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//
// WDCompoundPath.m
// Inkpad
//
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at http://mozilla.org/MPL/2.0/.
//
// Copyright (c) 2010-2013 Steve Sprang
//
#import "WDColor.h"
#import "WDCompoundPath.h"
#import "WDFillTransform.h"
#import "WDLayer.h"
#import "WDPath.h"
#import "WDPathfinder.h"
#import "WDUtilities.h"
NSString *WDSubpathsKey = @"WDSubpathsKey";
@implementation WDCompoundPath
@synthesize subpaths = subpaths_;
- (void) dealloc
{
if (pathRef_) {
CGPathRelease(pathRef_);
}
if (strokePathRef_) {
CGPathRelease(strokePathRef_);
}
}
- (void)encodeWithCoder:(NSCoder *)coder
{
[super encodeWithCoder:coder];
[coder encodeObject:subpaths_ forKey:WDSubpathsKey];
}
- (id)initWithCoder:(NSCoder *)coder
{
self = [super initWithCoder:coder];
subpaths_ = [coder decodeObjectForKey:WDSubpathsKey];
return self;
}
- (void) setLayer:(WDLayer *)layer
{
[super setLayer:layer];
for (WDPath *subpath in subpaths_) {
[subpath setLayer:layer];
}
}
- (void) awakeFromEncoding
{
[super awakeFromEncoding];
[subpaths_ makeObjectsPerformSelector:@selector(awakeFromEncoding) withObject:nil];
}
- (void) setSubpaths:(NSMutableArray *)subpaths
{
[self cacheDirtyBounds];
[[self.undoManager prepareWithInvocationTarget:self] setSubpaths:subpaths_];
subpaths_ = subpaths;
[subpaths makeObjectsPerformSelector:@selector(setSuperpath:) withObject:self];
[subpaths makeObjectsPerformSelector:@selector(setLayer:) withObject:self.layer];
[self invalidatePath];
[self postDirtyBoundsChange];
}
// set subpaths without invalidating or notifying
- (void) setSubpathsQuiet:(NSMutableArray *)subpaths
{
subpaths_ = subpaths;
[subpaths makeObjectsPerformSelector:@selector(setSuperpath:) withObject:self];
[subpaths makeObjectsPerformSelector:@selector(setLayer:) withObject:self.layer];
}
- (void) addSubpath:(WDPath *)path
{
NSMutableArray *paths = [NSMutableArray array];
[paths addObjectsFromArray:subpaths_];
[paths addObject:path];
self.subpaths = paths;
}
- (void) removeSubpath:(WDPath *)path
{
NSMutableArray *paths = [NSMutableArray array];
[paths addObjectsFromArray:subpaths_];
[paths removeObject:path];
self.subpaths = paths;
}
- (NSUInteger) subpathCount
{
return self.subpaths.count;
}
- (CGRect) bounds
{
CGRect bounds = CGRectNull;
for (WDPath *path in subpaths_) {
bounds = CGRectUnion([path bounds], bounds);
}
return bounds;
}
- (CGRect) controlBounds
{
CGRect bounds = CGRectNull;
for (WDPath *path in subpaths_) {
bounds = CGRectUnion([path controlBounds], bounds);
}
if (self.fillTransform) {
bounds = WDGrowRectToPoint(bounds, self.fillTransform.transformedStart);
bounds = WDGrowRectToPoint(bounds, self.fillTransform.transformedEnd);
}
return bounds;
}
- (WDShadow *) shadowForStyleBounds
{
// handled by subpaths
return nil;
}
- (void) addElementsToOutlinedStroke:(CGMutablePathRef)outline
{
for (WDPath *path in subpaths_) {
[path addElementsToOutlinedStroke:outline];
}
}
- (CGRect) styleBounds
{
CGRect bounds = CGRectNull;
for (WDPath *path in subpaths_) {
bounds = CGRectUnion([path styleBounds], bounds);
}
return [self expandStyleBounds:bounds];
}
- (NSSet *) transform:(CGAffineTransform)transform
{
[self cacheDirtyBounds];
for (WDPath *path in subpaths_) {
[path transform:transform];
}
// parent transforms masked elements and fill transform
[super transform:transform];
[self postDirtyBoundsChange];
return nil;
}
- (BOOL) intersectsRect:(CGRect)rect
{
for (WDPath *path in [subpaths_ reverseObjectEnumerator]) {
if ([path intersectsRect:rect]) {
return YES;
}
}
return NO;
}
- (WDPickResult *) hitResultForPoint:(CGPoint)point viewScale:(float)viewScale snapFlags:(int)flags
{
WDPickResult *result = [WDPickResult pickResult];
CGRect pointRect = WDRectFromPoint(point, kNodeSelectionTolerance / viewScale, kNodeSelectionTolerance / viewScale);
if (!CGRectIntersectsRect(pointRect, [self controlBounds])) {
return result;
}
if (flags & kWDSnapNodes) {
// look for fill control points
if (self.fillTransform) {
if (WDDistance([self.fillTransform transformedStart], point) < (kNodeSelectionTolerance / viewScale)) {
result.element = self;
result.type = kWDFillStartPoint;
return result;
} else if (WDDistance([self.fillTransform transformedEnd], point) < (kNodeSelectionTolerance / viewScale)) {
result.element = self;
result.type = kWDFillEndPoint;
return result;
}
}
}
for (WDPath *path in [subpaths_ reverseObjectEnumerator]) {
WDPickResult *result = [path hitResultForPoint:point viewScale:viewScale snapFlags:kWDSnapEdges];
if (result.type != kWDEther) {
return result;
}
}
if ((flags & kWDSnapFills) && (self.fill || self.maskedElements)) {
if (CGPathContainsPoint(self.pathRef, NULL, point, self.fillRule)) {
result.element = self;
result.type = kWDObjectFill;
return result;
}
}
return [WDPickResult pickResult];
}
- (WDPickResult *) snappedPoint:(CGPoint)pt viewScale:(float)viewScale snapFlags:(int)flags
{
for (WDPath *path in [subpaths_ reverseObjectEnumerator]) {
WDPickResult *result = [path snappedPoint:pt viewScale:viewScale snapFlags:flags];
if (result.type != kWDEther) {
return result;
}
}
return [WDPickResult pickResult];
}
- (CGPathRef) pathRef
{
if (!pathRef_) {
pathRef_ = CGPathCreateMutable();
for (WDPath *subpath in subpaths_) {
CGPathAddPath(pathRef_, NULL, subpath.pathRef);
}
}
return pathRef_;
}
- (CGPathRef) strokePathRef
{
if (!strokePathRef_) {
strokePathRef_ = CGPathCreateMutable();
for (WDPath *subpath in subpaths_) {
CGPathAddPath(strokePathRef_, NULL, subpath.strokePathRef);
}
}
return strokePathRef_;
}
- (void) invalidatePath
{
if (pathRef_) {
CGPathRelease(pathRef_);
pathRef_ = NULL;
}
if (strokePathRef_) {
CGPathRelease(strokePathRef_);
strokePathRef_ = NULL;
}
}
// OpenGL-based selection rendering
- (void) drawOpenGLZoomOutlineWithViewTransform:(CGAffineTransform)viewTransform visibleRect:(CGRect)visibleRect
{
for (WDPath *subpath in subpaths_) {
[subpath drawOpenGLZoomOutlineWithViewTransform:viewTransform visibleRect:visibleRect];
}
}
- (void) drawOpenGLHighlightWithTransform:(CGAffineTransform)transform viewTransform:(CGAffineTransform)viewTransform
{
for (WDPath *subpath in subpaths_) {
[subpath drawOpenGLHighlightWithTransform:transform viewTransform:viewTransform];
}
}
- (void) drawOpenGLHandlesWithTransform:(CGAffineTransform)transform viewTransform:(CGAffineTransform)viewTransform
{
for (WDPath *subpath in subpaths_) {
[subpath drawOpenGLAnchorsWithViewTransform:viewTransform];
}
}
- (void) drawOpenGLAnchorsWithViewTransform:(CGAffineTransform)transform
{
for (WDPath *subpath in subpaths_) {
[subpath drawOpenGLAnchorsWithViewTransform:transform];
}
}
- (void) addElementsToArray:(NSMutableArray *)array
{
[super addElementsToArray:array];
[subpaths_ makeObjectsPerformSelector:@selector(addElementsToArray:) withObject:array];
}
- (NSString *) nodeSVGRepresentation
{
NSMutableString *svg = [NSMutableString string];
for (WDPath *path in self.subpaths) {
[svg appendString:[path nodeSVGRepresentation]];
}
return svg;
}
- (void) addSVGArrowheadsToGroup:(WDXMLElement *)group
{
for (WDPath *path in self.subpaths) {
[path addSVGArrowheadsToGroup:group];
}
}
- (NSArray *) erase:(WDAbstractPath *)erasePath
{
if (self.fill) {
WDAbstractPath *erased = [WDPathfinder combinePaths:@[self, erasePath] operation:WDPathFinderSubtract];
if (erased) {
[erased takeStylePropertiesFrom:self];
return @[erased];
}
} else {
NSMutableArray *result = [NSMutableArray array];
// erase each subpath individually
for (WDPath *path in subpaths_) {
[result addObjectsFromArray:[path erase:erasePath]];
}
if (result.count > 1) {
WDCompoundPath *cp = [[WDCompoundPath alloc] init];
[cp takeStylePropertiesFrom:self];
cp.subpaths = result;
return @[cp];
} else if (result.count == 1) {
WDPath *singlePath = [result lastObject];
[singlePath takeStylePropertiesFrom:self];
return @[singlePath];
}
}
return @[];
}
- (void) simplify
{
[subpaths_ makeObjectsPerformSelector:@selector(simplify)];
}
- (void) flatten
{
[subpaths_ makeObjectsPerformSelector:@selector(flatten)];
}
- (WDAbstractPath *) pathByFlatteningPath
{
WDCompoundPath *cp = [[WDCompoundPath alloc] init];
NSMutableArray *flatPaths = [NSMutableArray array];
for (WDPath *path in subpaths_) {
[flatPaths addObject:[path pathByFlatteningPath]];
}
cp.subpaths = flatPaths;
return cp;
}
- (NSString *) description
{
return [NSString stringWithFormat:@"%@: subpaths: %@", [super description], subpaths_];
}
- (id) copyWithZone:(NSZone *)zone
{
WDCompoundPath *cp = [super copyWithZone:zone];
// copy subpaths
cp->subpaths_ = [[NSMutableArray alloc] initWithArray:subpaths_ copyItems:YES];
[cp->subpaths_ makeObjectsPerformSelector:@selector(setSuperpath:) withObject:cp];
return cp;
}
- (void) strokeStyleChanged
{
[subpaths_ makeObjectsPerformSelector:@selector(strokeStyleChanged)];
}
- (void) renderStrokeInContext:(CGContextRef)ctx
{
if (![self.strokeStyle hasArrow]) {
[super renderStrokeInContext:ctx];
return;
}
for (WDPath *path in subpaths_) {
[path renderStrokeInContext:ctx];
}
}
@end