// ArduinoProtoThread // ArduinoProtoThread.cpp // // Implements a protothread API, allowing Arduino compatibles to multitask. // // Copyright 2018, 2019 Greg M. Krsak // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and // associated documentation files (the "Software"), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, publish, distribute, // sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT // NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // #include "ArduinoProtoThread.hpp" // Arduino library #include // // Member Function: setEecutionIntervalTo // Purpose: Sets the protothread execution interval. // Parameters: // newIntervalInMs: Try to run this protothread every X number of milliseconds. // Returns: void // void ArduinoProtoThread::setExecutionIntervalTo(unsigned long newIntervalInMs) { this->executionInterval = newIntervalInMs; } // // Member Function: changeStateTo // Purpose: Changes the state of the protothread's state machine. // Parameters: // newState: The new state for the protothread. See ArduinoProtoThreadStateMachine.hpp for details. // Returns: void // void ArduinoProtoThread::changeStateTo(ArduinoProtoThreadState newState) { this->state = newState; return; } // // Member Function: currentState // Purpose: Returns the state of the protothread's state machine. // Returns: enum // ArduinoProtoThreadState ArduinoProtoThread::currentState() { ArduinoProtoThreadState result = this->state; return result; } // // Member Function: setEventHandlerTo // Purpose: Sets the protothread's delegate. // Parameters: // *object: The protothread's delegate. See ArduinoProtoThreadEventHandler.hpp for details. // Returns: void // void ArduinoProtoThread::setEventHandlerTo(ArduinoProtoThreadEventHandler *object) { object->__this = this; this->delegate = object; return; } // // Member Function: timeSlice // Purpose: Executes the protothread for one slice of time. // Returns: void // void ArduinoProtoThread::timeSlice() { unsigned long currentTime; ArduinoProtoThreadState state; state = this->currentState(); switch (state) { case Start: this->delegate->onStart(); this->changeStateTo(Running); break; case Running: this->delegate->onRunning(); this->changeStateTo(Waiting); break; case Waiting: currentTime = millis(); this->timeDifference = currentTime - this->previousExecutionTime; if (this->timeDifference > this->executionInterval) { this->previousExecutionTime = currentTime; this->changeStateTo(Running); } break; case Kill: this->delegate->onKill(); this->changeStateTo(Killed); break; case Killed: // TODO: A future thread manager class will cleanup dead threads break; } } // End of ArduinoProtoThread.cpp