(column), CellToPixel(row), angle } {} rtm::MapObject::MapObject(std::string const& filename, int column, int row, float angle) : StaticObject{ filename, CellToPixel(column), CellToPixel(row), angle } {}