#include "AllRtmClasses.h" rtm::BuildingObject::BuildingObject() : MapObject{} {} rtm::BuildingObject::BuildingObject(cocos2d::Sprite* const sprite, int column, int row, float angle) : MapObject{ sprite, column, row, angle } {} rtm::BuildingObject::BuildingObject(std::string const& filename, int column, int row, float angle) : MapObject{ filename, column, row, angle } {} rtm::BuildingObject::BuildingObject(size_t type, int column, int row, float angle) : BuildingObject{ GetFilename(BUILDING_FILENAME_MASK, type), column, row, angle } {}