The proposal currently disallows atomics to be in the result type of bufferView or bufferArrayView due to MSL restrictions. Is this a fundamental restriction or is there some clever way to enable it?
Could metal use aliased resources in the shader where one is plain data and another is all atomics?
The proposal currently disallows atomics to be in the result type of
bufferVieworbufferArrayViewdue to MSL restrictions. Is this a fundamental restriction or is there some clever way to enable it?Could metal use aliased resources in the shader where one is plain data and another is all atomics?