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# Copyright 2020 The dm_control Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# ============================================================================
"""Dog Domain."""
import collections
import os
from dm_control import mujoco
from dm_control.rl import control
from dm_control.suite import base
from dm_control.suite import common
from dm_control.utils import containers
from dm_control.utils import rewards
from dm_control.utils import xml_tools
from lxml import etree
import numpy as np
from dm_control.utils import io as resources
_DEFAULT_TIME_LIMIT = 15
_CONTROL_TIMESTEP = .015
# Angle (in degrees) of local z from global z below which upright reward is 1.
_MAX_UPRIGHT_ANGLE = 30
_MIN_UPRIGHT_COSINE = np.cos(np.deg2rad(_MAX_UPRIGHT_ANGLE))
# Standing reward is 1 for body-over-foot height that is at least this fraction
# of the height at the default pose.
_STAND_HEIGHT_FRACTION = 0.9
# Torques which enforce joint range limits should stay below this value.
_EXCESSIVE_LIMIT_TORQUES = 150
# Horizontal speed above which Move reward is 1.
_WALK_SPEED = 1
_TROT_SPEED = 3
_RUN_SPEED = 9
_HINGE_TYPE = mujoco.wrapper.mjbindings.enums.mjtJoint.mjJNT_HINGE
_LIMIT_TYPE = mujoco.wrapper.mjbindings.enums.mjtConstraint.mjCNSTR_LIMIT_JOINT
SUITE = containers.TaggedTasks()
_ASSET_DIR = os.path.join(os.path.dirname(__file__), 'dog_assets')
def make_model(floor_size, remove_ball):
"""Sets floor size, removes ball and walls (Stand and Move tasks)."""
xml_string = common.read_model('dog.xml')
parser = etree.XMLParser(remove_blank_text=True)
mjcf = etree.XML(xml_string, parser)
# set floor size.
floor = xml_tools.find_element(mjcf, 'geom', 'floor')
floor.attrib['size'] = str(floor_size) + ' ' + str(floor_size) + ' .1'
if remove_ball:
# Remove ball, target and walls.
ball = xml_tools.find_element(mjcf, 'body', 'ball')
ball.getparent().remove(ball)
target = xml_tools.find_element(mjcf, 'geom', 'target')
target.getparent().remove(target)
ball_cam = xml_tools.find_element(mjcf, 'camera', 'ball')
ball_cam.getparent().remove(ball_cam)
head_cam = xml_tools.find_element(mjcf, 'camera', 'head')
head_cam.getparent().remove(head_cam)
for wall_name in ['px', 'nx', 'py', 'ny']:
wall = xml_tools.find_element(mjcf, 'geom', 'wall_' + wall_name)
wall.getparent().remove(wall)
return etree.tostring(mjcf, pretty_print=True)
def get_model_and_assets(floor_size=10, remove_ball=True):
"""Returns a tuple containing the model XML string and a dict of assets."""
assets = common.ASSETS.copy()
_, _, filenames = next(resources.WalkResources(_ASSET_DIR))
for filename in filenames:
assets[filename] = resources.GetResource(os.path.join(_ASSET_DIR, filename))
return make_model(floor_size, remove_ball), assets
@SUITE.add('no_reward_visualization')
def stand(time_limit=_DEFAULT_TIME_LIMIT, random=None, environment_kwargs=None):
"""Returns the Stand task."""
floor_size = _WALK_SPEED * _DEFAULT_TIME_LIMIT
physics = Physics.from_xml_string(*get_model_and_assets(floor_size))
task = Stand(random=random)
environment_kwargs = environment_kwargs or {}
return control.Environment(physics, task, time_limit=time_limit,
control_timestep=_CONTROL_TIMESTEP,
**environment_kwargs)
@SUITE.add('no_reward_visualization')
def walk(time_limit=_DEFAULT_TIME_LIMIT, random=None, environment_kwargs=None):
"""Returns the Walk task."""
move_speed = _WALK_SPEED
floor_size = move_speed * _DEFAULT_TIME_LIMIT
physics = Physics.from_xml_string(*get_model_and_assets(floor_size))
task = Move(move_speed=move_speed, random=random)
environment_kwargs = environment_kwargs or {}
return control.Environment(physics, task, time_limit=time_limit,
control_timestep=_CONTROL_TIMESTEP,
**environment_kwargs)
@SUITE.add('no_reward_visualization')
def trot(time_limit=_DEFAULT_TIME_LIMIT, random=None, environment_kwargs=None):
"""Returns the Trot task."""
move_speed = _TROT_SPEED
floor_size = move_speed * _DEFAULT_TIME_LIMIT
physics = Physics.from_xml_string(*get_model_and_assets(floor_size))
task = Move(move_speed=move_speed, random=random)
environment_kwargs = environment_kwargs or {}
return control.Environment(physics, task, time_limit=time_limit,
control_timestep=_CONTROL_TIMESTEP,
**environment_kwargs)
@SUITE.add('no_reward_visualization')
def run(time_limit=_DEFAULT_TIME_LIMIT, random=None, environment_kwargs=None):
"""Returns the Run task."""
move_speed = _RUN_SPEED
floor_size = move_speed * _DEFAULT_TIME_LIMIT
physics = Physics.from_xml_string(*get_model_and_assets(floor_size))
task = Move(move_speed=move_speed, random=random)
environment_kwargs = environment_kwargs or {}
return control.Environment(physics, task, time_limit=time_limit,
control_timestep=_CONTROL_TIMESTEP,
**environment_kwargs)
@SUITE.add('no_reward_visualization', 'hard')
def fetch(time_limit=_DEFAULT_TIME_LIMIT, random=None, environment_kwargs=None):
"""Returns the Fetch task."""
physics = Physics.from_xml_string(*get_model_and_assets(remove_ball=False))
task = Fetch(random=random)
environment_kwargs = environment_kwargs or {}
return control.Environment(physics, task, time_limit=time_limit,
control_timestep=_CONTROL_TIMESTEP,
**environment_kwargs)
class Physics(mujoco.Physics):
"""Physics simulation with additional features for the Dog domain."""
def torso_pelvis_height(self):
"""Returns the height of the torso."""
return self.named.data.xpos[['torso', 'pelvis'], 'z']
def z_projection(self):
"""Returns rotation-invariant projection of local frames to the world z."""
return np.vstack((self.named.data.xmat['skull', ['zx', 'zy', 'zz']],
self.named.data.xmat['torso', ['zx', 'zy', 'zz']],
self.named.data.xmat['pelvis', ['zx', 'zy', 'zz']]))
def upright(self):
"""Returns projection from local z-axes to the z-axis of world."""
return self.z_projection()[:, 2]
def center_of_mass_velocity(self):
"""Returns the velocity of the center-of-mass."""
return self.named.data.sensordata['torso_linvel']
def torso_com_velocity(self):
"""Returns the velocity of the center-of-mass in the torso frame."""
torso_frame = self.named.data.xmat['torso'].reshape(3, 3).copy()
return self.center_of_mass_velocity().dot(torso_frame)
def com_forward_velocity(self):
"""Returns the com velocity in the torso's forward direction."""
return self.torso_com_velocity()[0]
def joint_angles(self):
"""Returns the configuration of all hinge joints (skipping free joints)."""
hinge_joints = self.model.jnt_type == _HINGE_TYPE
qpos_index = self.model.jnt_qposadr[hinge_joints]
return self.data.qpos[qpos_index].copy()
def joint_velocities(self):
"""Returns the velocity of all hinge joints (skipping free joints)."""
hinge_joints = self.model.jnt_type == _HINGE_TYPE
qvel_index = self.model.jnt_dofadr[hinge_joints]
return self.data.qvel[qvel_index].copy()
def inertial_sensors(self):
"""Returns inertial sensor readings."""
return self.named.data.sensordata[['accelerometer', 'velocimeter', 'gyro']]
def touch_sensors(self):
"""Returns touch readings."""
return self.named.data.sensordata[['palm_L', 'palm_R', 'sole_L', 'sole_R']]
def foot_forces(self):
"""Returns touch readings."""
return self.named.data.sensordata[['foot_L', 'foot_R', 'hand_L', 'hand_R']]
def ball_in_head_frame(self):
"""Returns the ball position and velocity in the frame of the head."""
head_frame = self.named.data.site_xmat['head'].reshape(3, 3)
head_pos = self.named.data.site_xpos['head']
ball_pos = self.named.data.geom_xpos['ball']
head_to_ball = ball_pos - head_pos
head_vel, _ = self.data.object_velocity('head', 'site')
ball_vel, _ = self.data.object_velocity('ball', 'geom')
head_to_ball_vel = ball_vel - head_vel
return np.hstack((head_to_ball.dot(head_frame),
head_to_ball_vel.dot(head_frame)))
def target_in_head_frame(self):
"""Returns the target position in the frame of the head."""
head_frame = self.named.data.site_xmat['head'].reshape(3, 3)
head_pos = self.named.data.site_xpos['head']
target_pos = self.named.data.geom_xpos['target']
head_to_target = target_pos - head_pos
return head_to_target.dot(head_frame)
def ball_to_mouth_distance(self):
"""Returns the distance from the ball to the mouth."""
ball_pos = self.named.data.geom_xpos['ball']
upper_bite_pos = self.named.data.site_xpos['upper_bite']
lower_bite_pos = self.named.data.site_xpos['lower_bite']
upper_dist = np.linalg.norm(ball_pos - upper_bite_pos)
lower_dist = np.linalg.norm(ball_pos - lower_bite_pos)
return 0.5*(upper_dist + lower_dist)
def ball_to_target_distance(self):
"""Returns the distance from the ball to the target."""
ball_pos, target_pos = self.named.data.geom_xpos[['ball', 'target']]
return np.linalg.norm(ball_pos - target_pos)
class Stand(base.Task):
"""A dog stand task generating upright posture."""
def __init__(self, random=None, observe_reward_factors=False):
"""Initializes an instance of `Stand`.
Args:
random: Optional, either a `numpy.random.RandomState` instance, an
integer seed for creating a new `RandomState`, or None to select a seed
automatically (default).
observe_reward_factors: Boolean, whether the factorised reward is a
key in the observation dict returned to the agent.
"""
self._observe_reward_factors = observe_reward_factors
super().__init__(random=random)
def initialize_episode(self, physics):
"""Randomizes initial root velocities and actuator states.
Args:
physics: An instance of `Physics`.
"""
physics.reset()
# Measure stand heights from default pose, above which stand reward is 1.
self._stand_height = physics.torso_pelvis_height() * _STAND_HEIGHT_FRACTION
# Measure body weight.
body_mass = physics.named.model.body_subtreemass['torso']
self._body_weight = -physics.model.opt.gravity[2] * body_mass
# Randomize horizontal orientation.
azimuth = self.random.uniform(0, 2*np.pi)
orientation = np.array((np.cos(azimuth/2), 0, 0, np.sin(azimuth/2)))
physics.named.data.qpos['root'][3:] = orientation
# Randomize root velocities in horizontal plane.
physics.data.qvel[0] = 2 * self.random.randn()
physics.data.qvel[1] = 2 * self.random.randn()
physics.data.qvel[5] = 2 * self.random.randn()
# Randomize actuator states.
assert physics.model.nu == physics.model.na
for actuator_id in range(physics.model.nu):
ctrlrange = physics.model.actuator_ctrlrange[actuator_id]
physics.data.act[actuator_id] = self.random.uniform(*ctrlrange)
def get_observation_components(self, physics):
"""Returns the observations for the Stand task."""
obs = collections.OrderedDict()
obs['joint_angles'] = physics.joint_angles()
obs['joint_velocites'] = physics.joint_velocities()
obs['torso_pelvis_height'] = physics.torso_pelvis_height()
obs['z_projection'] = physics.z_projection().flatten()
obs['torso_com_velocity'] = physics.torso_com_velocity()
obs['inertial_sensors'] = physics.inertial_sensors()
obs['foot_forces'] = physics.foot_forces()
obs['touch_sensors'] = physics.touch_sensors()
obs['actuator_state'] = physics.data.act.copy()
return obs
def get_observation(self, physics):
"""Returns the observation, possibly adding reward factors."""
obs = self.get_observation_components(physics)
if self._observe_reward_factors:
obs['reward_factors'] = self.get_reward_factors(physics)
return obs
def get_reward_factors(self, physics):
"""Returns the factorized reward."""
# Keep the torso at standing height.
torso = rewards.tolerance(physics.torso_pelvis_height()[0],
bounds=(self._stand_height[0], float('inf')),
margin=self._stand_height[0])
# Keep the pelvis at standing height.
pelvis = rewards.tolerance(physics.torso_pelvis_height()[1],
bounds=(self._stand_height[1], float('inf')),
margin=self._stand_height[1])
# Keep head, torso and pelvis upright.
upright = rewards.tolerance(physics.upright(),
bounds=(_MIN_UPRIGHT_COSINE, float('inf')),
sigmoid='linear',
margin=_MIN_UPRIGHT_COSINE+1,
value_at_margin=0)
# Reward for foot touch forces up to bodyweight.
touch = rewards.tolerance(physics.touch_sensors().sum(),
bounds=(self._body_weight, float('inf')),
margin=self._body_weight,
sigmoid='linear',
value_at_margin=0.9)
return np.hstack((torso, pelvis, upright, touch))
def get_reward(self, physics):
"""Returns the reward, product of reward factors."""
return np.prod(self.get_reward_factors(physics))
class Move(Stand):
"""A dog move task for generating locomotion."""
def __init__(self, move_speed, random, observe_reward_factors=False):
"""Initializes an instance of `Move`.
Args:
move_speed: A float. Specifies a target horizontal velocity.
random: Optional, either a `numpy.random.RandomState` instance, an
integer seed for creating a new `RandomState`, or None to select a seed
automatically (default).
observe_reward_factors: Boolean, whether the factorised reward is a
component of the observation dict.
"""
self._move_speed = move_speed
super().__init__(random, observe_reward_factors)
def get_reward_factors(self, physics):
"""Returns the factorized reward."""
standing = super().get_reward_factors(physics)
speed_margin = max(1.0, self._move_speed)
forward = rewards.tolerance(physics.com_forward_velocity(),
bounds=(self._move_speed, 2*self._move_speed),
margin=speed_margin,
value_at_margin=0,
sigmoid='linear')
forward = (4*forward + 1) / 5
return np.hstack((standing, forward))
class Fetch(Stand):
"""A dog fetch task to fetch a thrown ball."""
def __init__(self, random, observe_reward_factors=False):
"""Initializes an instance of `Move`.
Args:
random: Optional, either a `numpy.random.RandomState` instance, an
integer seed for creating a new `RandomState`, or None to select a seed
automatically (default).
observe_reward_factors: Boolean, whether the factorised reward is a
component of the observation dict.
"""
super().__init__(random, observe_reward_factors)
def initialize_episode(self, physics):
super().initialize_episode(physics)
# Set initial ball state: flying towards the center at an upward angle.
radius = 0.75 * physics.named.model.geom_size['floor', 0]
azimuth = self.random.uniform(0, 2*np.pi)
position = (radius*np.sin(azimuth), radius*np.cos(azimuth), 0.05)
physics.named.data.qpos['ball_root'][:3] = position
vertical_height = self.random.uniform(0, 3)
# Equating kinetic and potential energy: mv^2/2 = m*g*h -> v = sqrt(2gh)
gravity = -physics.model.opt.gravity[2]
vertical_velocity = np.sqrt(2 * gravity * vertical_height)
horizontal_speed = self.random.uniform(0, 5)
# Pointing towards the center, with some noise.
direction = np.array((-np.sin(azimuth) + 0.05*self.random.randn(),
-np.cos(azimuth) + 0.05*self.random.randn()))
horizontal_velocity = horizontal_speed * direction
velocity = np.hstack((horizontal_velocity, vertical_velocity))
physics.named.data.qvel['ball_root'][:3] = velocity
def get_observation_components(self, physics):
"""Returns the common observations for the Stand task."""
obs = super().get_observation_components(physics)
obs['ball_state'] = physics.ball_in_head_frame()
obs['target_position'] = physics.target_in_head_frame()
return obs
def get_reward_factors(self, physics):
"""Returns a reward to the agent."""
standing = super().get_reward_factors(physics)
# Reward for bringing mouth close to ball.
bite_radius = physics.named.model.site_size['upper_bite', 0]
bite_margin = 2
reach_ball = rewards.tolerance(physics.ball_to_mouth_distance(),
bounds=(0, bite_radius),
sigmoid='reciprocal',
margin=bite_margin)
reach_ball = (6*reach_ball + 1) / 7
# Reward for bringing the ball close to the target.
target_radius = physics.named.model.geom_size['target', 0]
bring_margin = physics.named.model.geom_size['floor', 0]
ball_near_target = rewards.tolerance(
physics.ball_to_target_distance(),
bounds=(0, target_radius),
sigmoid='reciprocal',
margin=bring_margin)
fetch_ball = (ball_near_target + 1) / 2
# Let go of the ball if it's been fetched.
if physics.ball_to_target_distance() < 2*target_radius:
reach_ball = 1
return np.hstack((standing, reach_ball, fetch_ball))